World Map (Kael)

You mean Jake Featherston's party, or simply generic Freedom with a big F?
 
How honourable of you:p
 
You mean Jake Featherston's party, or simply generic Freedom with a big F?

Hmm. Didn't realize that people outside of america read those books.

I read the first two of the settling accounts series, but the Pitsburgh thing (stalingrad) pissed me off, so I haven't bought anything more.
 
Ah well, I still enjoy them, despite Pitsburgh. I like the descriptions, and besides, if you can apply it properly, there is a measure of historical lesson to be learned.
 
Hmm. Didn't realize that people outside of america read those books.

I read the first two of the settling accounts series, but the Pitsburgh thing (stalingrad) pissed me off, so I haven't bought anything more.

Didn't realize people within America read books...
 
Unfortunately we really are swimming in an unwashed mass of humanity over here. But some of us do regularly prove that we are literate.
 
Yeap, remember that FfH2 is still beta and because of how ambicious it is it has been broken into 4 phases, "Light", "Fire", "Shadow" and "Ice". We have only completed the first of those phases. There is still much more to come. And as TheJopa said the scenerios are slated for the last phase (you cant make the scenerios until everything else is in).

So we can expect a world map in 2010? :cry: :crazyeye:
 
Apparently Erebus is a flat world. So in the meanwhile we can theorize what happens when you fall off the edge!
 
Ohh! I just wish I knew something about Erebus. Is it mostly water? Is it a place where the world is desert with only a few oasis? Is it a Pangea world, or is a place riddled with arcapellagos? Perhaps it's riddled with narrow deep seas, with currents so fast they could peal barnicles off the rocks live on. Our perhaps its a land of bogs, salt water marshs, and lagoons.

Perhaps it has mountain ranges that peak over in archs like the spines of a dragon. Maybe it has trees so big and so old that they them selves turn to rock and make new mountains. Are there solidary mountains all alone, yet so high that they rise up and suport the sky it self?

Are there plains in Erebus with grass that ebes and flows with the wind like a golden sea, dotted with huge orange spires made by termite like creatures the size of rats, who are found only in our dreams?

What is erebus like? I really want to know... Please just give us a hint.
 
Ohh! I just wish I knew something about Erebus. Is it mostly water? Is it a place where the world is desert with only a few oasis? Is it a Pangea world, or is a place riddled with arcapellagos? Perhaps it's riddled with narrow deep seas, with currents so fast they could peal barnicles off the rocks live on. Our perhaps its a land of bogs, salt water marshs, and lagoons.

Perhaps it has mountain ranges that peak over in archs like the spines of a dragon. Maybe it has trees so big and so old that they them selves turn to rock and make new mountains. Are there solidary mountains all alone, yet so high that they rise up and suport the sky it self?

Are there plains in Erebus with grass that ebes and flows with the wind like a golden sea, dotted with huge orange spires made by termite like creatures the size of rats, who are found only in our dreams?

What is erebus like? I really want to know... Please just give us a hint.

To be honest FfH2 comes from about 17 years of D&D campaigns. They took place on different words, not one big consistent compaign. The general mythos was always the same (though more developed over time) but I would create new worlds for different campaigns.

One of the campaigns was the one that included the armageddon spells. Tebryn (and a cast of evil partners) was casting them and tearing the world apart. The nations of man banded together to to try to fight him. That campaign included the leaders Falamar, Rhoanna, Charadon, Tebryn, Jonus, Varn, Morgoth and Auric.

Another campaign (the one that was truely "Erebus") was set on a world that used to be the heaven of the god of knowledge. That heaven was attacked and lost the war. To keep the knowledge of that world from falling into the demonic hands (the world was dotted with massive libraries) the god released a mist that covered the world, stealing the memories of anyone who touched it except for the few angels he had left. From a mythology perspective this was the loss of knowledge from creation and the birth of rhetoric. Humanity found and moved into this world, without knowing it was once a neutral heaven. They built boats that could sail on the mists and had only a few cities, built on the peaks of mountains and a valley that was blocked from the mist entering. That was the campaign that included the Calabim and the Elohim. The Cliffs of Hastur that were talked about in Mardero's pedia entry were in that world and the people threw Lita off of the cliffs not to her death, but into the mist which would remove all her memories. Lita was one of the angel of the god of knowledge, and when she was rejected by the people and thrown out of the city a demon grabbed her as the story described. Mardero was half demon, half angel in the campaign and able to enter the mist without losing his memories because of his angelic parentage (along with his siblings). Allowing the demons to continue their assult on the world.

