I don't think Germany is all that week. Even if the game is decided before Panzers come into play. Frederick is pretty decent.
Unlike some of the more early warmonger focused leaders. Germany can expand very fast and rapidly without throwing your economy into chaos. Alexander can not do this with just cottages, and no courthouses or religious capitals.
So that means I got more time spent into researching secondary techs rather than military/mount tech's for someone like Alex. Or hope someone nearby has a religous capital I can take control of.
I started messing around with Frederick after reading another thread on Germany. I think I got a decent tech path for him figured out. Which ironically does not envolve him founding a religion or getting courthouses (right away or even as a priority).
I started messing around with Alex and he seems rather week tbh. His UU only gets 1 movement. So again I am stuck with having to research basic Horse archers (pop them with the Oracle.) if I want to sack a few civ's early. Key word here is a few. Not 1.
Great General bonus whats the point. If I warmonger I am going to gather GG points fast anyways and by the time Academy's come into play, I have several +3 medics as well as Stationary GG's waiting to pop Academy's.
Fast settlers? Really another wasted bonus slot. If I am going to warmonger all I usually have before I start building my mount stack is 3 city's (unless there is just amazing plots all over my starting position. Workers chop those just fine.
Wonders? There are only 4 really big ones I go for.
BC: Great wall, again chopping plays part here too. No barbarians is awsome. I can leave 1 warrior per city to keep it happy. Untill my initial Horse archer Stacks built.
BC:Oracle, by this time my Capital is at its happy cap and can produce this just fine maybe whip the last few turns of it.
Very early AD. Zuess. Pretty obvious why. Also very cheap wonder to make.
Apocolyptic palce, for obvious reasons. Extra Hammers and it pisses me of when its used against me.
Any other wonder I do try to squeeze in during down time in my wonder city. Some times I get them sometimes I don't.
I am still messing around with Alex trying to figure out what the hype is all about. He seems really week to me tho. Early expansion with him sucks unless you take time to research support techs for your economy. Such as courthouses or a religion ASAP. You can't always rely on a neighbor having a Holy city and taking control of it.
Maybe I am an oddball but Alex sucks to me. UB again requires a tech that is side wall from the tech path I really enjoy and rather solid (for me anyways). Probably or arguably over powered as well, but high risk mid to late game.((((Edit to correct my tech path)))) Which is Horse archers > Clanedar (if there are plantation plots to justify it)> AP > Curssairs >Sometimes Engineering (can't recall if it is required for rifleing or not but I have been clicking it before calvary) > clavary. In that order.
Altho here is the kicker I never trade techs. I simply do not. I hate the Diplo system it works to much against the player rather than for the player. I try to kill all the AI leaders research progress instead by taking out the closest-highest in points leader if I have a few close ones to choose from. then its point leader after point leader. Eventually you get a bunch of backwards nations and maybe 1 or 2 decent.
My playstyle runs a high risk as well. If I have not stagnated the AI's tech trading by a certain point basically when they start poping riflemen in mass it can turn into a stagnate war from their on out untill tanks come into play wihich has a huge lull between the calvary and Tanks. By the time tanks get poped if theres more than 3 Civ's its pretty much game over or well I mean no conquest victory.

which is game over me since its all I go for.
Maybe I am just an oddball in the lot. /shrug