Tigranes
Armenian
- Joined
- Sep 11, 2008
- Messages
- 10,411
We shall not flag or fail. We shall go on to the end.
We shall fight in France, we shall fight on the seas and the oceans,
we shall fight with growing confidence and growing strength in the air,
we shall defend our island, whatever the cost may be.
We shall fight on the beaches, we shall fight on the landing grounds,
we shall fight in the fields and in the streets, we shall fight in the hills;
we shall never surrender.
Winston Churchill
We shall fight in France, we shall fight on the seas and the oceans,
we shall fight with growing confidence and growing strength in the air,
we shall defend our island, whatever the cost may be.
We shall fight on the beaches, we shall fight on the landing grounds,
we shall fight in the fields and in the streets, we shall fight in the hills;
we shall never surrender.
Winston Churchill
World War II
Welcome to the Game 2 based on my adaptation of European Scenario from WORLD WAR II 1939 mod by asioasioasio. Game 1 ended with the Axis victory. Will the history be different this time around?
PLAYERS:
Axis Ideology Champion (The Third Reich, master of Balkan Axis, and Italy) kiwitt
Western Allies Ideology Champion (British Empire with Canadian cities, master of 1 city civ Canada) Tigranes
Comintern Ideology Champion (The Union of Soviet Socialist Republics) academia
Just like in Game 1 -- there are 3 ideologies (Axis, Western Allies, Comintern -- former religions) and 21 objective cities in the game. In 1939 your ideology controls 6 objective cities with 3 objective cities remaining neutral. "Ideology controls a city" means ideology is present in the city and city belongs to you or to the civ that shares your ideology. There are 3 possible victories, one set by game and 2 by house rules:
VICTORIES:
Ideological Victory At any time any player whose ideology controls 12 or more Objective cities (as defined above) instantly wins the game.
WWII victory You win the game by the beginning of the last turn (Week 2 May 1945, after 243 turns

Time Victory Regular in-game victory by score in unlikely event we need a tie breaker with each of the ideologies controlling 7 cities (7*3=21).
REVISED HOUSE RULES:
1. No gifting units. Exception: (Future) Allies (Britain, USSR, France and AI controlled USA) can gift each other Destroyers, Armoured Units and Land Transport Units (as defined in game).
2. No airlifts, except for units representing a single person, e.g. Great General, CEO, spy ... The only other Exception: Total of 5 Infantry Units and 1 Machine Gun Unit from Canada to the Egypt, representing the ANZAC armies.
3. Cities cannot be gifted except only when liberated to the original pre-Sep 1939 owner (this includes Canadian cities, which can be returned to Canada by human British player).
4. No permanent alliance between human players (includes Italy with Germany).
5. Italy goes AI if Rome is lost to any civ. Human Germany and human Italy cannot fight each other.
6. Once war is declared no peace deal can be accepted/proposed until the fall of "belligerent" capital.
7. Before 1941 Germany and/or Italy can declare on USSR only after fall of Paris, while USSR can declare on Germany and/or Italy only after fall of Helsinki.
8. Before 1945 UK and USSR can declare on each other only after the fall of Berlin.
9. Before 1940 UK can declare on Italy only if Italy is at war with someone.
10. Before 1940 Italy can declare on UK only after fall of Paris.
11. Human players cannot switch from their ideology (religion) and original Politics Civic (Fascist, Right Wing, Communist).
12. No land crossing of Benelux, Spain and Turkey by any human player during OBs with those civs, while those countries stay neutral (not involved in any wars). Exception: In lieu of Persia only units allowed to be gifted can cross Turkey (in both direction) .
13. If the USA has not joined the side of the Allies by the end of 1941 and declared war, Germany declares war of the USA on Week 1 of December 1941. So does human Italy.
14. Because of the strange bug, Air Missions Bombing Buildings and Factories are not allowed.
Everything else is allowed, unless all 3 players agree otherwise.
Game started 6-18-2013. May the strongest ideology win! 
Game ended 12-10-2013. And the winner is ... Western Allies Ideology (Tigranes)!

Game ended 12-10-2013. And the winner is ... Western Allies Ideology (Tigranes)!
