WOTM 03 First spoiler

starbolt, first: please don't quote me but then change one or two words so it looks like I said something I didn't. Not cool ...

FYP = Fixed Your Post. That might not fit the local jargon so I apologize for coming off like a jackass if you misunderstood that. Your own tone doesn't help matters.

Explain to me what I'm missing.

Sure. I'll respond in detail when I've a chance to do so. The gist, however, will be that I'm out-teching you with the fish and coastal squares. Your quick research lead is eaten up pretty quickly. I'll whip for production a few times before you can.

I have no need of a worker until I get to IW and I plan to develop the gems and the two river hills for the commerce mines. So I don't know why you're building the worker now. Just time the worker for IW and travel time to the gems.

My tech plan, if you want to carry it further, is:
Fishing
Mining
Bronzeworking - Slavery
Ironworking - to work gems and clear jungle hills
Wheel - hook up gems
Pottery - cottage up the two river jungles

--- these two are proabbly about equal depending upon how exploration turns out.

Writing - library
Sailing - commerce and galley in case I can't expand inland

in game, I found the iron and built the galley and settler and ran my scout over as escort.
 
No clear plan and a very hard map

Started Animal Husbandry for the cows, Mining, Bronze Working

I see the copper SE of the capital but wait since I don't have Iron Working and settle far east past the jungle near the horses. I want a military tech and don't want to beeline to iron working and waste my workers chopping jungle. Ramses has a size 6 city WTH! I declare on Ramses and steal Memphis and a couple of workers to slow him down at about 1500BC with chariots. Oops, he has chariots too. I batter him down trading chariot for chariot and eventually get peace. We fight a second war (he declares) and I take Elephantine which is pretty far east. Elephantine has a stone quarry but wonders are being finished before I have the techs available.

Found another city between capital and 2nd after losing copper site to Cyrus. Very dumb, it can't grow because of jungle and is a generally useless location. it just adds to my maintenance costs for no reason.

Tech to iron working and alphabet for some trading and found another city on the southern coast between Cyrus and a barb city so I can build a galley and send a settler west to grab the iron on the island. Tech to construction and attack Cyrus with catapults and elephants. I've taken his elephant city and will try to extort Currency after I take the copper city.

At 65AD, I'm in a tight squeeze. I need Currency and Code of Laws because my tech rate is collapsing. Then I may try to eliminate Ramses with swords, phants, and cats. Ragnar has longbows so Gallic Swordsmen are going to be obsolete before I can build many. Shaka has a huge empire to my east. We are both Jewish so hopefully he won't crush me before I can consolidate and repair my economy. I'm near last in techs and can't trade much anymore but that will have to wait. Ragnar has been quiet on the Western front and has a very small civ. Once I take the copper and tech to maces, the iron city won't be so important. Right now I can't realisticly defend it and can't afford to lose it. Hopefully I will find pop iron in a mine soon.
 
You argue that I'm twisting your arguments around, when in fact it is reversed since you are applying fractured logic. If you don't agree with the premise that 2S is a viable alternative to settling in place, none of the rest of the argument carries any weight because you have already decided that 1) your way is the only way, 2) anyone who differs is wrong, and 3) that anyone who lucked into what you believe is the only winning strategy, cheated. It is this mindset (and your desire to be clever in your biting rebuttals that will prevent you from improving, not any magical strategy that I might have.

---

The original plan was to settle 2S and go for Hinduism. Working the corn and cow is reasonable, but you're researching techs for which you can trade and tech parity is difficult in Monarch on up. Researching deeper will often benefit you more. Also, the spices are going to be of little use value except the river spice and only if you get to it before it forests or jungles up. Even then, it's pretty ho-hum until you fully improve it.

Since I wasn't going to be able to settle Turn1, I took an extra move westward with my settler to scout that area in preparation to follow the plan.

---

Turn 2:

You'll note the blue circles (whatever they truly mean) include the 2S settlement. Ironically, had I chosen the 3rd blue circle to the west, I would have gotten the iron in my fat cross and we wouldn't be having this debate :)



Assuming I had followed that settlement plan, my pre-game strategy was to work the spice for 2 commerce while I researched Poly and produce a slightly delayed worker (working 2 food during the latter portion of the worker build interval when I could have been working 3 on the corn. When the research difference between spice and corn become the same, I would have switched to the corn square (on the last couple of turns).

