DRJ
Hedonist
"Invasion of the Babarians"
World 200 AD Szenario
We're writing the year 200 AD. While the Roman Emipre reached its top in territory growth (capturing Mesopotamia and Dacia), its tired and unmotivated (civil wars paralysed the empire every few years) forces are attacked in the north and east by homeless Germanic-, Sarmatian- and in the south by Persian/Arabian "Babarians" trying to pillage their way through the civilized provinces wealthy landscapes. They, themselves, are on the run - fleeing because of the pressure of asian riding hordes of the steppe empires (Chanats) in their backs, a horrible deathly wind, blowing from the far, far east. So the attack on rome's borders is the only hope the tribes of the northeast european regions will survive this bloody era of the "invasion of the babarians" and finally find a save place to settle down.
In the south-east, India and China -two large cultural blocks-, get the chance to stop their inner conflicts and unite their own countries buerocratic infastructures in peace, after many years of civil war and border conflicts. China nevertheless has yet to face the agressive increase of the nomadic riders of the north. To avoid this frightening threat, the great wall recently has been build.
Japan is rising in power as well, praying to the gods of the wind that a mongolic invasion fleet may never reach their islands
(In fact, in history such a fleet was send by Kublai Khan in the 13th century and it was destroyed by "the wind of the gods" - jap.:"Kamikaze").
Meanwhile in the west, 2 major american cultures, Maya and Nazca collide with each other (in North America there are also 6 minor tribes). Allthough in real history -around 200 AD- they havent been as strong as I made them in this scenario, they still are far behind the other civs, making playing the native american civs quite a challenge.
The black continent, however, is attached to the Bantu Empire.
Technically not very advanced yet, they are ready to control the deepest and wildest nature of inner africa for a long time on...
Playable Civs are (11):
EASY - Romans
Contra: high maintenance costs, at war with all neighbours, some weak spots Pro: good military and civil infrastructure
(Limes, Hadrians Wall, Defense System of Syria/Palestine, high religious output if player converts to judaism or chris.), far in tech
EASY - Chinese
Contra: high maintenance costs, no offensive military power Pro: good military and civil infrastructure (Great Wall, rice)
At peace with india and japan (this peace generates trade, if player agrees to open border in negotiations) also there is possibility to choose the same religion like one of them (Buddhism/Taoism) to allie closely.
AVERAGE - Tartarians
Contra: Not many cities, bad civil infastructure Pro: Keshiks, Keshiks, Keshiks
AVERAGE - Japanese
Contra: "small" empire, a bit behind in tech Pro: won't easily be attacked, can settle australia if player is skilled
AVERAGE - Indians
Contra: not many military units, a bit behind in tech Pro: wont easily be attacked, can settle australia if player is skilled
AVERAGE - Sassanides
Contra: "small" empire, no state religion Pro: can soon capture Babylon (as it in happened history as well) if player is skilled, AI of india wont declare war on you, Persians first one inventing the islam after a couple of turns (hopefully;if they use the given, free phrophet wisely!).
HARD - Germans
Contra: at war with every neighbour, a bit behind in tech. Pro: Lots of axemen (use them wisely!)
HARD - Sarmatians
Contra: behind in tech, at war with every neighbour, not many cities/settlers Pro: military is average, 3 (different) free missionaries available at start
(due to the historical story that a khazar emperor (of the 3rd century ad) invited missionaries of all big religions to explain them to him and then chose judaism as state religion afterwards [reason:he didnt want to be the bad guy for any of the bigger, against another fighting religions he didnt chose])
VERY HARD - Mayans
Contra: behind in tech and buildings Pro: Jaguar Warriors, high culture (because of their "fiests")
VERY HARD - Nazca Culture
Contra: behind in tech and buildings Pro: good expansion possibilities (South America)
VERY HARD - Bantu Empire
Contra: behind in tech, buildings, no coastal city, weak civil infrastructure Pro: good expansion possibilities (Africa)
Features:
-Historically correct names of some units and of cities (tribes). Tried to relate the size of the armies to each other.
-slightly modificated world map (greenland now got 2 grasslands f.e.).
-some hidden gimmicks to make you laugh (won't tell you here, hehe).
What you should know:
I started this from the scratch (first time experiencing working with the Worldbuilder), using the earth18civs map as setup.
My Motivation to do this very hard, long work (especially making enquieries about historical sites and the nongenerics of those)
was the (as I think) a bit too thin delievered 1000 AD scenario I found ingame.
This may be ok because not all civers are civfanatics, but I wanted tha real ****, so I went on this epic working trip
Another reason, to be true, was the annoying ignorance of most civ4 online player to join my legendary -earth,18civs pw is "X"- matches.
(they seem to prefer blazing cton more than epic games of historical depth).
I hope to see some people playing this scenario in the net someday
thats all 
Editorial Notes:
Known bugs:
-Cities improvement for maya, nazca and bantu still missing, cities all size 1, military allready there, though.
-If AI is playing either rome or china it leaves the strategicaly important fortifications at its borders. But anyway:this scenario is created for intelligent humans, not for stupid AI!!!
-some remaining german names?
-Kyoto too far south, due to the size of japan and the gamerules for cities. thinking about remapping japan a bit...
...more realistic
Version 2.0 will hopefully be available in a few days.
Thx for ANY feedback!
Try it, taste it and have fun consuming it!
EDIT:
some more bugs found:
-Timeline is set to start 200 AD but the turns cost 40 years each (like if it would be 4000 BC). I will change the game settings to 5 or 10 years for each turn.
-Requested to set agressive AI and raging babarians! Would be boring if not
-I will change diplomatic settings slightly so there cant be a early peace between germany and rome (-51 wasnt enough Oo,
having experienced a peace between them (both AI) 15 turns after the beginning of the scenario).
