WOTM 03 - Final Spoiler

I am glad to hear that I was not the only one wiped out quickly. I got burned mainly because I did not found a religeon. I read on a board that one strategy is not to waste time founding a religeon but instead conquer the holy cities later in the game while concentrating on other techs. Basically this was not the game to employ that strategy.

Looking forward to Prince or Noble next month.
 
My first GOTM loss.

Founded Hindu which eventually allowed me to claim the copper and gems.
Got boxed in pretty well but founded city 2 in the jungle to claim horse and one ivory. That got me needed resources but was poor from a development standpoint. Entire continent was Jewish (me included). Somehow I was always a little behind where I needed to be.

Got going on the offensive late--decided on Egypt as they were running away with things. Seemed like I needed cats and a large force so war came in 1000AD. Took 4 cities including Thebes with 7 wonders when disaster struck.

Egypt became a Spanish vassal and Zulu DOW'd me the same turn. Now no peace with Egypt, major WW and 3 enemies. I struggled on for a bit but it was too much. Had I stopped and vassalized Egypt instead of playing for the knockout the game would likely have been won although the Zulu attack was tough. The 2.08 AI is definately better--few suicide attacks and lots of pillaging and reducing. As the Zulu were tech equals there was no way to cheaply dispose of their mixed stacks.

Great game--enjoyed the challange.
 
Well, this was the first time that I've played a WOTM (I did play last month's Korea for a taster but reloaded in anger so couldn't submit) or even a GOTM and I have to say that I'm pretty surprised at the level required to succeed.

I'd got to 15AD and was getting completely pasted already in techs by Rameses and Cyrus. Then I read the first spoiler thread and realised I wasn't alone!

Settled in place and went for an early grab for Hindu (missed) and wished I'd gone for Buddhism. I tried to explore and had 3 scouts killed by fudging' animals. Tech path initially was to get the worker improvements and then beelined to Alphabet. Managed to trade up to within touching distance of most other civs with the exception of Rameses. Also managed to get heaps o' cash to keep tech rates high. Not really sure what my strategy for victory was at this time...

Anyway, Vienne wa located North in an attempt to get the Stone but early Egyption expansion saw that one closed off. I ddin't actually settle this one until 1750BC cos I was stupidly too busy building scouts that then died! I had, however, seen the fertile land to the East with the 5 elephants and rushed another Settler out to try and caputure that - Cyrus beat me to it :(. So then I decided what the hell, I'll build it (Tolosa) in the jungle one square NW of the single elephant. Then made an attempt to go for the copper (I know this is probably the wrong way round) and settled Gergovia inbetween two Persian cities - Cyrus had built on the SW coast. I still didn't have access to the copper but managed to culture expand to get it quite quickly.

and that was it really!

After that, I was completely hemmed in. By the time I'd thought about it, Cyrus had got the Barb city with the horses (grrrrrrrrrrrrr, I wish I'd known about that!) to the North and Rameses had settled on the Island to the West with the Iron.

I was completely and utterly ruined by this time with no hope of Victory. I only even got my first religion (christianity) about this time. But I decided my strat had to be to go for a culture victory since everyone else was just too strong, I couldn't expand and had very few resources. Buttered up to Rameses and Cyrus and led a very peaceful existance. I think I could have pulled it off if I hadn't been distracted twice by that bstard Shaka warring on me in 1500 and 1750. Both times I relied on getting my old mate Rameses to come into the war - the first time by bribing him and the second time by a defensive pact. If that hadn't happened I'd be dead. Both times, I had to kill my cities by drafting lots of musketeers first time round and riflemen second.

I think by the time of the first war I was already on 50% culture and by the second it was on 90%. I only ever got three religions (Christianity, Bud and Tao) and since I only had 7 cities (Original 4, one cheese city on the NW coast and only 2 flips! - the iron island city and Cyrus city to the SW) I couldn't build all of the cathedrals in the 3 culture cities.

I got to 1909 when Rameses launched his spaceship and calculate that I was about 40 turns off in all 3 from getting to 75000 but I would have had GAs being produced that would have reduced that. The really amazing thing was that I managed this despite not being able to build a single wonder or even have the hermitage in one of the 3 - I'd already built that in Vienne to the North to hold off the culture creep of the dominant Egyptions. One advantage of this was that there was no GA pollution.

I think this could have ultlimately (although a touch fortuitously) been a successful strat. If I was to play it again from 0AD(which I'm not), I would try harder to build some wonders.

lessons learned:
1. New AI is ruthless at going after strategic resources. I need to be as ruthless.
2. Should have gone after Rameses early on. As mentioned by others he has the best land so should have gone for it. Not quite sure with what due to the lack of copper though!
3. Gallic warriors are useless. No more brennus please!


Finally, I'm just glad to be able to submit a game where I survived as long as I did even if it is a loss and even if it was on Adventurer. I hope that my first submission isn't typical and that the next one's a bit easier. Still, I'm drawing some comfort that I probably won't have the lowest score!

Rikard
 
Played on this morning and attained legend in the 3 cities by 1945 - only 36 turns too late!
 
I have tried this three times now. I have settled in place, have gotten the bronze, and have survied to the end in all three. Did not get a single wonder in any of the tries.

Try 1 (The official one )
Wanted to try for either a spaceship or Dip victory. Founded Mystism and was able to settle 4 cities, 2nd city in the jungle for the bronze, third in the nortern hills for the stone and the last one on the southern coast. Almost no wars between the AI which hurt. Mystism spream pretty well so most were pleased.

By the time I could get the bronze hooked up and a decent army built up, mainly GW's a few elephants and 6-8 cats) everyone had Longbows. I reaslized that if I was ever going to slow this train wreak down I would have to do something soon, like NOW.

Egypt was fighting the Spanish and the Zulu's so what the heck. I joined in. Took Memphis with just losing 4 cats. I razed the city as I could not afford to keep enough there to hold it. I had a settler ready to settle close by which now gave me 5 cites.

However a funny thing happened on the way to the forum..... Half way to Thebes, Zulu's and Spain go to peace with Egypt leaving me holding the bag. But I decide to press on as taking the capital would really help me get at least a glimmer of hope to salvage something out.

As I reach the wall of Thebes, Riflemen pop up where there were just longbows before. While my GW's were well trained they did not do good at dodging bullets. The sad remains of my army limped back home to wait out the final ending. A space ship loss to Cryus.

Try 2
This was to be a military victory from the start. So no religion. As soon I met Egypt, I DOW and stayed that way through out most of the game. Founded 3 cities myself (Jungle and N hills). Somewhere around 0 AD Spain and the Zulu's decide to attacK me as well (I am still at war with Egypt). I take a Spansh city by the whale and sue for peace which I get. The Zulu's never bother me much and finally go to peace. Egypt and I vie for the bottom of the score as Egypt never gets more than 2 cites. Still a space ship loss to Romans this time.

Try 3
Three strikes and you are out. Culture win this time is my plan. Again no religion and get 4 cities this time (same as try two but I settle them versus captuing one). Beelined to Liberalism and Democary. Got the most GL's in this game and used all but one to lightbulb tech. Was able to get three cities to 2/3's of the points needed to win before losing to the Korens in another spaceship loss.

After reading this thread, I realize one of two things were needed to win
1) Moving the settler SE so that the city radius got the bronze in it or
2) Rapidly building culture after settling in place so the expansion gets the bronze.

On all three tries I got the bronze each time with no problems because it was my 2nd city in all three efforts and I could not come close to a win.

I REALLY hope that the Warlords game coming out on Friday will be MUCH easier than this one.

Numdydar
 
it was my first ever game of Warlords.
Domination win in 1822AD.

It was paintfull, I found that I need to change some of my assumptions and many thinks I got for granted were not valid any longer.

Took me sometimes to work out Vassalage system.

I was beating on Hatty, low in behold, she wassalage heself to Zulu and they declare war.
I just did not pay attention, I should have watch for it and Vassalage her to me as soon as it become posible.

She actially did very interesting trick later. I eventially made peace with Zulu and the next turn she change master and become Vassal of my bady Cyrus.

Well, as result she survive untill end of the game.

I choise next target Spain, but again, did not watcch good enogth and spain vassalage it to Zulu 2 and we had second zulu war.

This time I finished spain. Next go after sulu and when everyhting was moving smowly Cezar ask me to declare on Cartagen.
Well, I did, as he was my buddy, tech trade partner.
That when I finally work out how to get Vassals. I look on Zulu and there reason to refuse to surrender was:
"we affraid of your powerfull enemies!" darn, they take this in account!

After I lover Cartagen power a bit and Zulu down to last city I mad them Vassals and made peace with Cartagen.

Prepare to war(discover infantry) and declare on Cartagen. I wassal them when they still had a lot of cities left. When I was bulding army for Cyrus he discover infantry himself.

Forse me to contimue buildup and declare in defencive position. He had alot of trop.

I beat him and start to move ina nd there I become victam of graphical bug.

Lots of units, system become sluggish.
He land invasion force, but if was invisible on screen! I definatly check around town and enamy notice appear and there was no one visible.
Next turn they took city. Darn, invisible units become visible.

Delay me a bit, forsing retake city and lots of building destroyed.
darn, darn.

Well, it did not matter on this stage.
After I took city back and took one more Cyrus cities he become my vassal to.

56% land.

Had to take on Viking.
Took there islands and they had one little city left.
Vassal them to, took barbarian city on our landmass, locked by mountans and when cities get out of resistance finally won.

Well, good learning exesise. :)

Anyone noticed that in warlors Shrine allways destroyed when you take it?

Gp was starange. I did not get GP farm, as AI cottage everything, othewize all my gp were Propets.
Use them to rebuild shrine. 20% chance for Propet and what I get? Propet!

Well, fun game, but too mach slug at the end.
 
Well I certainly underestimated the improved AI.

I settled on the spot, managed to found Hinduism, and even managed to culturally keep the copper away from Cyrus all game without putting a city nearby, which at least kept me from dying a pre-AD death I believe.

Unfortunately I only had 5 cities for the best part of the game, which I would say was sub-optimal for a cultural win :). To add to the pain, all of these cities adopted Hinduism pretty sharpish, so I never had a chance to let any of the other religions spread. I missed out very closely on founding Confucianism and Taoism (boy, the tech pace was fast!) which I think may have been a turning point in my game. I was militarily weak throughout the game so I had no chance of taking extra cities.

Nevertheless, I set up my intented culture cities.

-The capital (usual contender) with a Hindu cathedral.
-A city next to the eastern rice which I spammed with cottages and built Hermitage as soon as possible. I also stacked about 6-7 GAs in here.
-A GP farm, which with Caste System and Biology I pumped full of artists. I eventually set off about 8-9 culture bombs here with spare GAs, which would have been no use in the 2nd city.

I managed to briefly have a monopoly on Military Tradition with which I tried to eliminate Cyrus. It was working tremendously, until he became a vassal of Shaka. :wallbash: Nevertheless, I now had 6 cities :yeah: so I built another cathedral. I even managed to pay off Shaka to have a war with Rameses (which lasted for a decent amount of time). I figured I had probably given myself enough time to slowly crawl to a cultural victory.

Then, Isabella, declared. Ah.

I had a few riflemen vs. her stacks of cavalry, rifles, grenades and trebs. OK, no problem. Switch to Nationhood for a little while. Managed to fend her off. Phew.

I was very fearful of any of the other AI declaring on me at any moment (since everybody on the continent was Jewish - I couldn't even convert!) or running away and launching the SS, so I researched/traded all the way to Assembly Line (for infantry), and Biology (for extra artists). I even signed a defense pact with Rameses. Flipped to Free Speech and calculated I could get a culture victory by 1950ish. :dance:

Then, it gets even better. Around the 1600s, Egyptian and Zulu cities on my periphery started flipping to me (Christianity and Judaism included!) due to my immense cultural power. Caesar even kindly started spreading Confucianism to my cities :thumbsup: . So it was all good. I quickly rushed missionaries, temples and cathedrals all over the place (I now had the perfect 9 cities).

... The year is 1810AD. I have about 40 years until I am declared global pimp... :king:

... Isabella decides to declare on Rameses, and by virtue of our pact, I am now at war again with the crazy woman. OK... I can actually handle her, she is quite weak, and I have been preparing stacks of infantry for something like this. She will most likely be mopped up by my Egyptian friend anyway...

... Two turns later, Shaka declares on me (as does his puppet Cyrus). Ah, nuts. This is bad...

... The year is now 1852. Things have not gone well. I have literally drafted my entire population to become infantry soldiers. They have done remarkably well and Shaka/Cyrus have sacrificed maybe 100 cavalry + 30 artillery to them. However, my lands have been completely pillaged. And the tanks started to come into view of my Legendary cities a couple of years ago. Hannibal has decided to have a pop at me too. Amusingly, I managed to defeat one of his tanks with a chariot. :spear: Now only Bibracte remains. All my other cities have been burned to the ground.

... Bibracte falls after my last warrior valiantly defends against a SAM infantry. I am defeated. I join Ragnar in exile who was defeated only 10 turns earlier by Wang.

Why oh why didn't I change to Judaism when Shaka asked me to?! :rolleyes:

Conquest Defeat - 1852AD

Thanks Gyathaar - probably the most fun game of Civ I have ever played! It was a great map and I got quite engrossed in the politics of the game with such a crowded map. I feel no shame in submitting this as a defeat. :cool:
 
lessons learned:
1. New AI is ruthless at going after strategic resources. I need to be as ruthless.
Rikard

I find aggressive land/resource grab which presses the AI borders is more likely to cause an early AI rush...especially on a crowded map with aggr AI checked like this one.

So it is not always smart to go after every resource in sight. Depends on the resource, proximity to AI border, the AI & UU in question, if there is other room to expand, VC you are planning, etc...

cas
 
Conquest Defeat - 1852AD

That sucks! I'd tried for a cultural win after my initial conquest ideas went south and got stuffed by a SS launch. You sounded a lot better organised than me though and I was sure you were going to get it. Would switching to no state religion (I'm presuming you stuck with Hindusim) have helped apease people or did you calculate that you needed the GPP boost from Pacifism to win?
 
I'm starting to wonder if this'll be the first Civ4 GOTM/WOTM where someone suffers a defeat and still manages to be one of the top 10 or so entries :-) And where there'll be some fastest-finish awards that don't get awarded coz noone won that victory type. :mischief:
 
Would switching to no state religion (I'm presuming you stuck with Hindusim) have helped apease people or did you calculate that you needed the GPP boost from Pacifism to win?

I definitely should have switched to Judaism. Everybody on my continent was Jewish except for Rameses (also Hindu) who I was +14 with (and defensive pact, so he wouldn't have declared i'm sure). I was waiting until I spread Judaism to my GP farm so I could get the Pacifist bonus. I eventually did spread it, a few turns before Isabella declared on me. But I forgot to convert! I guess I just got swept up in the moment of excitement thinking I was going to win in 40 turns :rolleyes: . It may not have even helped in the end but its quite annoying not knowing if that single difference could have won me the game. Ah well.