The Bannor were from a campaign just about them which took place on yet a different world and took place long after Sabathiel had abandoned them and they had driven their passion for exacting laws into a fanatical (and evil) end.

Cassiel, Basium and Hyborem were pretty consistent characters in all of my games. I loved the themes they represented and used them pretty liberaly.

A lot of characters were either created just for the mod (Balseraphs, Luchuirp, Khazad, Ljosalfar and the Svartalfar). Most characters have been modified from their D&D versions. I am not trying to recreate my D&D world(s), just use the campaign as inspiration for what we are making.

So the true answer is there is no set world. Im sure we will build a world map when this is all said and done, but it will be the work of the team and I, not a copy of a map I used in a D&D game.
 
Not official, but here is a huge map for those who want one. It's Fire specific though I believe it'd work for prior versions if the small amount of hell terrain was taken out and the sentry towers were removed.

Note that there are two maps, one with 18 civs, one with 16 (sorry Falamar) to facilitate Infernal/Mercurian playing.

Download here
 
I'd spell it "flava".. way more hip!
 
17 years of playing D&D having Kael as Master... that must have been awesome. My deepest envy for those thet were lucky enough to enjoy it! :D
What version of D&D did you play, if I may ask?
 
17 years of playing D&D having Kael as Master... that must have been awesome. My deepest envy for those thet were lucky enough to enjoy it! :D
What version of D&D did you play, if I may ask?

We went through all three versions. Most of the time it was 2nd edition, which I hated. By the end the "house rules" rulebook was over 100 pages and covered the spheres as well as tons of other changes. It really wasn't recognizable as 2nd edition anymore.

We were actually really surprised to see a ton of our house rules picked up in 3rd edition including feats, difficulty classes and character points. They were actually so similiar that we were able to drop whole sections of the house rules when we converted. I really liked 3rd edition but i didnt get to play much on it because we were all getting so busy.

One of the rules they didnt pick up that I always liked is we split hit points into two categories, body hit points and dodge hit points. A character would start with his first level as all body hit points, then gain 1-4 points of body hit points per level depending on his class, everything else would be dodge. The difference between them was that:

1. You lost dodge hit points before you lost body hit points (so you had to run out of dodge hit points before you would suffer any body damage).

2. Attacks that required touch had to do body hit point damage to effect you (such as posioned weapons, specter touches, etc).

3. Dodge hit points healed back quickly, you would get back a few per hour even when walking around.

4. Body hit points healed back slowly, just a point or 2 per day.

5. Surprise or other attacks that you couldnt didge would go directly against body hit points.

6. Some races would get a higher portion of body hit points (dwarves) and some would get a higher portion of dodge hit points (elves). So an elven fighter may have the same amount of total hit points as a dwarven fighter but have more dodge and less body.

I also had hero points and party pool. Hero points were points awarded for exeptional success, I used to throw in obscure little side quests that the party usually wouldnt encounter but every once in a while they would trip over and complete. A player could use a hero point 1 time to throw 2 dice instead of 1 and take the better roll.

Party pool is similiar, it is points the party has to spend to throw multiple dice. It represents the party's teamwork and points were awarded or taken away when they did things that brought them closer or farther apart as a team. Unlike the hero points the party pool refreshed at the begining of every adventure, so they got used a lot in boss battles.
 
One of the rules they didnt pick up that I always liked is we split hit points into two categories, body hit points and dodge hit points. A character would start with his first level as all body hit points, then gain 1-4 points of body hit points per level depending on his class, everything else would be dodge. The difference between them was that:

1. You lost dodge hit points before you lost body hit points (so you had to run out of dodge hit points before you would suffer any body damage).

2. Attacks that required touch had to do body hit point damage to effect you (such as posioned weapons, specter touches, etc).

3. Dodge hit points healed back quickly, you would get back a few per hour even when walking around.

4. Body hit points healed back slowly, just a point or 2 per day.

5. Surprise or other attacks that you couldnt didge would go directly against body hit points.

6. Some races would get a higher portion of body hit points (dwarves) and some would get a higher portion of dodge hit points (elves). So an elven fighter may have the same amount of total hit points as a dwarven fighter but have more dodge and less body.

That's an interesting system. Reminds me of a few days back: a friend of mine mentioned that he was reading some D&D-themed novel, and one of the things he said was "There's not hit points like in D&D, if a goblin stabs you with a spear, you're dead no matter how many battles you've fought." That led me to say "Well, 5 hp of damage to a level 20 fighter and 5 hp to a level 1 wizard are completely different things. The wizard might have gotten run through with the spear, while the fighter would have just taken a glancing blow." I like the idea of making a distinction between actual wounds and "dodge points."
 
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