1. Firaxis celebrates the "Asian American and Pacific Islander Heritage Month", and offers a give-away of a Civ6 anthology copy (5 in total)! For all the details, please check the thread here. .
    Dismiss Notice
  2. We have selected the winners of the Old World random draw and competition. For the winning entries, please check this thread.
    Dismiss Notice

Wormholes code

Discussion in 'Civ4 - MOO2Civ' started by TC01, Jul 24, 2009.

  1. TC01

    TC01 Deity

    Joined:
    Jun 28, 2009
    Messages:
    2,216
    Location:
    Irregularly Online
    I uploaded the three changed files in the first post. CvFinalFrontierEvents.py (removes labelling code) and the two mapscripts (add custom map options, fix bugs in
    Wormholes.py).

    For this version, I set the default to Labelling Off, but in the Star Trek one the default is Labelling On.

    If you have any problems with it, let me know and I'll try to fix them.
     
  2. Agent327

    Agent327 Observer

    Joined:
    Oct 28, 2006
    Messages:
    16,102
    Location:
    In orbit
    Cool. I'll include them in the next patch. (I'll playtest 'em; I don't expect any problems though - the one MP non-wormhole hasn't recurred so far and no problems have been reported either.):goodjob:

    And thx for the update promise - I appreciate that too. ;)
     

Share This Page