I'm going to be very interested to see the spread of results/victories for this map. It seems to me that if a lot of people had chosen the conquest route rather than the builder attempts, we may have seen a lot more victories...
 
Challenger
First spoiler

It is 1124ad. We have over twice the score of our strongest rival, the Zulu, and are getting ready to invade their land. Persia was gone a long time ago and Egypt and Spain are our vassals. So the game is clearly won, but I won't make the deadline and intend to start with WOTM04 for my very first marathon game. Hopefully this can be forgiven. :)

In 520ad we declared on Egypt and attacked their Pyramids city Elephantine first (560ad), at the stone, maces and trebuchets against longbowmen. They switched to Hereditary Rule to compensate, pretty clever by the AI. ;)
We then captured isolated Giza on the coast (605ad) and marched on to Thebes (665ad), which was destined to be our Forbidden Palace ground (almost finished in 1124ad) and GP farm, with all its great wonders (Great Library, Hanging Gardens, Notre Dame and Temple of Artemis). Followed Heliopolis at the northern waters (755ad) and Egypt, left with two desert towns, capitulated.

Spain had some good resources - crab, deer, fur -which they didn't want to trade, ever, so they were next. We invited the Zulu in on this and they brought a grand total of one Impi. To monitor, I assume. :mischief:
Like Egypt, Spain offered no real resistance, and we took Barcelona (935ad), Toledo (995ad) and Madrid (1070ad) before they surrendered. I chose the remaining two Egyptian and two Spanish towns so that were situated to limit our border with the Zulu to 5 tiles.

Two things happened though during the Spanish campaign that I didn't like much. First, our one exploring Chariot moved in and started pillaging without being ordered to, destroying the improvements near the cities we were conquering. It was hidden under Egyptian units (who were innocent) so it took me a while to notice that it was our own unit doing this.
Second, in the battle for Madrid (Stonehenge, Great Lighthouse, Mahabodhi) there were three outcomes in a row against over 99% odds and another against 96%. They were split evenly but that really should not happen. It cost me my 28-level maceman while the sacrificial trebuchets survived. I strongly suspect high autocorrelation of the random number generator, a common flaw in many games these days since they usually mimic microsoft's hopeless rng.
In general, by the way, I have learned not to trust any odds under 70% against the AI unless I have sufficient back-up.


Technology

545ad Paper
710ad Education (Military Academy in Bibracte)
755ad Optics (Vikings)
770ad Theology (Carthage)
890ad Printing Press
935ad Guilds
995ad Banking
1070ad Liberalism, Replaceable Parts (free tech)
1118ad Economics

We are now researching Nationalism and intend to then pile up gold while building Oxford, before we discover Astronomy (kills our Colossus).


Great Wonders (self-built)

785ad University of Sankore (Susa)
965ad Angkor Wat (Susa)
1118ad Sistine Chapel (Thebes, Great Engineer)

Bibracte

530ad Maceman
560ad Maceman
590ad Maceman
650ad Aqueduct
710ad Courthouse, Military Academy
800ad University
815ad Trebuchet
845ad Trebuchet
875ad Maceman
890ad Maceman
920ad Trebuchet
935ad Longbowman
980ad Castle
995ad Longbowman
1010ad Longbowman
1070ad Military Instructor
1106ad Grocer
1118ad Great Merchant
 
First, our one exploring Chariot moved in and started pillaging without being ordered to, destroying the improvements near the cities we were conquering. It was hidden under Egyptian units (who were innocent) so it took me a while to notice that it was our own unit doing this.

How is that possible? Is there some auto-pillage command or summat that I've never noticed before? Or does auto-explore cause pillaging?
 
Space Race loss (to Egypt) in 1856 AD
Base Score of 1280, at the bottom of the 9 Civs, with Ramesses II leading with a Base Score of 4261

A simple mis-click led to a journey of a lifetime.

My first move was East onto the Grassland Forest... with my Settler. I didn't even get 2 moves out of the deal.

I have to admit that it took a lot out of me not to reload that game. I told myself, however, that we're here for a good time. Recalling my goofy performance in the GOTM 12, where I almost lost my capital to USA's first scouting Warrior and had to sacrifice a Worker just to survive, thanks to a poorly executed Worker-stealing mission, I felt that I would do my best to enjoy another off-beat and crazy game.

I recalled some of my Civ3 games where I made it a challenge to myself to wander for up to 20 turns until I settled, just to give myself a greater challenge.

Due to my move, it would take 2 more turns just to start in the starting location, since we started on a hill. If it weren't a hill or if my Settler still had half a movement point remaining, I might have done it, but I really did not feel like returning to under those conditions. Further, if I settled in my current location, I would have to give up both of the Corn and the Cow. There weren't any other food resources in sight, unless you were to count the Spices, which I didn't really count as I would have to wait a long time in order to be able to use them.

I thought of Marius and his line "they traveled East". And so, my people, too, they headed East.