Poly->Ag->Mining. If I had failed to get Hinduism, I might have re-evaluated to go for Judaism. Probably not, though.

A more conventional tech approach, though, would have been Ag->Mining->BW->IW.

The improved corn makes working the 6 hills much more manageable. This along with the eventual banana makes 2S the best opening IMO. This town will be an early game production marvel and it will conveniently convert into a science capital when you finish cottaging up the river. Granted, river cottages probably aren't as strong with a non-financial civ, but that's pretty much all we've been playing in WOTM's and personally I like them.

All the jungle (which I supposed we could have anticipated, also), made me pause. Obviously, it slows quick growth and provides a health problem.

When the scout reveals a forested hill to the SE, that usually marks a jungle's border. I also like river hills for the extra commerce they offer over other hills. There was a good chance of getting workable tiles by moving on through. Also, the scout revealed the coast which provided a strong possibility of a sea resource (health). Lastly, fishing is the alternate critical path to pottery and it takes about 3-4 less turns to develop. So, if anything, the 'wasted' moves allow a faster tech progression.

So, the decision point was turn 2, not turn 3, since getting to the river was pretty much a foregone conclusion. I sat on this decision a day and a half and convinced myself that Plan B/C was ok when I've learned from experience that Plan A is nearly always correct. You'll also note that the blue circles include my chosen city site.



---

For what it's worth, I think your comment about moving further might have some merit. Moving SE 1 more space and settling on the river plains square right next to the fish would probably have been better since the fish would have been in the initial city radius, could be improved the turn the wb came out, and gives more immediately workable tiles. I think I was too anxious about the probably flaws in my plan and the proximity to Cyrus to spot that possibility.

If I seem flippant about having screwed up the start, it's because I certainly didn't feel comfortable delaying my start 3 turns (1, absolutely) and when I posted my spolier, I certainly didn't feel comfortable with my progress I'm pretty convinced that 2S is the best start.
 
Just got up to 5ad (only started yesterday). Still alive, got three cities, not been in any wars, building up GW to take out Ragnar. Capital on starting location; getting hemmed in; built second city on west coast (iron, that was lucky), third city on iron island. Managed to trade a bunch of techs for alphabet. 6th-8th in everything but that don't surprise me.
 
The gist, however, will be that I'm out-teching you with the fish and coastal squares. Your quick research lead is eaten up pretty quickly.
Uh, that only is true becasue I made that choice, to emphasize more food & hammers to grow more quickly (and farther, with a much higher health cap). I could've just decided to research Pottery & built cottages on the river (which you can't do for a long time) and in the long run I can say that I am out-teching you ...

For the record, what stuck in my craw & made me respnd is this insinuation (heck outright statement) that your victory is the result of some strategic brilliance in rejecting the starting location & settling that site, saying that I'll never improve my game to be anywhere near as good as you if I don't understand why you did that & why it's so brilliant. The sarcastic followups don't help.

Trying to ignor all that & stick to what there is to learn, I read your later reply & I'm still trying to figure out what it is that makes my strategy decisions so obvioulsy suck compared to yours (since not understanding what you did limits my ability to get better, as you just reiterated again in the latest post -- and FYI based upon posts I think most people who played this game did what I did or close to it in those early turns, so there are many who share my lack of vision). As far as I can tell, it's all down to that you should always settle your first city on a river mouth to an ocean, even if you have to move a few turns & plop down in the middle of 10 squares of jungle & mountains, and only 4 land squares usable before IW & clearing out by workers. All this is outweigh by getting 2 coins from coastal/fish, and extra coins from river banks (well, once you clear all the jungle and the woods anyway). That's most of what you said, boiled down to its essence.

This has pretty gone as far as it can, and I doubt you are the only one that would like this to see this exchange end. I'll allow you the last word if you like. I'm not going to respond in kiind to your sarcastic/demeaning comments about me (my logic is fractured, I think everyone who disagrees with me is wrong, I care more about being clever than competent, I'm being silly to even ask you to explain your strategy, etc, etc).
 
Found another city between capital and 2nd after losing copper site to Cyrus. Very dumb, it can't grow because of jungle and is a generally useless location. it just adds to my maintenance costs for no reason.
It sounds like our games are not too different, including our decisons on placement of all of first three cities. Except that I didn't declare any wars, which it sounds like might have paid off. I immediately realized my mistake when I put down that third city between the other two, in the jungle, just as you did. I wonder how my game might've ended up if I'd used the 2nd settler to grab a coastal location instead, as I see you did with your next city, for the same reasons I wanted to.
 
