I've established my English civ next to two others and am desperately sending out galleys to locate iron having already reached the Iron Working advance.
I very fortunately find an unoccupied island - rare in Civ III
- with iron!
I send a settler, workers, and military. I build the town next to it and start in on a harbor so I can start building sworsdmen.
The workers soon build a road on the iron tile, that about seven turns before the harbor of this '1' town is completed.
Now get this. . .
Two turns BEFORE the harbor is finished. . .yep, the iron is exhausted!! :crazyeyes
With that I ended the game, went in the Editor, and made all resources permanent.
It's a frigging joke Sid's system.
That iron tile was not connected to any trade network - unless you consider a road to a '1' town that had built nothing and was working on a harbor is a "trade network".
I have also had a single iron tile supply that resource for the building of scores and scores of iron-requiring units for an entire game and never run out.
The actual drain on a resource must be taken into account for its depletion. Otherwise, many will do what I did - make them all PERMANENT.
Patch this one, too, Firaxis.
I very fortunately find an unoccupied island - rare in Civ III

I send a settler, workers, and military. I build the town next to it and start in on a harbor so I can start building sworsdmen.
The workers soon build a road on the iron tile, that about seven turns before the harbor of this '1' town is completed.
Now get this. . .
Two turns BEFORE the harbor is finished. . .yep, the iron is exhausted!! :crazyeyes
With that I ended the game, went in the Editor, and made all resources permanent.
It's a frigging joke Sid's system.
That iron tile was not connected to any trade network - unless you consider a road to a '1' town that had built nothing and was working on a harbor is a "trade network".
I have also had a single iron tile supply that resource for the building of scores and scores of iron-requiring units for an entire game and never run out.
The actual drain on a resource must be taken into account for its depletion. Otherwise, many will do what I did - make them all PERMANENT.
Patch this one, too, Firaxis.