At this point, I realised that my time was limitted. I could either scout for AI and goody huts in another direction with my Scout, or I could help my Settler explore for potential city locations. I would end up "wasting" my Scout's early exploration potential in favour of more quickly finding a new city location.

I kept my eyes scanning for food resources and settled by the first ones I saw. My capital's location proved to be pretty sweet--I found flood plains, a Cow, and a Rice, so I settled. I even found Stone in my capital's second radius after sitting down, which ended up being a lot more useless than useful.

That one Stone proved to be my undoing, I believe, but more on that in a bit.

I started on building a Scout and researching Agriculture.

I would later win several fights against Barbarian animals with my 2 Scouts--probably about 6 fights in all, but neither Scout survived to see the end of the game. One later died to a Barb Warrior, while the other died in a war.

I received Mining from a Hut and then began research on Archery.

I obviously gave up on founding an early religion. Egypt founded Hinduism, spreading it far and wide--every city on our continent had believers at the end of the game, other than Isabella's cities. Buddhism had been founded in a distant land, so Hinduism spread like a weed.

After building the Scout, I began work on Animal Husbandry and started building a Worker.

Since I was working a Flood Plain to begin with, my Scout came slowly, but at least I had just grown to City Size 3 plus one turn when I began my Worker.

I finished Animal Husbandry one turn before the Worker was complete and then went on to research Writing.

The Worker immediately began working the Cow next to my city's center. My next build was an Archer.

My logs say that I spotted Cyrus' Settler with 2 Archers and sighed. I then almost fell out of my chair when talking to Shaka and he bragged about having Axemen. Boy, was I in for it. That meant he also had access to Impi, which I would see some of soon enough.

After building my first Archer, I started on my second one in 2410 BC.

I also noted in my log that at this point, Ramesses II had War Chariots and Persia had Immortals. Would there be no easy AI to rush? One Archer certainly couldn't take on any of my nearest neighbours. It didn't seem fair.

In 2020 BC I noted that several AI had three cities. I had begun work on Alphabet, but since it was taking so long and since I had both pre-reqs for Masonry, I started research on Masonry.

That way, my worker (to be joined by another worker down the road) could start building the Quarry on my stone.

In 1870 BC, I finished my Settler, but I missed founding my second city in an ideal location by 1 turn. Shaka was too close and was obviously going to found a city 1 square away from where I wanted to. So I had to sit down close to my capital. I sat down in 1780 BC. There were actually only 2 squares or so of overlap, but I missed out on some nice resource.

My retribution was that although Shaka settled just a bit farther away, grabbing some of the nice resources, he lost that city to me (my only favourable culture flip) in the 1700s AD.

As a point of interest, after I had completed and submitted the game, I went back and tried playing for a few turns from this point in the game. By moving my settler 1 more square to my desired location, I actually improved my position in the game. It just so happened that Cyrus' turn came prior to Shaka's, so he settled nearby, which caused Shaka to send his Impi and Settler back North, instead of settling near the additional resources that I wanted. I would still have been able to get my city site, while Shaka wouldn't have had such a close city next to me and would have actually delayed getting his next city for a long time (within the extra 12 turns or so that I played out, he still hadn't created a city). The game would have been quite different, but that's just how it goes.

After building the Settler, I built another Worker. My second city began work on an Archer.

After finishing the second worker in 1690 BC, I noted in my logs that Shaka already had FOUR cities, while all of the other Civs on the continent besides Isabella had three cities (Isabella only had two).

I then started to build another Archer in my capital. At this point, the Barbs were getting harrowing. They were converging from many sides on my capital and I had to make a few risky offensive attacks in order to preserve my resources from being pillaged. I lost out a couple of turns working on my Cow, not remembering that since the Barb Warrior had died on it, I'd have to manually set my citizen to re-work that square.

I built a second Archer in my second city and then started work on a Barracks, thinking that un-promoted Archers wouldn't be enough to take on War Chariots, Immortals, or a combination of Axemen and Impis.

I tried to build Stonehenge in my capital, but I missed it by 1 turn to Ramesses II in 1090 BC.

I said "enough is enough" and kept my capital pushing on to The Great Wall, being the one to get it.

One single forest chop might have given me the first Settler a bit earlier, giving me the confidence to found in a more optimal city location. A second forest chop would not have given me Stonehenge earlier, though, as I had both workers busy on building a Quarry and Roads to the Stone before I even started on Stonehenge--if after hooking up the Stone I had used only 1 worker on a forest chop, the hammers wouldn't have appeared in time for Stonehenge. Two workers on the same square would have worked, which was a thought that ran through my mind, but I figured (foolishly) that I had a lock on the Wonder, so I used my Workers to help improve the squares around my second city instead.

