My Argument for the Sioux...
Ok, so while not a true Kingdom, the Sioux were by far the most infulental tribe in the Plains wars, when you think of the "Indian" in cowboys and indians, you're most likely thinking about the Sioux. I just don't think its right to remove a culture with so much Infulence in American history. This argument could also be used to keep the Apache and Navajo in (which is another thing I'd like), however it's a really hard pill to swallow when you say you're taking the Sioux out.
In this mod I'd like to see as many nations as we can fit. So personally I'd like to keep all four of those nations in.
Another think that irks me is the (Unplayable?) next to the olmecs. I don't think this is right either, the Olmecs are an important land mark as basically being the First Kingdom in the Americas, Period.
As for Religions, I liked the idea of any Religion that had spread to at least Two or more nations being put in.
Now on to the remainder of the Native civs (Still, I won't do the 3 other civs you said you were taking out, until a firm verdict is reached.):
This is mostly Just Clairification Work
Zapotec UP should add an Extra 20% Gold to begin with.
New Huron UHV1:Surround Great Lakes and secure at least 3 Seafood Resources by 1492 AD. Yeah I meant Until for Huron UHV3.
For Shawnees, I mean total elimination. So Eliminate Works for UHV2.
What happened to the other Two Creek UHVs? were they forgotten, or is there something wrong with them?
Sioux...I guess Tribal Democracy.
MIXTEC EMPIRE
Leader: Jaguar Claw
Personality: Aggressive, Expansive,
UU1: Eagle Warrior
UU2: Jaguar Warrior (Mixtecs went on the same system as the Aztecs in warfare, so either both give them the same UUs or Give one Jaguar and One Eagle.)
UB1: Pueblo Blacksmith (Forge with no Sickness)
UP1: Power of MetalWorks (Units Requiring Copper have a reduced build time by 25%)
UHV1: No outside influences until a. 1300 A.D.
UHV2: Eliminate the Aztec Empire by 1500 A.D.
UHV3: Survive until 1650 A.D.
Government Type: Tribal
Preferred Civics: Aristocracy, Decentralization, Mercantillism, Serfdom
Preferred Religion: Toltec Faith
Tech Group: Mesoamerican
Art Group: Mesoamerican
Culture: Mixtec
Unit Group: Aztec
Rating: 2/1/1 [?]
Tribal Monarchy for the Arawak
Olmec UHVs and Stuff:
Control At least 5 Stone Resources by 500 B.C.
Control all of Mexico by 0 A.D.
Survive until 1000 A.D.
Preferred Civics: Aristocracy, Decentralization, (Free Subjects)
Preferred Religion: Shamanism
Toltec Goverment I think should be Tribal Monarchy
Prefered Civics: Aristocracy, Decentralization, Mercantillism, Serfdom
Culture: Toltec? (It can't be Aztec because Aztec Culture would never have spawned without the Toltecs)
CHIMU EMPIRE
Leader: Minchancaman
Personality: Protective, Traditional, Seclusive
UU1: Si Spearman (Si means Moon in Chimu)(Very Powerful Spearman, but can only be built in Cities with the State Religion)
UU2: Bolas Warrior (Replaces Sling (If we have those, if not, replaces Archer) 15% percent chance of Collateral Damage to the enemy Unit After Battle)
UB1: Ni Temple (Dock that adds +2 Health)
UP1: ?
UHV1: Largest Army and Largest Cultural Borders in South America by 1200 A.D.
UHV2: Eliminate the Incan Empire by 1400 A.D.
UHV3: Survive until 1650 A.D.
Government Type: Tribal
Preferred Civics: Aristocracy, Decentralization, Mercantillism, Serfdom
Preferred Religion: Shamanism
Tech Group: South American Native?
Art Group: South American Native?
Culture: Chimu? Incan?
Unit Group: Incan
Rating: 2/1/1 [?]
Ok, so while not a true Kingdom, the Sioux were by far the most infulental tribe in the Plains wars, when you think of the "Indian" in cowboys and indians, you're most likely thinking about the Sioux. I just don't think its right to remove a culture with so much Infulence in American history. This argument could also be used to keep the Apache and Navajo in (which is another thing I'd like), however it's a really hard pill to swallow when you say you're taking the Sioux out.
In this mod I'd like to see as many nations as we can fit. So personally I'd like to keep all four of those nations in.
Another think that irks me is the (Unplayable?) next to the olmecs. I don't think this is right either, the Olmecs are an important land mark as basically being the First Kingdom in the Americas, Period.
As for Religions, I liked the idea of any Religion that had spread to at least Two or more nations being put in.
Now on to the remainder of the Native civs (Still, I won't do the 3 other civs you said you were taking out, until a firm verdict is reached.):
This is mostly Just Clairification Work
Zapotec UP should add an Extra 20% Gold to begin with.
New Huron UHV1:Surround Great Lakes and secure at least 3 Seafood Resources by 1492 AD. Yeah I meant Until for Huron UHV3.
For Shawnees, I mean total elimination. So Eliminate Works for UHV2.
What happened to the other Two Creek UHVs? were they forgotten, or is there something wrong with them?
Sioux...I guess Tribal Democracy.
MIXTEC EMPIRE
Leader: Jaguar Claw
Personality: Aggressive, Expansive,
UU1: Eagle Warrior
UU2: Jaguar Warrior (Mixtecs went on the same system as the Aztecs in warfare, so either both give them the same UUs or Give one Jaguar and One Eagle.)
UB1: Pueblo Blacksmith (Forge with no Sickness)
UP1: Power of MetalWorks (Units Requiring Copper have a reduced build time by 25%)
UHV1: No outside influences until a. 1300 A.D.
UHV2: Eliminate the Aztec Empire by 1500 A.D.
UHV3: Survive until 1650 A.D.
Government Type: Tribal
Preferred Civics: Aristocracy, Decentralization, Mercantillism, Serfdom
Preferred Religion: Toltec Faith
Tech Group: Mesoamerican
Art Group: Mesoamerican
Culture: Mixtec
Unit Group: Aztec
Rating: 2/1/1 [?]
Tribal Monarchy for the Arawak
Olmec UHVs and Stuff:
Control At least 5 Stone Resources by 500 B.C.
Control all of Mexico by 0 A.D.
Survive until 1000 A.D.
Preferred Civics: Aristocracy, Decentralization, (Free Subjects)
Preferred Religion: Shamanism
Toltec Goverment I think should be Tribal Monarchy
Prefered Civics: Aristocracy, Decentralization, Mercantillism, Serfdom
Culture: Toltec? (It can't be Aztec because Aztec Culture would never have spawned without the Toltecs)
CHIMU EMPIRE
Leader: Minchancaman
Personality: Protective, Traditional, Seclusive
UU1: Si Spearman (Si means Moon in Chimu)(Very Powerful Spearman, but can only be built in Cities with the State Religion)
UU2: Bolas Warrior (Replaces Sling (If we have those, if not, replaces Archer) 15% percent chance of Collateral Damage to the enemy Unit After Battle)
UB1: Ni Temple (Dock that adds +2 Health)
UP1: ?
UHV1: Largest Army and Largest Cultural Borders in South America by 1200 A.D.
UHV2: Eliminate the Incan Empire by 1400 A.D.
UHV3: Survive until 1650 A.D.
Government Type: Tribal
Preferred Civics: Aristocracy, Decentralization, Mercantillism, Serfdom
Preferred Religion: Shamanism
Tech Group: South American Native?
Art Group: South American Native?
Culture: Chimu? Incan?
Unit Group: Incan
Rating: 2/1/1 [?]