Workers of the world, unite! [RFC RAND]

Actually, the AI has a remarkable ability to bounce back once you vassalize them. Give them our extra resources and some economy techs, they'll make it.
 
1580 (turn 0): Ended turn without doing anything.
At 1580 the crown of Russia was given to Buryn, a young noble, because there were no other heirs to the throne, Buryn was at the time at the front lines, commanding the 2nd cannon battalion in the battle of Karakorum and Ulaan-Baatar. He returned home relieved from not having to battle again, to find the people of Moskva announcing him as the heir to the throne. In his first few years he learned all about the Czar's duties and still didn't make any important decisions regarding Russia herself, his assistants and advisors, all experienced from working under their previous Czar, made all the important decisions for now.

1585 (turn 1): Education is discovered, (Banking next) and the Russian Empire enters the Renaissance, universities are to be built in highest science-producing cities, more religious buildings in other cities. GG attached to Knight and sent to the front lines.
Buryn truly began his reign during the "age of enlightenment" otherwise known as the "Renaissance". He understood the strong power of knowledge and ordered universities to be built in Russia's biggest cities, but also didn't abandon the old ideas of the past, and greatly supported religion during his reign. Buryn also decided that if Russia is to advance quickly the war must end quickly, and so he returned to the front lines, commanding his own elite unit of knights, he would later lead the assault on Samarqand and Khovsgol:
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1590 (turn 2): 3 cannons began bombarding Samarqand, reducing it's defenses to 8% from 40%. More universities are ordered to be built.

In 1590 Buryn arrived at the front lines, and the city of Samarqand was soon to be assaulted. Buryn ordered 3 battalions of cannons to bombard the city, effectively reducing it's defensive capabilities and striking fear into the hearts of the defenders, reducing their morale greatly.

1595(turn 3): Cannons started attacking the city, lost one at 30% odds and another at 90% odds (:mad:). Conquered the city and razed, moving on to our southern target:
sg10e.jpg

Universities are whipped where they can, along with a few other important buildings. Traded Education to Vikings for world map, 140g, Lit, Drama and Banking, started researching Philosophy. Viking's world map reveals some parts of Arabia, Turkey, India, and the land which I'm guessing now belongs to Khmer, and also the vast, unsettle-able lands to the north:
sg11.jpg


Before the turn of the century Buryn assessed that Samarqand could be caught with minimum casualties, he ordered several battalions of cannons to move closer to the city in order to draw the defenders out, the maneuver was a success, despite a loss of two cannon battalion, and the rest of the army, mostly knights who could come to the cannons' defense quickly, crushed the defenders outside of the walls, Buryn then ordered the city to be pillaged and destroyed, his army should try and find any source of food and supplies and bring them along to the rest of the campaign, thus not only he gained valuable gold from the city's coffers, but also saved a lot by reducing the need for supplies and food.
Meanwhile, in Moskva, the elaborate system of Bureaucracy in place for several decades was misusing their power while the Czar was away. They bureaucrats passed decrees allowing several cities across the Empire to brutally control the population and use them for their own selfish needs, mostly completing the building of great universities, which by they're own are good, the city's mayors used to boost their own egos and brag about their city's grand university.


1600 (turn 4): Compass stolen from the Dutch, Main army moved near Khovsgol. Banks are to be built in most cities where universities are done, other than settlers who are to be built in Moscow and Kiev.
At 1605 no important progress was made on the front lines. Russia's army drew closer to Khovsgol but was still not in range to begin the seige.

1605 (turn 5): Main army arrived at Khovsgol's gate:
sg12.jpg


Russia's army finally arrived near Khovsgol. Camps were quickly assembled and weary troops could rest while Buryn and his military advisors planned the siege.