I couldn't help but feel that the Stone resource made me do stupid things:
1) I gave up on a military rush in favour of Wonder-building. I really needed the production from my capital, with its improved land, if I really wanted to pull off a rush. I got too greedy, counting my captured cities before I even attacked, thinking that I'd like Monuments to immediately appear in the cities that I had hoped to capture
2) I waited until I had Masonry, The Wheel, and a connected Stone resource before starting to build Stonehenge, instead of skipping a second worker and just gunning for it early
3) I then wasted more time on another Wonder--The Great Wall--which proved to be of very little use, other than for generating a Great Engineer down the road

Later, I tried to capture a barbarian city that appeared near Hannibal. Hannibal unfortunately came with overwhelming units before I could get my first Gallic Warrior there in time, and I lost that race as well. Meanwhile, before I even got Gallic Warriors, Egypt took another Barb city to the North West of our starting location that I hadn't even seen--it would have been nice to get it, but I didn't exactly have map trading available, so what I didn't know, I didn't miss, until I later saw the city's name.

Incidentally, Egypt's second city was placed in our starting location. I agreed with them that it was a good spot, but they refused to hand it over to me. Ramesses II muttered something about cold and death, so I let him keep it. Like I said, I didn't really have a choice in the matter, but I would have preferred to have settled in our starting spot and gone for a religion, as per my original plan.

Later, I had both Drama and Literature, but foolishly, I traded them away early. While teching towards Music, with about 12 turns or so of research to go, I traded both of the pre-req techs to Ramesses II. He beat me by 5 turns to Music, ending my hopes for an early Great Artist cultural push. I couldn't believe how quickly he could research a tech.

At least I was able to beat Ramesses II to Notre Dame, as he was busy with other wonders. I got that wonder for its Great Artist points.

I was able to generate a Great Engineer many years later, thanks to the Great Wall, getting The Sistine Chapel with it. I wanted this Wonder for its Great Artist points and for the extra cultural incentive to use Specialists (which were almost always Artist Specialists) in my cities.

The AI out-expanded me, out-resourced me (especially with military-based resources), out-teched me, and kept me in a fearful defensive posture for the entire game. I ended up having too many military units for someone that refused to dare to attack any AI on the same continent other than Isabella, so after being the second to research Music, I barely kept pace and then later fell ridiculously behind, with my money tied up in a military that served little purpose.

I was gearing up to attack Isabella, but Shaka beat me to it. Before my units could get to her, he razed two or three of her cities. Before I could get Settlers built and near enough, he'd placed down new cities. Then, after finally capturing one of her cities, I closed on the two remaining ones--the good ones with Wonders and some nice sea-based resources, one being her capital. Once I was outside of the borders of both of them, knocking down the defenses with catapults, she vassaled to Shaka.

What do you do when Shaka has a superior force, is the aggressor along with you, and you are thus forced into a peace with Isabella that you didn't want? Well, I couldn't fight them both at once, and couldn't really take Shaka with my units so far out of position and out-dated compared to his, so that one game dynamic ended my military career. I still pumped units constantly for many centuries, but could never get enough units to attack Shaka before he upgraded his units to the next tech level. I didn't dare to go after the other AI, as Shaka seemed like he was eyeing me and would backstab me at the first sign of fresh blood, so a perpetual stand-off it would be.

The only other war where I saw combat was when Shaka and his vassal Isabella declared war on Augustus of Rome. Augustus dropped a number of Cavalry on my home continent and started pillaging and attacking Shaka's cities. Shaka had too many units, so he wouldn't be losing any cities. I decided I'd just get a few nice kills and got in a few licks on Rome's Calvary that walked into my territory--getting double the Great General points for fights in my territory. Unfortunately, I never did generate even 1 Great General, so again, too little, too late. Besides, I was fighting with Catapults, Elephants, and the odd Maceman at that time, while everyone else was using Musketmen, Cavalry, or Riflemen.

It's nice to see that the AI will sometimes gift you techs if you are nice to them, but you're only going to get 1 tech per AI from this method (or that's all I was able to get)--although I obtained one from each of the AI on my starting continent, other than Isabella, since I kept buddy-buddy with them.

The AI were also extremely pushy--they wanted me to get involved in a lot of wars or trade embargoes that I wasn't really ready to make. Actually, they never asked for "trade embargoes" but they asked me to cancel my deals. I guess since the AI that you cancel your agreements with will refuse to talk with you for a while afterwards, it's essentially an embargo, right?

You have to pick your AI allies and enemies VERY carefully in Warlords. You really have to have your head about you in terms of the global alliances. The Hall of Fame Mod is quite useful in this aspect, saving you a lot of clicks in a poorly designed diplomacy interface.

Hannibal was a real trickster, getting me to declare war on Rome and then declaring peace on the next turn. At least when Shaka set me up this way, he stayed in the war for about another 15 turns, before leaving me with a big bill to pay Augustus while Shaka got some free techs out of the deal. I could tell that he got the sweet deal as Shaka immediately began upgrading his military, essentially ending any chance that I could overpower him with greater numbers of out-dated units.

Other than the Great Engineer, I generated solely Great Artists, hoping to push back the oppressive cultural borders that surrounded me. I think that I generated about 6 of them. All but 1 were settled, with the last one culture-bombing about 10 turns before Egypt won the space race. Without them, I would have lost several cities due to cultural pressure. With them, I was able to get one of Shaka's cities, so they were fun to use, even if Ramesses II was far more likely to get a cultural win before I could (at the end of the game, he had 1 Legendary city of 75000+ culture and two that were pretty high up there, while I was sitting around 15000 to 20000 for my top 3 cities).

