That explains it. An Axeman is a lot like a scout , the earlier you use them ,
the more effective they become. No time for archers.
Ideally, I'd have a war in every era because it would feel more historically accurate to me . I'd like hear your advice on the particulars of an axe rush,
but I don't want to hijack the thread.
[shrug] People can skip my reply if they don't want to hear it.
I'm not the best player, or the best rusher out there, but my typical build order is pretty standard as far as the warmongers on CFC go: after getting at least agriculture and mining, get BW ASAP so you know where to plant your 2nd city and for chopping. Farm your capital (or pasture it or whatever). Choprush your settler if you have the forests. Plant your 2nd city near some copper. In the meantime you should get wheel for obvious reasons and pottery for granaries and switch to slavery at the most opportune time (I never switch to slavery till I have to.. not worth the early anarchy). Also in the meantime you should have found some nearby civs.
When I can steal a worker I DoW and steal one so I'm up one and he's down one. I then pillage whatever I can safely pillage, at least 2 squares away from the city. Then I find a forested hilltop to fortify in, at least 2 squares away from his city, but run for it if he masses archers against me. Sue for peace if he gets dangerously close to counterattacking or counterpillaging.
After the granaries are done, build some barracks and start cranking out a few axemen.. whip IF APPROPRIATE. Don't overwhip, it's not necessary because you have barracks for crying out loud. Do whip if your population is just exploding into unhappiness or something. Take two times as many axemen as he has archers in his capital to have a good chance of blowing it away in your first salvo. Also try not to step outside your own cultural boundaries until you are really ready to attack, to save some money on maintenance. I usually beeline for Alphabet at this point for extortion purposes later.
Some people don't even build barracks, they go hard axes ASAP and whip like crazy, but I don't like it. I like barracks and less whipping. Some people wait till they have 3 or more cities built up--I used to do that too, but it really depends on how close the civ is, the difficulty level, the game speed, etc. I think 2 solid cities with barracks is enough in many cases. Capturing the enemy capital will add a nice juicy city, so I see no point in having like, four cities already built by the time I overrun someone's capital. Also the earlier you kill a civ, the less likely you build up -1 "you declared war on our friend!" penalties since your victim is less likely to get friendly with anyone before dying.
After taking the enemy capital, heal your forces, don't build more forces than you need, and then raze (or keep if they are really nice) the rest of the enemy empire's cities. EXCEPTION: spare the crappiest enemy city till you are done researching Alphabet so you can extort some techs from your victim before finishing him off 10 turns later.
By the way, the moment your basic improvements are done, cottagespam like crazy. I start cottagespam on floodplains first and then grasslands. If you are dying for a wonder you can also spend your workers' time chopping.
Btw if you can't find copper fast, you have different ways to go. In my last game, I was stuck on a moderately large island with Egypt and no copper except in some godforsaken tundra, so I shrugged, planted a city to block off Egyptian expansion in my direction, and researched Iron Working. Luckily my capital was next to a gold mine so that research went by quickly. The iron was.. not much farther away from the tundra, UGH. So I planted my 3rd city near the icy iron and went hard swordsmen with a few axemen for anti-barbarian defense. It took a lot longer than I wanted, and the lack of other civs made for tech delay that made me not want to fight any more wars, so I settled for a spaceship launch in 1890 AD or so. You don't HAVE to fight a war every era, but an ancient-era one will help a lot.
Also, if you have a good UU, you may want to use it instead of or in support of axemen.
P.S. I went hard swordsmen because it became apparent to me that he didn't have any copper, either, just iron, and I knew I probably discovered IW before he did. Swordsmen suck vs. axemen but are better vs archers. He did have some horses but HBR is expensive, I was mostly swords anyway, and his capital fell before he could even think about war chariots.