That's it for now, I'll continue tomorrow. Our 1st UHV requirement will be fulfilled easily enough, and I plan to change the civics as soon as philosophy is in, so any cons and pros on each available civic should be presented and I will choose which one is best.
In Government we only have Hereditary rule which is OK, but representation might come in handy too if we'll pick the civics I think we'll pick, that's for the future anyway.
In Legal I'm sure we all agree to change back to Vassalage which is better stability-wise than Bureaucracy, no other options are available.
In Labor I think Caste system might come in handy together with Pacifism, but if not then we should stay with slavery.
In Economy Mercantilism is our only option. If we go caste\mercan\pacifism it could work but even then it'll hurt our trade routes bad, so most probably a no-go.
In Religion we can either stay in theocracy, which I don't think we'll need soon, switch to OR which is a solid civic, or switch to Pacifism which will work with caste system.
In Stability we could switch to Viceroyalty if we capitulate Mongolia which will probably happen after we capture this next city, I don't know if they'll stay alive long though.

Save provided if you want a better look.
 

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Capitulate him ASAP. Even if he capitulates and collapses, it's better to kill unpromoted units in indy cities.
Our real enemy is Germany!!
 
I personally don't change civics that often, so IMO we don't need to change at all. However, feel free to change them if you want to and in the current situation it might be wiser than not to change them. Back to the subject: the choices are interesting, but I would only change two civics so that the anarchy is only 1 turn, which is easier for our stability. Slavery is a keeper (my workers usually remain slaves until I get emancipation:D) and so is HR (until we get representation), so that leaves the other ones. If I had to choose two I would take OR back, the other ones aren't so important. Losing bureucracy might be good, but would mean that we go back to the old ones. IMO viceroyalty isn't really needed. So I present a new option: take mercantilism and pacifism, keep the rest. Getting representation will complete these civics combos, so when it comes we take it and change another category as well.

To make it clearer:

1. Back to vassalage and OR (better for stability and production) OR
2. Take Mercantilism and pacifism (great for GPs, economy will be win-lose)


About other stuff: our great army is really kicking some ass!:D Wouldn't conquer whole Mongolia, though some their city spots are so tasty that I probably couldn't resist myself either.:lol:
 
1. Back to vassalage and OR (better for stability and production) OR
2. Take Mercantilism and pacifism (great for GPs, economy will be win-lose)

I advise to keep Bureaucracy, because we are not THAT big anyway.

If we have Representation with Bureaucracy it will give a stability boost and Representation is a civic that will cost 1 turn on it's own.
 
I advise to keep Bureaucracy, because we are not THAT big anyway.

If we have Representation with Bureaucracy it will give a stability boost and Representation is a civic that will cost 1 turn on it's own.

So your choice would be number two?
 
After the war with Mongolia is over, we can change to Pacifism and Mercantilism.

It would be a little 'hypocritical' to adopt Pacifism while waging war... :p

So yes.
 
Why mercantilism before we have a vassal? It'll just cripple our trade routes and science. We need vassals first (because you have trade with them even in mercantilism).

And what's the rush anyway to switch civics? We're nowhere near being "safe" or impregnable, so we should build another army first for the Germans, and then we can do Pacifism.

I suggest switching civics closer to another golden age to avoid instability.
 
And what's the rush anyway to switch civics? We're nowhere near being "safe" or impregnable, so we should build another army first for the Germans, and then we can do Pacifism.

Agree, maybe better to adopt Pacifism and Viceroyalty if we vassalize Mongolia and some other civ like Turkey? Maybe vassalize Germany or Vikings too?

At least vassalize 3 civs if you adopt Viceroyalty for stability.
 
I'm always confused with civics, but I'll give my 2 cents anyway:

- I don't think we should be in a hurry to change
- in my Persian game, I learned that Viceroyalty gives only temporary stability (i.e. the stability points are gone after you leave Viceroyalty)
- I'd also go to Vassalage/OR but the anarchy isn't worth it
- Representation/Bureaucracy helps stability but Representation gives negative stability when you have more than 3 cities, according to this.
Representation
If stability Solid (and in top half of range) +
Combined with civic Bureaucracy +
Less than 3 cities (+ per city, capped) +
More than 3 cities (- per city, capped) -
If you have the tech Democracy -

So I would say, we wait until we have Liberalism and Nationalism, then we will have some good choices.
 
