ATTENTION:
CIV LIST IS IN POST #5 of civs thread on civjunction forum (I mislead everyone)
@GS: by smallish, I mean, if you can only choose from one (ie civic implementation) the effect would have to be small. I'm not sure I know how to explain it, but that would prevent that version from overplaying things. It is not an issue with sliders (where you can choose more than one). If anyone knows what I mean please explain! Anyways, if I had to choose, I'd say, if it's not a core part of the system as a whole, let's wait until we have the solid civics system down first.
@Grishnash: well, obviously I haven't coded anything like that so far. The RFC system is to have settlers and a certain number of soldiers appear, and often have cities flip. Also, you (I think) told me of revolts causing new civs to appear. The other way involves python and is simply a name-change (python, not based on civics like RFC). Also, I'm not sure if this ever happens controllably in BTS or Colon. but at some point colonies should spawn off distant lands, and later (this hasn't been done yet) they should attempt to gain independence.
By the way, Nazi Germany does exist

If I can figure out how to flip all cities over (and back if Germany loses, as it probably will considering it is (generalization) one civ against many), I will probably keep it that way. I know it is sort of silly. However, it is the only way I can use Hitler as a leaderhead without misrepresenting Germany, and it allows me to program a (much) more aggressive AI.
I have a strong feeling you are looking at the wrong civ list. One is a dictionary (with info on each) and the other is a simple list. It is found in post #5. (this is both modern and pre-modern)
Abbasid
Afghanistan
Akkadia
Ak Qoyunlu
Arab/Rashidun?
Armenia
Assyria
Ayyubid
Babylon
Durrani
Elam
Georgia
Greco-Bactria (Bactria)
Himyar
Hittite
Iran
Iraq
Judah
Lydia
Media "Medes"
Oman
Pakistan
Parthia (/Arsacid)
Persia (/Achaemanid E.)
Phoenecia
Pontus
Qara Koyunlu?
Samanid?
Saudi Arabia
Scythia
Seleucia
Seljuq (incl. Zengid and Rum)
Sumeria
Syria
Timurid E.
Trucial States
Umayyad
Yemen
N/S American, African and Asian civs are the most up-to-date and closest to finalization
I guess we could drop Benin/D. If Dahomey was essentially the precursor to modern Benin, and modern Benin isn't even included, not much of a point.
Moscowy covers whenever the civ's name was based off of "Moscow."
Russia covers whenever it was called Russia (or similar).
Moscowy becomes Russia at some point.
Novgorod is a seperate entity.
Still, research will happen as we get closer to Europe.
As for religions, that depends on whether everyone wants a set list, or a base list + schism mod

( I forget who made it... sorry whoever it was!) It is a nice mod. But it's up to you folks (more or less

)
If you can provide ample evidence that most non-Muslim African civs follow the same religion, TAR will be included. Otherwise it's a simple matter of making Muslims and Animists? (I'm always mixing the two up) not like eachother a little, and python diplomacy. (and note... I have no "Native American" religion, well it's just represented broadly as Shamanism, and there isn't much for pre-christianity in Europe, mostly Greek, Roman?, Celtic, and other Pagan. Or, paganism and pantheonism. Something. As you can tell I haven't really thought about Europe yet).
Mali is both ancient and modern, with the emphasis obviously being on the great Mali Empire. Perhaps add one modern UHV? There is no need for modern UUs etc. unless you find something really really noteworthy about the modern civ.
On the British Isles there is of course England and Scotland. I don't remember if I included Ireland (subject to change), I'm guessing I did. Wales may be different from England but I consider it kind of a puppet of England, and too small, and certainly too unimportant. Prior to England, Wessex will be there. I don't know about any of the others, which might end up being independents. They have to be important on at least a semi-continental level. And there has to be room.
To simplify things a little, for now, let's leave out anything involving me having to make popups/sliders/buttons/etc. I will try and figure out how to do this in the second half of the summer.
And now, to get things rolling and to keep people from losing faith, I will set a tentative (can only be changed if there's good reason) N/S America (not including modern or colonial civs) Test Mod release date of 6/31/09. Don't expect too much! It really is a massive undertaking.
(if audition is successful, and likely won't be, I may be busy almost all summer in which case it will be pushed back to 10/31/09)
By the way, while I'm still quite busy, the next 2 weeks will be about as good as it gets during the school year (excluding holidays). So you can consider me currently not busy