Project Status April 12, 2006
Ive had a blast doing a lot of research on various religions. I have played with Python enough to know that I can do what needs to be done. Ive completed this document and edited the XML files for Religions and Buildings. I am now going for broke and decided to implement the whole thing at once.
I am putting this out there (A.) to let folks know that I am still alive and hard at work and (B.) to get some input from the community about these directions and some of the specifics. Have at it!
Thanks,
Eusebius
IMPORTANT NOTE: This post is only the beginning. To see the full document including the tables that show the modifications to the tech tree and the specs on each of the religions, click on the attachment here: View attachment 123252.
Quick Overview of Religion Technologies
Divine Appeasement -------------> Ordained Social Order -> Universalism
\------------> Divine Patronage -> Ordained Government -> Prophet-King
{No religious tech assumes an animism where you are completely at the mercy of spirits with no control over what happens to you.}
Divine Appeasement: Can appease the gods with sacrifices made in temples by priests. Generic pagan Temple not associated with any specific religion. Gain access to civic Slavery. This is the perquisite for the other religious technologies; it requires Masonry and Mysticism.
Divine Patronage: God(s) is actually on your side. Gain access to Theocracy civic. (Think: religion supports government.)
Ordained Government: God(s) sponsors your government which works closely with your religious hierarchy. Gain access to civic Organized Religion. (Think: government supports religion.)
Prophet-King: Your political leader speaks Gods word. Gain access to civic Police State. (Think: Government and religion are synonymous.)
Ordained Social Order: God(s) defines the social classes in your culture. Gain access to civic Caste System. First to discover founds Hinduism.
Universalism: God(s) have a plan for working out the salvation/enlightenment of everyone in the world. Gain access to civic Pacifism.
Different Ways for Religions to Spread
 Settlers bring it with them. (Settlers will have religion randomly selected from all those in their cityequal chance of having no religion too)
 Brought by conqueststate religion of conqueror spreads to city.
 Brought by peaceful missionary activity--most effective when religion arises out of another religion.
Spread Rate (default=100)
 +25 if religion founded with Printing Press or later.
 +25 if religion founded with Radio or later.
When the religion encounters another religion, what happens?
1. Hostility. {Give high bonus to state religion culture}
2. Competition/Coexistence. {default}
3. Religion adapts itself to new religion (Syncretism). {Give high bonus to global culture}
Is the religion ethno-centric? (Is religion exclusively centered in a particular ethnic group?)
If so, we will inhibit its ability to expand beyond one civilization in the game. I am currently thinking that this means the religions will not have missionaries at all.
I am implementing three Worldviews which are kind of like religions, but act somewhat differently. They are Hellenism (representing individualistic, Western thought), MesoAmericanism (representing all native American thought) and Confucianism (representing eastern thought). These do not so much represent religious beliefs as basic ways of looking at things. For example, Europeans who came to North and South America had very different views of what it meant to own/use land than did the native peoples who were already here. A given city can only ever possess one worldview; they are mutually exclusive. The worldview makes the spread of different religions to that city either easier or harder. I kind of feel bad for leaving out an African worldview, but it seems to me that theirs is the default value before there is any religionan animistic valuing of the world where everything is considered to be alive.
The religion food-chain. Many, many religions arise out of other religions and make their initial set of converts out of that successor religion. In this mod, religious buildings of successor religions will sometimes convert to the new religion. The chain looks something like this
Generic Pagan Temple will convert to most anything
Hinduism
-> Jainism
-> Sikhism
Judaism
-> Christianity
---> Modern Catholicism
---> Protestantism
---> Islam
Shinto -> Tenrikyo
Confucianism -> Taoism
Stand-alones: Zoroastrianism, Cao Dai, Buddhism, Secularism, Bahai (comes out of Islam, but doesnt convert Islamic buildings)
NOTE: When a city is conquered, the state religion of the new owner may destroy existing religious buildings. For example, Islam and Judaism tend to take a dim view of polytheistic religions and their idols. If, through conversion and/or conquest, a city ceases to have any buildings of a particular religion, then that religion ceases to have any influence in that city.
Concerning Atheism: This topic has generated a lot of interest in a lot of threads (which still amazes me). I finally settled on a generic secularism which is an amalgam of Marxism, secular humanism and Juche. On the religion food chain, secularism can convert temples back to pagan temples and destroy monasteries.
Getting those first Great Prophets: I am contemplating a variety of ways to make this happen in a timely fashion. Id really like feedback about this. Here are some ideas
 First to discover some religious techs get a free Great Prophet.
 Oracle produces a free Great Prophet instead of a free technology.
 Generic/Pagan temples grant a free priest specialist rather than making a person happy.
PS. If you have never heard of some of these religions, remember that the great god, Google, knows all.
PPS. Remember all the rest of this document is here:
View attachment 123252