WAR ON PERSIA (1907-1953)
Since I got rid of Qin Shi Huang both Asoka and Cyrus have been able to expand down towards Seoul. Persia used to be stuck on their peninsula but are now soaring in tech and power. Cyrus is at least 4 techs ahead of me and has started bragging about his tanks. His power graph is going almost straight up. Asoka is not a threat, but Cyrus stands in the way of my victory.
When my victorious army returns from their campaign in Russia and Mongolia there is no time for celebrations. They are instead upgraded with the most modern equipment (infantry and artillery) and sent to the Persian border just north of Seoul. Orders: destroy the city of Sardis and remove the only oil source that Persia currently controls.
The second army that was built during the Russian-Mongol wars have still not seen combat. They are to travel through India and strike at the heart of the Persian empire, starting at the city of Tarsus.
War is declared in 1907. Tarsus falls immediately. The next year the unfortunate Chinese city is overrun by a huge Persian army and yet another civilization has been destroyed. Sardis is destroyed in 1911 and I draw a huge sigh of relief. This means no Persian tanks, at least not until they research Plastics.
Then the Persian counterattacks starts. My second army has to retreat to the indian city of Bombay and is bombarded there by Persian Artillery. (I didn't manage to find out what bonuses they got when defending in a foreign city. Anyone that knows? I had a city defense III infantry in that stack, wonder if that was a good idea.) But most Persian units just flash by on the way towards Seoul. My veteran army becomes engaged with stack after stack of Persian units, starting with cavalry and then SAM infantry, Marines and artillery (but no tanks). I try to reinforce from Seoul but still they have to retreat or get overrun. Then I get another scare as Cyrus makes two amfibious landings at Seoul - where I only have a very small garrison. Luckily, my veteran army just makes it home in time.
Then suddenly the torrent of Persian units becomes a trickle. Muahahahaha. Time for revenge! The green army takes city after city in the heart of Persia while the veteran army fights its way up from Seoul. Finally, the greenies have taken all but one Persian city. But now they have been decimated so much that they have to wait for the veterans to arrive and help them destroy the last city. Pasargadae is razed in 1953 and Cyrus is no more.
WAR ON INDIA (1958-2012)
Asoka has been busy expanding and now have 13 cities including three west of Seoul. He is also bragging about his tanks now, thanks to an oil source in one of the three westerly cities. I have fewer units now than when declaring on Cyrus 50 turns earlier but Asoka should not be that hard to handle. I am mostly worried about him building the UN and winning a diplomatic victory since he has about 80% of the worlds population (excluding barbarians...

). Also, there is now less than 100 turns left in the game and I am not sure I will finish my conquest before 2050...
I declare war in 1958 but Asoka manages to fight on stubbornly all the way to 2012 when finally the last Indian city falls. I think the Persian war cost me a lot and there simply wasn't enough time to replace the losses, so I had to stop and heal more often. The most annoying thing was losing Gaius Marius, my first great general born already 1106 AD, in a 99.8% battle!
WAR ON RUSSIA (2002-2020)
Just a few turns before India is conquered, Catherine manages to found a city on the main continent again. She breaks free of me and I promptly declare war. The new city falls directly but I have to build a navy to get at her final two cities on the northern island. Then the navy has to sail halfway around the world to deliver my troops. Catherine also has some Frigates and the best I can build is Galleons. But my Galleons are much faster than her Frigates, and the inevitable happens in 2020 when Yayoi falls and the last opposing civilization has been destroyed!
VICTORY
End result: Conquest Victory for Korea
Game date: 2021 AD
Base score: 1579
Final score: 2246
It's me and the barbarians left. Lots of barbarians. Seoul has 13.93% of the worlds population, that means the barbarians have 86.07%! Can barbarians win a domination victory?
Here a final screenshot of Seoul. The military instructors are missing. Perhaps they have gone on vacation.
COMMENTS
After the experiences of this game, a diplomatic victory seems like the most difficult victory in the game. That is, from a position with a minority of the worlds population at least. I wonder how the alternative strategy of helping Catherine by conquering Genghis would have worked out. If anyone wants to try I have a save from 1559 that I can share.
Seoul became an awesome city, both in production and in research. Was this an unusually good start for a one-city strategy? All those furs were definitely helpful.
It is a great learning experience to play with only one city. I would recommend it to anyone who hasn't tried it before. Managing and understanding health and happiness is much easier compared to a regular game with lots of cities where it is easy to lose track of every single detail.
The financial trait was moderately helpful but the protective was not of much use. I would much rather have had philosophical to push out even more great people.
I am quite satisfied with the two-army attack on Cyrus. The defensive army could defend against the majority of Cyrus' units while the offensive army could raze cities relatively undisturbed. It seems as if the AI has problems in finding the right counter to this tactic. Definitely something I plan on using again.
This was
probably the most fun civ game I have ever played, including games all the way from Civ I. The uncertainty and excitement throughout the whole game and finally the victory against all odds was extremely satisfying! Huge thanks to the GOTM staff for yet another great map!
STATISTICS
Time played: 16:23 (so much for a fast game!)
Cities built:
1
Cities razed:
84 !!!
Units built:
Lost:
Killed: