TheMeInTeam
If A implies B...
- Joined
- Jan 26, 2008
- Messages
- 27,995
There will be problems either way.
In Beyond Earth, you're terraforming an alien world; there are many different choices of improvements that you can place depending on how you choose to play, and those choices are meaningful. It's not like Civ V where there's usually one best answer for every tile. Worker improvements are now an important part of gameplay that really shouldn't be automated.
Worker turns have been important in every main-line title of Civ. Civ V underemphasized them a little compared to previous titles (and YMMV on whether that was good or bad...I never did like the excel-sheet level details of micro), but micro choices there were still important and made a difference in your tech and production rate.
The danger of automation should be efficiency. Having automated workers lost routinely is a problem that effectively removes the viability of a feature included in the game. It goes from being "inefficient" to "pathetically bad to the point where this feature might as well not exist", with no reason for it whatsoever (at that point, why even spend developer time on automation?). It's not like the AI is losing workers at the same rate as human auto workers.
The lowest hassle way in the late stage of development is probably just to wake the workers often when they're near a threat. Losing them is so spectacularly bad that making an already newbie-trap feature even more horrid isn't exactly a reasonable way to implement a feature.