TheLastOne36
Deity
- Joined
- Jan 17, 2007
- Messages
- 14,045
I meant to post this a month ago, I came up with two well designed ideas for Civ V in the Civ 4 Ideas and Suggestion forum which also seem appropriate for this mod.
Link
I've also posted the Immigration idea in the Civ Rev Forum (another mod that the idea is appropriate for) and someone commented that Immigration could be worked out into a Random Event. That would obviously be much easier to make.
Link
Spoiler :
what about some kind of Drug Trade system?
- Provides and when your "involved" in it in a bad way.
- It'll start closer to the equator, and work it's way to the north and south.
- if some part of your country is involved in the trade, then the empires that "get" the drugs gain a face towards you "Drugs grown in your territory have ended up in our Country"
- a map of the planet with arrows showing where the drugs are coming from and where there ending up and at what speed.
- Different kind of drugs have different effect, (maybe 1 giving more then another)
- putting troops in an area that's involved with the Drug trade will help slow down/eliminate the problem. (like a police)
I think it can be implemented, wonder if the AI can handle all the concepts.
second idea... Immigration
- Throughout history immigration has been an issue. Take a look at the world's newest nation, Kosovo, a country founded on immigrant Albanians. How come is this not implemented in the game?
- Maybe theres been a recent conquest, and a captured city's population wants to return to it's original country, so it immigrates there
- Border City, Population from another Country just joins the border city, happens alot throughout history, makes sense. Infact it's sorta already implemented in the game with culture.
- Soldiers capture a city, and there lonely have no homes etc. so they settled down in the new city that has been captured.
- The Romans made a Colony, but it's pretty underpopulated, the Roman citizens, seeking land, wealth, etc. immigrate to the new world.
- Another conquests. i've captured a city, but it's filled with enemy population, i "deport" the population back to there homeland.
- I've captured a city, but it's fileld with enemy population, i turn the population into slaves and send them to work in other cities as slaves. there ancestors settle down in there new city.
- Rome captured a city, but it's filled with Russian population. Rome bring some romans from other cities to make my new city more "Roman"
- My empire/city is so poor/backwards/horrible living conditions/unhappy/low life expectancy/seek better paying jobs/etc so i'm immigrating to another empire/city.
- i made a new city, and i need workers in the new city, so i'm sending citizens there to work.
- New immigrants can bring a new religion with them, as well as there culture.
- if to much immigrants are in a small area, civil war may be about! which can lead to cities becoming part of the original immigrants country!
- There could be a feature where you can control where you want immigrants to go.
- Illegal immigration can be implemented into the game, and can cause unhappiness etc.
- Finally a way to include Ethnic Cleansing! (which will probably create tons of unhappiness.)
- maybe a map that can show you immigration paterns throughout the world?
I've also posted the Immigration idea in the Civ Rev Forum (another mod that the idea is appropriate for) and someone commented that Immigration could be worked out into a Random Event. That would obviously be much easier to make.