Wormholes code

I uploaded the three changed files in the first post. CvFinalFrontierEvents.py (removes labelling code) and the two mapscripts (add custom map options, fix bugs in
Wormholes.py).

For this version, I set the default to Labelling Off, but in the Star Trek one the default is Labelling On.

If you have any problems with it, let me know and I'll try to fix them.
 
Cool. I'll include them in the next patch. (I'll playtest 'em; I don't expect any problems though - the one MP non-wormhole hasn't recurred so far and no problems have been reported either.):goodjob:

And thx for the update promise - I appreciate that too. ;)
 
Top Bottom