Worldviews not Working

Joij21

🔥Deny, Defend, Depose!🔥
Joined
Jul 21, 2016
Messages
3,403
Location
currently presiding over Hell
Ok so I have version 37. I'm running slavery, cannibalism, and human sacrifice at the same time. Slavery works fine. However when I have captives I can neither butcher them for food or sacrifice them because there is no button/icon that allows me to do it. Is this a bug? Has this been fixed in the svn version? Or is there no icon? Do I do something else?
 
Get the SVN version. It has years worth of improvements and bug fixes. Trust me you won't look back.

For your particular troubles, i think your city lacks a sacrificial altar.
 
Pretty sure DH knows about this bug and was planning to do something about it. Helps me to understand better what the nature of the problem is at least.
 
Do you know if the bug has been fixed as of yet?
ThunderBrd is the Head Modder and our C++ Modder, DH is our eldest Modder and Python Modder. If neither have addressed it (see T-brd's reply) then No it's not fixed. Unless you still need the Sacrifical Altar.
 
Also I have another question. Is there supposed to be a feature where you can butcher captive animals within a city for extra food(not just hunting them)? I only ask this because in Dawn of Mankind such a feature does exist and since this mod is based on that one I'm curious as to know wether the lack of such a feature is intentional or not.
 
Also I have another question. Is there supposed to be a feature where you can butcher captive animals within a city for extra food(not just hunting them)? I only ask this because in Dawn of Mankind such a feature does exist and since this mod is based on that one I'm curious as to know wether the lack of such a feature is intentional or not.

Subdued Animals (S.A.) was originally worked to perform that way. But the Author of S. A. and fellow C2C Modder Dancing Hoskuld changed it. So yes it is intentional. Dawn of Mankind is using the 1st iteration DH made for S.A.
 
Back
Top Bottom