I advise to keep Bureaucracy, because we are not THAT big anyway.

If we have Representation with Bureaucracy it will give a stability boost and Representation is a civic that will cost 1 turn on it's own.

Both Representation and Bureaucracy give stability penalties for large empires like ours, way higher than the bonus for combining them. We should have at any time max 1 of these two, IMHO.

It's the Italian Dreamer's/Berlusconi fan's turn... :p

hey, I'm no fan of that guy... btw Buryn is half way to his reign, not my time yet.
 
Doesn't Bureaucracy give negative stability for every city starting from the 6th city? Considering we've got 11 and soon 13 (for UHV) that's a lot of instability.
I thought we could change to something like HR-Vassalage-Slavery-Mercantilism-Pacifism-Viceroyalty and then get a SE running, and later adopting representation and free speech or nationhood as well, for added stability in the later era and beakers for every specialist. That will bring a lot of anarchy however, and we'll still have to switch at a later date to more communist civics, but considering that right now our weakest stability categories are civics and cities which should get a good boost from the civic changes, plus we can survive a little anarchy since we have 34 stability.

I could just switch to Pacifism and Mercantilism after we capitulate Mongolia, but if we have a vassal we might as well adopt Viceroyalty and plan to capitulate the Vikings or Germany.

I'll play a little and if I'll come to a point where I think civic switches are necessary I'll make another stop and let you guys give me more suggestions and thoughts.
 
1610 (turn 6): Reduced Khovsgol's defences to 16% from 40%, settler moved to the area near the Mongol's former capital. Buryn ordered several battalions of cannons to bombard Khovsgol, as the weary troops rested in their siege camp.

1615 (turn 7): 2nd Settler moves south towards Khovsgol. Cannons reduced city defenses to 0% and attacked with 80% odds and more, then other units with 90% odds and more, total victory without any losses. As Buryn watched Khovsgol from a nearby hill he noticed it's condition. The troops were demoralized, helpless, with little to no supplies, their equipment old and rusty. Buryn ordered his second-in-command, General Khalid Ibn al-Walid, to command the assault. The result was a great success, with out any major losses. Khovsgol was razed to the ground and Buryn ordered a city to be settled on the grounds near his siege camp. Buryn then left the front lines, leaving Khalid as the highest ranking general on the field:
sg13x.jpg


1620 (turn 8): Philosophy is in, researching Liberalism next. Smolensk settled between the marble and the Rice:
sg14s.jpg



Capitulated Mongolia and converted them to Confucianism as well. Changed civics to Vassalage-Mercantilism-Pacifism-Viceroyalty. Gave Mongolia some extra resources which we didn't need like copper and wheat for gold and silk.
As Buryn returned home to Moskva, weary from combat and battle, he was told that a Mongolian diplomat was willing to surrender to Russia in any terms he'll provide. Buryn welcomed the diplomat and treated him like a friend, he explained that the Russian people do not want war, and would be happy to accept peace. Buryn and the diplomat came to an agreement, were Russia would be a father-country to Mongolia, and would protect it, but in turn Mongolia would have to adopt Confucianism, the true religion, and pay tribute to Russia.
Buryn then turned to internal matters. He heard about the city Mayor's actions regarding the dreadful use of their city residents and how the corrupt system of Bureaucracy in Moskva couldn't stop their actions in time. He then started changing the laws, taking power from the city mayors, abolishing the Bureaucracy, and setting up nobles from his own family as lords for each city, these lords will be bound to him, and will handle not only the city but will also be in charge of several units of the army, thus reducing the cost of sustaining a large military. Buryn also tried to turn Russia from a militaristic, religiously-oppressive country, to a pacifistic country which respects other religion than it's main religion, but in the future this only made the army harder to maintain, thus wasting more of the government's money, without distancing Russia from war. Given it's location and history it was well known that war will forever be a part of Russia.
Buryn who feared outside influence on his country also closed all trade with foreigners beside loyal Mongolia, which encouraged people to not rely on others and work hard in order to become a professional at their position.
This whole process took 10 years, during which Buryn received great opposition and had a hard time controlling the country, the newly established vassalage system contributed greatly to this, as some of the lords had great problem governing their assigned city.
(Sorry for the long role-play thing, but I really got into it).

