CharlieChuck
Prince
Leo's upgrading defenders more than attackers has (for my playing style anyway) the big benefit.
One Phalanx manualy upgraded to a Musket would cost 20s (incl 10s disbanding old unit), and another 25s to upgrade it later to rifleman, at 45shields each unit upgrade, Leos (400s?) pays for itself with only 8-9 units. I know a lot of playing styles don't use many defenders, but it also saves the hassle of remembering to upgrade.
It also upgrades dips to spies, so you can in effect pre-build an army of spies.
Maybe Leos is more beneficial to a Space ship game rather than early conquest?
One Phalanx manualy upgraded to a Musket would cost 20s (incl 10s disbanding old unit), and another 25s to upgrade it later to rifleman, at 45shields each unit upgrade, Leos (400s?) pays for itself with only 8-9 units. I know a lot of playing styles don't use many defenders, but it also saves the hassle of remembering to upgrade.
It also upgrades dips to spies, so you can in effect pre-build an army of spies.
Maybe Leos is more beneficial to a Space ship game rather than early conquest?