At least I finished the game being second in Culture.

Near the end, Ramesses II was incredibly far ahead. Even Shaka claimed that Ram was so far ahead militaristically that he was actually afraid of him. It's arguably my first game with Shaka, but still--Shaka being afraid of someone? Wow. Of course, Modern Armour, Mech Infantry, and Gunships do kind of make your Infantry and Cavalry quiver with fear, even if you are Shaka.

It was a fun game, but a humbling one.
 
How is that possible? Is there some auto-pillage command or summat that I've never noticed before? Or does auto-explore cause pillaging?

I can't say for sure about land units but I am positive that auto-exploring boats (that can pillage) will go around pillaging fishing nets if you are at war. The first time it happened to me it took me 10 minutes to figure out how I had pillaged a net when I wasn't moving any boats near my opponent. I would assume land units behave the same way but haven't seen it happen as I almost have never used that option for land units.
 
This was my first GOTM. When i read the rules it wasn't clear that one wasn't allowed to start over from the start. I asked the moderator about it, who said restarting is considered cheating, and i read here that's the way you all play it. I guess it should have been obvious.
 
I allmost feel that it was some sort of bug, because I had the same problem in my game.

One of units pillaged one ties with out command to do so.
I do not remember which one, I was wandering how it posible and was thinking that click explore button by mistake and that caused it to pillage.
But if it happened more then to one person, then that could not be a case.
 
Units on explore mission can pillage enemy tiles.. and they will also capture unprotected cities (not likely to happen in singleplayer games, but has happened in multiplayer games)
 
Space race loss, 1885 AD. Somehow survived this long!

Turn 11 (3670 BC)
Buddhism founded in a distant land :cry:

That set the tone for the Game. I missed founding Buddhism by 1 turn.

The Early Era:

Spoiler :
Settled unimaginatively in place. (The settler was bored, I suppose.)

Turn 29 (3130 BC)
Scout loses to: Barbarian Panther (1.08/2)

Continuing the trend of the game. This was the guy headed east, so I never saw the horses there.

With my remaining scout exploring the terrain to the north, I discovered:

Persia, who settled two tiles south-southeast of the copper. I was never going to win the Cu by culture in time, and chose not to settle in the jungle to compete.

Egypt, who settled in the FP money site.

And horses to the far north, on the far side of the mountain range from Egypt.

I settled what I could, with the northern horse city also being my port. By 1240 BC I have three cities, none of them being real winners. And Isabella is the founder of Hinduism.

From reading the other spoilers, I now know I should have attacked Ramses with horse archers. I was not so brave.

Instead, I naively research Iron Working, hoping to find it somewhere to the northwest of the Lovely Cow (one must love the few resources one has, you know). Instead, to my horror, the only Fe I can see lies across the strait to the west. I madly started a 4th settler and a galley.

A small victory came when I saw a Spanish galley heading west from Egypt. Reasoning it might contain a settler, I closed borders to Spain. Thus, the Celts were able to found their fourth city on the Island Iron in 85 BC.

Turn 127 (595 BC)
Hinduism has spread: Bibracte
Turn 129 (565 BC)
Bibracte begins: Hindu Monastery

The only other significant event of the BC era. I become Isabella's best buddy by spamming Buddhist missionaries. My objective was to convert all my neighbors, thus avoiding war. So went the next 1000 years...


The Middle Era:

Spoiler :
Turn 192 (380 AD)
Francis Bacon (Great Scientist) born in Bibracte
It takes this long to get an Academy!

Meanwhile, I'm looking across the border at Ramses and his size 18 cities.
I'm about six techs behind to the leaders. Except for Shaka, who loves his impis.

The iron city on the island puts cultural pressure on one of Ragnar's cities on the same island. He never builds a monument or a library there, apparently, and it flips to the Celts in 1085 AD. I try to put enough units on the island to defeat Ragnar if he invades.

1208 AD :: I have heart failure. Cyrus places a stack of 9 mounted troops on my border. I've been expecting Hannibal, but not Cyrus. I have two spears. There is no way I can defeat that many. I madly start building Pikes.
:lol:
Strangely, Isabella is now vassaled to Shaka. Earlier, she was vassaled to Ramses. All without war.

My ploy to keep most of the continent Hindu has partly succeeded. Ramses is now Jewish, but still loves me. Only Hannibal, whom I had no open borders with, is annoyed with me. The days of peace are soon to end.

1310 AD - a short, sharp war with Carthage. He sends lots of mounted units. I have lots of pikes, and a few cats. I kill 26 units while losing seven units. Peace breaks out 1406 AD, and he never tries again.

By that date, Chemistry has been researched, and I'm researching Steel. I have two plans, neither a winner. One is two build the UN, and finagle the vote my way, a meager hope. The other is to invade Ragnar before Augustus does. That way I might get to 8 cities! :lol:

The Hindu religious block has broken down. Ramses is now Christian, having gotten to Theo first. Cyrus has gone free religion, being first to Liberalism.