1625 (turn 9): Indy Genova (Christian holy city) was captured by Portugal. Buryngrad settled on the rice, first UHV is in.
Amidst the anarchy reigning over Russia during Buryn's attempt to change its basic laws, he ordered the city to be founded near his former siege camp to be named after him, in order to immortalize him. The city was named "Buryngrad", meaning "Buryn the great". This however wasn't Buryn's fate, and on the same year of the city's establishment, Buryn came down with a disease, though not deadly. Buryn however couldn't leave his work in the middle and continued changing the laws, without rest, this worsened his condition and would prove to be extremely deadly.
sg15m.jpg



1630 (turn 10): Main army arrived at Astrakhan, will heal for 5 turns and then move further west. Assigned several specialists across the empire, more specialists could be assigned however the most important specialist right now, the scientist, is mostly maxed out. Stability is in a worse condition but will rise once we get some GP and start golden ages.
As Buryn finished changing Russia's basic laws, his illness finished him. He went to bed early one day and never woke up. Many people oppose his changes but at a turbulent age such as the Renaissance there were many disagreements regarding the government and it's role, and instability was great all over the world, not just Russia. Now Russia must face its first European war, but the future still seems bright.

Note to next player: The Dutch will vassalise, which will help not only with espionage but also with stability. However they are at war with Germany on France's side, so our army should first get closer to the front lines and then vassalise them, though this shouldn't take too long or they'll vassalise to France or someone else. Our defenses in the West are strong though, while Germany's forces are mostly defensive, so you can even vassalise them right away, if you don't mind the small risk.
Capitulating Germany should be our priority after we vassalise the Dutch, however we'll probably not be able to vassalize the Vikings or Turkey, since they're in a triple defensive pact together with China, which means a 3 front war if we declare on one of them.
 

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Why Vassalage?! It's high maintenance, and bad for stability after Renaissance.
I would have waited another 10 turns then go to free speech.
Direct the Mongolians to research things like drama.
 
Buryngrad settled on the rice, first UHV is in.

I would've founded that city 1 tile south. Okay, you would've missed the gold in it's BFC, but a Rice farm would've been much more valuable to grow the city.

Why am I the only one with this rule?:
Never settle cities on rice, wheat or corn (or pigs and cows) unless it is the ONLY option.

It's ugly too, BTW.


Okay, now it's the Dreamer's turn who is (un)voluntarily? under the autority of a guy named Berlusconi... ;)
 
Not just the gold but the iron too. Growth I don't think will be an issue once we have other cereals hooked up elsewhere. I think the current position is less defensible though (if the Turks were to go haywire they can easily veer NW towards Moscow, whereas if you founded it on the ruins that would be a great chokepoint.
 
Look at it this way, those ruins are a great place to massacre the unfortune Turkish troops that wander to our direction!:D

I would have waited for FS as well, but doesn't matter, though I highly recommend that we restrain ourselves of switching civics towards one's own desires (I am not saying that BurnEmDown did so!) in the future, since switching them constantly will kill our stability. Actually we can go with these until we get the ass kicking civics.. ;)
 
Why am I the only one with this rule?:
Never settle cities on rice, wheat or corn (or pigs and cows) unless it is the ONLY option

I also have this rule. But I was the one who recommended settling on the rice. Because, in this case, I think it works: coastal, with gold, iron, wine and lots of grassland in BFC. Though I understand that a checkpoint would have been nice.
 
Not just the gold but the iron too.

Didn't notice the iron. That changes the story a bit, but it doesn't change my opinion because of the landbridge which would make it a great garrison city against the Turks.
 
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