World Wars

Do you want World Wars improved

  • Yes

    Votes: 56 93.3%
  • No

    Votes: 2 3.3%
  • Keep world wars out of the game.

    Votes: 2 3.3%

  • Total voters
    60
Yeah, the diplomatics in Civ could stand some improvement. But you knew I was going to say that, right? :D

- Sirian
 
It's not just having more options, though. It's also making those options matter, and adding new gameplay mechanisms that drive diplomacy.

Just because you add "trade embargo", it doesn't mean you're revolutionizing trade. This isn't field of dreams -- "if you build it, they will come". For any option that you create, there has to be an imperative for the player to USE it.
 
Caravan trade(not suggesting that system) could boost city trade arrow production decently. WHat if that kind of backgroudn trrade could be set up a few ways:

1) Internal trade efficiency is dictated by civics choices and government
2) You can actively set up trade agreements with neighbors and modify that with tariffs.
3) You can fund 'merchant organizations'(with Economics) that can increase trade efficiency tremendously.
 
I think the most important thing would be to add multi civ diplomacy so that, for example people allied in a war could negotiate peace against their mutual enemy together. Also forming an allied force would have more permanance because betraying any one ally would lead to war with them all. This could also enable "Peace talks" where an uninvolved civ would attempt to encourage two warring factions to stop fighting.
 
Dida said:
What's really annoying is at one moment one civ can be on your side, and the next he would be declaring war on you. This is really stupid.
Other times, there will be civ that's fighting single handily with both sides. how stupid.


I second that. In CIV 3, a bipolar world war is possible, but mostly only if a player keeps sucking up to his 'allies' with bribes, and has the biggest military. Ideological bipolar world war is only possible in a locked alliance custom scenario.

Possibly the more flexible 'goverments by civics' will create the possibility of countries allying by ideology, and not just bribes or fear.
 
The extent of democratic alliance with dictatorships is often overblown - both in the number of these relationships, and particularly in their closeness. Particularly with bin Laden, who used to assist the Mujahedin (who evolved into the Northern Alliance, NOT the Taliban, a post-Cold War organization created in Pakistan), who received aid from the US via Pakistan - which kept control of the operation, and whose ISI gave bin Laden any military training he got.

In WW II for example, while the democracies wound up allying with the Soviet Union, at one point they risked war trying to aid Finland. In any case, the US and the UK were much more closely allied to each other than they were to the USSR.

All this is to say - government (or civics) should matter. Long-term relationships should matter.

And if the AI behaves honorably (at least sometimes), and if you acquire a fondness for a neighoring civ there's some chance of this being reciprocated - then at least some players will behave differently.

For those players want a total backstabbing game - and at times I think we all fit this category - keep the AI Agression tab, and at the higher settings have backstabbing outweigh cultural-political-economic-military alliances.
 
bkwrm79 said:
For those players want a total backstabbing game - and at times I think we all fit this category - keep the AI Agression tab, and at the higher settings have backstabbing outweigh cultural-political-economic-military alliances.

you said it dude :thanx:
 
I would like to see a better interface depicting each civ and my current status with them as far as our political/cultural impressions. Like a bar graph on a +/- scale or something...maybe red to white to green to depict their attitude toward my civ. This would make it easier to really understand that 'annoyed' look I seem to get all the time.
 
I don't really understand the thrust of this request. World wars are quite possible in the game... how do you improve on it?
 
Commonwealths would help this world war problem a lot, because they create long term allies.
 
bkwrm79 said:
For those players want a total backstabbing game - and at times I think we all fit this category - keep the AI Agression tab, and at the higher settings have backstabbing outweigh cultural-political-economic-military alliances.
I prefer not to know my opponent.

I prefer to write my own destiny, by creating new policies during the game, not planning what I will do before starting.

You suggestion would bore me, make me uninstall and try a different game.
 
Back
Top Bottom