The Late Era: Contains NUKES!! :woohoo:

Spoiler :
Tech learned: Steel

Turn 305 (1490 AD)
Tech learned: Scientific Method
Tech learned: Replaceable Parts
Tech learned: Astronomy
Tech learned: Constitution


Then on to Biology, more good tech trading:

Turn 324 (1562 AD)
Tech learned: Biology
Turn 325 (1565 AD)
Tech learned: Rifling
Tech learned: Education
Turn 326 (1568 AD)
Tech learned: Liberalism
Tech learned: Economics

Turn 327 (1571 AD)
Tech learned: Corporation
Turn 328 (1574 AD)
Tech learned: Steam Power

And so on. I'm aiming for Mass Media now.

But then, the Korean War:

Korean Empire declares war

Turn 375 (1715 AD)
Cannon loses to: Korean Cannon (7.20/12)
Cannon defeats (3.36/12): Korean Knight
Rifleman defeats (11.76/14): Korean Knight
Rifleman defeats (11.90/14): Korean Knight
Cannon defeats (5.88/12): Korean Cannon


That's it. The whole war. Except for some pillaging of the sea by the Korean.

In 1742 AD, My friends are Ramses, Shaka, Isabella (+15!), Cyrus, and Augustus. Shows what good tech trading can do, I guess. Wang Kon hates me, but is far away. Ragnar hates me, but has a bigger problem next door. I'm behind in tech to Ramses and Cyrus, by a lot, and some to Augustus.

Turn 403 (1776 AD)
User comment: Augustus completes UN. Cannot win now.


I missed by 21 turns. I never got a GE, even with that I would have lost by a few turns.

That's it. From now on, the game is just for fun. I go for Nuclear Weapons. I've never gotten to use them before. I mean, Ragnar is just sitting there, with two cities! :drool: Oh, and Cyrus has built the 1st spaceship part.

Turn 433 (1823 AD)
Bibracte finishes: The Manhattan Project

Turn 434 (1824 AD)
Bibracte begins: ICBM
Visigoth begins: Transport
Visigoth begins: Transport
Visigoth begins: Transport
Bibracte begins: ICBM


My evil plan unfolds! :D Build two nukes, and enough transports for a small army to clean up in the ashes. Muahahahahahahah!

The UN is deadlocked between Cyrus and Augustus. A ban against nuclear weapons is passed. However, one can still use the ones that have been built!

Turn 469 (1859 AD)
War declared: Viking Empire
:nuke:
Tank defeats (28.00/28): Viking Infantry
Tank defeats (22.40/28): Viking SAM Infantry
Tank defeats (24.08/28): Viking Artillery

Captured Nidaros (Ragnar)
:nuke:
Marine defeats (24.00/24): Viking Infantry
Artillery loses to: Viking SAM Infantry (9.72/18)
Artillery defeats (5.04/18): Viking SAM Infantry
Artillery defeats (18.00/18): Viking Infantry
Tank defeats (28.00/28): Viking Infantry

Captured Uppsala (Ragnar)
Viking Empire eliminated

My Evil Plan concludes!!

I have not had a chance to use nukes in a game ever, except once at the chieftain level. :D

And Augustus wins by spaceship in 1885 AD.



All in all, a very enjoyable game. Given that I decided not to attack Ramses early, I never had a chance. Even had I done so, I don't believe I could have survived in the face of the improved AI.
 
I stopped playing this game around december tenth, seeing that I would never make the submission date.
Now, reading all this, it turns out that I was doing incredibly well, and I have a great sense of lost opportunity ;) If only I had known at the start that it was going to be this kind of game, I would have MADE time.

I managed to get the copper by settling one square away from it, and taking it culturally from the persian city. If I remember correctly, I had built Stonehenge in the capitol. So I did well in the resource department. I have read posts that said that anybody that did well with the copper would have had to be cheating, but that's not true: sometimes you are just lucky to pick a strategy that works.

One of the pleasurable things was attacking the chariot-substitutes with spearmen. At one point I sent two spearmen to an Egyptian city where two warchariots where cowering. They didn't leave the city because they were the only garrison. Actually my second spearmen unit came too late: the first one had already killed both warchariots. This was a nice change I thought from mounted units hopping about and creating havoc.

I first attacked the persian cities to the north-east. The hill-cities to the south seemed too hard to me. When I stopped playing, the persians had ony one city left, to the north-west of my capitol (after two wars). I had also had two wars with the Egyptians. I took three of their cities, but I never got good odds against their hill-capitol, not even with a warlord-promoted gallic warrior.

When I stopped playing, I was building war-elephants and catapults, and contemplating attacking the zulu. I have no idea how strong they were though. Two civs had just discoverd feudalism, I think the zulu were one of them.

Also I still don't know where the far-lying civs are, haven't read it in the spoilers sofar. Was it possible to do very well on the starting continent and still lose to a far-lying competitor ?
 
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