World 200 AD Szenario
We're writing the year 200 AD. While the Roman Emipre reached its top in territory growth (capturing Mesopotamia and Dacia), its tired and unmotivated (civil wars paralysed the empire every few years) forces are attacked in the north and east by homeless Germanic-, Sarmatian- and in the south by Persian/Arabian "Babarians" trying to pillage their way through the civilized provinces wealthy landscapes. They, themselves, are on the run - fleeing because of the pressure of asian riding hordes of the steppe empires (Chanats) in their backs, a horrible deathly wind, blowing from the far, far east. So the attack on rome's borders is the only hope the tribes of the northeast european regions will survive this bloody era of the "invasion of the babarians" and finally find a save place to settle down.
In the south-east, India and China -two large cultural blocks-, get the chance to stop their inner conflicts and unite their own countries buerocratic infastructures in peace, after many years of civil war and border conflicts. China nevertheless has yet to face the agressive increase of the nomadic riders of the north. To avoid this frightening threat, the great wall recently has been build.
Japan is rising in power as well, praying to the gods of the wind that a mongolic invasion fleet may never reach their islands
(In fact, in history such a fleet was send by Kublai Khan in the 13th century and it was destroyed by "the wind of the gods" - jap.:"Kamikaze").
Meanwhile in the west, 2 major american cultures, Maya and Nazca collide with each other (in North America there are also 6 minor tribes). Allthough in real history -around 200 AD- they havent been as strong as I made them in this scenario, they still are far behind the other civs, making playing the native american civs quite a challenge.
The black continent, however, is attached to the Bantu Empire.
Technically not very advanced yet, they are ready to control the deepest and wildest nature of inner africa for a long time on...
Playable Civs are (11):
EASY - Romans
Contra: high maintenance costs, at war with all neighbours, some weak spots Pro: good military and civil infrastructure
(Limes, Hadrians Wall, Defense System of Syria/Palestine, high religious output if player converts to judaism or chris.), far in tech
EASY - Chinese
Contra: high maintenance costs, no offensive military power Pro: good military and civil infrastructure (Great Wall, rice)
At peace with india and japan (this peace generates trade, if player agrees to open border in negotiations) also there is possibility to choose the same religion like one of them (Buddhism/Taoism) to allie closely.
AVERAGE - Tartarians
Contra: Not many cities, bad civil infastructure Pro: Keshiks, Keshiks, Keshiks
AVERAGE - Japanese
Contra: "small" empire, a bit behind in tech Pro: won't easily be attacked, can settle australia if player is skilled
AVERAGE - Indians
Contra: not many military units, a bit behind in tech Pro: wont easily be attacked, can settle australia if player is skilled
AVERAGE - Sassanides
Contra: "small" empire, no state religion Pro: can soon capture Babylon (as it in happened history as well) if player is skilled, AI of india wont declare war on you, Persians first one inventing the islam after a couple of turns (hopefully;if they use the given, free phrophet wisely!).
HARD - Germans
Contra: at war with every neighbour, a bit behind in tech. Pro: Lots of axemen (use them wisely!)
HARD - Sarmatians
Contra: behind in tech, at war with every neighbour, not many cities/settlers Pro: military is average, 3 (different) free missionaries available at start
(due to the historical story that a khazar emperor (of the 3rd century ad) invited missionaries of all big religions to explain them to him and then chose judaism as state religion afterwards [reason:he didnt want to be the bad guy for any of the bigger, against another fighting religions he didnt chose])
VERY HARD - Mayans
Contra: behind in tech and buildings Pro: Jaguar Warriors, high culture (because of their "fiests")
VERY HARD - Nazca Culture
Contra: behind in tech and buildings Pro: good expansion possibilities (South America)
VERY HARD - Bantu Empire
Contra: behind in tech, buildings, no coastal city, weak civil infrastructure Pro: good expansion possibilities (Africa)
Features:
-Historically correct names of some units and of cities (tribes). Tried to relate the size of the armies to each other.
-slightly modificated world map (greenland now got 2 grasslands f.e.).
-some hidden gimmicks to make you laugh (won't tell you here, hehe).
What you should know:
I started this from the scratch (first time experiencing working with the Worldbuilder), using the earth18civs map as setup.
My Motivation to do this very hard, long work (especially making enquieries about historical sites and the nongenerics of those)
was the (as I think) a bit too thin delievered 1000 AD scenario I found ingame.
This may be ok because not all civers are civfanatics, but I wanted tha real ****, so I went on this epic working trip

Another reason, to be true, was the annoying ignorance of most civ4 online player to join my legendary -earth,18civs pw is "X"- matches.
(they seem to prefer blazing cton more than epic games of historical depth).
I hope to see some people playing this scenario in the net someday


Editorial Notes:
Known bugs:
-Cities improvement for maya, nazca and bantu still missing, cities all size 1, military allready there, though.
-If AI is playing either rome or china it leaves the strategicaly important fortifications at its borders. But anyway:this scenario is created for intelligent humans, not for stupid AI!!!
-some remaining german names?
-Kyoto too far south, due to the size of japan and the gamerules for cities. thinking about remapping japan a bit...
...more realistic
Version 2.0 will hopefully be available in a few days.
Thx for ANY feedback!
Try it, taste it and have fun consuming it!
EDIT:
some more bugs found:
-Timeline is set to start 200 AD but the turns cost 40 years each (like if it would be 4000 BC). I will change the game settings to 5 or 10 years for each turn.
-Requested to set agressive AI and raging babarians! Would be boring if not

-I will change diplomatic settings slightly so there cant be a early peace between germany and rome (-51 wasnt enough Oo,
having experienced a peace between them (both AI) 15 turns after the beginning of the scenario).