kevinman4404
Lightning Warrior
EDIT: Will repost later
But in the meantime
@GeneralSpecific: thank you! I appreciate it. Let me know what civics you come up with for building government types (ie sovreignty) or anything else you're working on, I just have to be able to make all possible government type combinations (while not being able to do ones that do not go together)
EDIT: done settler maps for all North American civs
PS I am brainstorming a VERY EASY siege system for this mod. I had a coupld reasonably good ideas but have since realized the won't work. They must ABSOLUTELY NOT be complicated- I just don't want cities taken right away if they have fortifications. Please don't use numbers, etc., just let me know a way I could make it, with a bit of coding, so that you cannot take the city right away
Perhaps change the capture city code so that instead of the city going to you when you should win it, you bounce back. After a semi-random amount of time based on how good your fortifications are, the fortification is destroyed (ie the walls break, as in real life) via python or the city surrenders and flips (and you'll have the option to raze it). Of course, you must stay adjacent.
The hard part about that would be getting the city to NOT be captured, and to get the unit to bounce back, unless the fortification has been destroyed as described above. That sounds like hard coding.
Let me know if you have any equal or easier ideas I could try.
Kevin
But in the meantime
@GeneralSpecific: thank you! I appreciate it. Let me know what civics you come up with for building government types (ie sovreignty) or anything else you're working on, I just have to be able to make all possible government type combinations (while not being able to do ones that do not go together)
EDIT: done settler maps for all North American civs
PS I am brainstorming a VERY EASY siege system for this mod. I had a coupld reasonably good ideas but have since realized the won't work. They must ABSOLUTELY NOT be complicated- I just don't want cities taken right away if they have fortifications. Please don't use numbers, etc., just let me know a way I could make it, with a bit of coding, so that you cannot take the city right away
Perhaps change the capture city code so that instead of the city going to you when you should win it, you bounce back. After a semi-random amount of time based on how good your fortifications are, the fortification is destroyed (ie the walls break, as in real life) via python or the city surrenders and flips (and you'll have the option to raze it). Of course, you must stay adjacent.
The hard part about that would be getting the city to NOT be captured, and to get the unit to bounce back, unless the fortification has been destroyed as described above. That sounds like hard coding.
Let me know if you have any equal or easier ideas I could try.
Kevin