Chandrasekhar
Determined
I was just thinking about how you can't have a mana node and a standard improvement on the same tile, and it got me thinking... It's desirable to have cites in range of as many normal resources as possible, not only because they're more culturally secure, but also because the city can benefit from the high food/production/commerce value that the resource gets when worked.
It seems that the opposite is true for mana nodes. A mana node is stuck giving that two food, or one food/one production, or whatever the base stats of the tile it's on are. Unless you aren't willing to harvest the mana node, you're stuck having a tile that really isn't that efficient. So, I have a suggestion:
How about mana nodes give a bonus depending on what improvement is put on them? A water node might give health (like a forest), an earth node might give production, a spirit node might give happiness, a life node might give food, and so on and so forth. I think this would make mana nodes much more valuable, which is probably a good thing. At the very least, it would make it so that people stop avoiding having them in the city radius.
It seems that the opposite is true for mana nodes. A mana node is stuck giving that two food, or one food/one production, or whatever the base stats of the tile it's on are. Unless you aren't willing to harvest the mana node, you're stuck having a tile that really isn't that efficient. So, I have a suggestion:
How about mana nodes give a bonus depending on what improvement is put on them? A water node might give health (like a forest), an earth node might give production, a spirit node might give happiness, a life node might give food, and so on and so forth. I think this would make mana nodes much more valuable, which is probably a good thing. At the very least, it would make it so that people stop avoiding having them in the city radius.