That's all fine by me. I don't like to participate in this kind of thing, either.

Two points I'd like to make.

1) I haven't won the WOTM03 as of yet, didn't claim I did, and don't think I am going to win :)

2) I made the claim that the copper didn't matter and I put my money where my mouth is. I replayed the game to 35AD using the same strategies and given the variations of not being able to xp on a barb city and 'crippling' myself by not using the copper (I left the jungle on it so I couldn't even use the tile for anything other than 2 hammers), I think that assertion bears out. The coastal position is more important on this map since you can't easily expand inward.




 
Thanks for the reasonable reply starbolt,and thanks for going to the effort of replaying ot try to validate your assertion. Unfortunately I don't really se what it proves -- I was doing even better at 0 AD (well, can't remember score anymore, but I know I wasn't in last place) in my first play, by settling in place. And definitely better in my replay (also settling in place).

Thanks again for the constructive reply :thumbsup:
 
It sounds like our games are not too different, including our decisons on placement of all of first three cities. Except that I didn't declare any wars, which it sounds like might have paid off. I immediately realized my mistake when I put down that third city between the other two, in the jungle, just as you did. I wonder how my game might've ended up if I'd used the 2nd settler to grab a coastal location instead, as I see you did with your next city, for the same reasons I wanted to.

Yeah, that third city was a really brainless move. The coastal city wasn't ina very good location either. That was a desperation move to work the bananas and whip a galley so I could settle on Ragnar's island and grab the iron. Persepolis' borders had expanded so I was never going to be able to work the fish and there was a barb city on a hill on the other side so the final fat crosses have very heavy overlap between the three cities. For my first five cities, one was in a really bad spot (I left in ungarrisoned through 2 wars with Egypt but Ramses wouldn't take it:mischief: even he knew it was just a drag on my empire. It won't really be useful until after Biology.) and two cities were in bad spots to grab a single resource. At least Ramses put Memphis in a good spot and built some cottages for me.

I got lucky attacking Memphis. I had a stack of chariots against a city with 3 archers. He moved one archer out of the city the turn before I attacked and I only lost 1 chariot taking the town. This gave me 3 double promoted chariots in my stack. I traded them in battle with 3 war chariots and was able to hold Memphis with my other chariots. If I had lost a couple more chariots attacking Memphis, I would have lost it a couple of turns later. It would have effectively been game over when Ramses took my second city which was whipped to size 1 and had a single warrior defending.

The early attack was very risky but I didn't realize that Ramses had horses. I had only seen archers so I thought I would be safe. Thanks for giving our neighbours on a crowded map the resources for their UUs Gyathaar:p I'm still not sure if I will win although I've carved out a reasonable section of the starting continent.
 
sounds fishy. why on earth did someone want to move AWAY from the Cow reource ?
Well if you honestly did not know forehand that copper was there and Cyrus will beat you to it no matter what, then youre extreme lucky man.
But, to my nose these smell bit like "Ribannah tactics" from Civ3 Celts game.
Excuse me?
 
Glad to see I'm not the only one having trouble with this one. My first full game with the new patch and I seem to be constantly just behind where I need to be/thought I'd be. Lots of little mistakes and annoyances--and some big ones. Went for hindu which turned out to be pretty useless although the culture got me the bronze eventually and the delay cost me a great site for city 2. City 2 got horse and one ivory but jungle locked so little growth. City 3 the coast by the fish which ended up getting the iron. Persia settled 2 away from the bronze and gems but got no culture so city 4 has them.

Blundered badly in tech--built academy instead of waiting and lightbulbing phil.
Constantly underestimated where the AI would be and was short of where I needed to be for trading despite good relations.

Egypt in danger of running away with it and our whole continent is Jewish so hopefully can attack them w/o getting jumped by others. Preparing an all out attack on Egypt but need a large army as they have tech lead. Plan to attack around 1000 AD--if successful game seems winnable.

Thanks to Gyathaar for a great game--for me much more enjoyable than a race where victory is assured from the start.
 
it's just heart-warming and mind-comforting to read these spoilers. i'm now in 290AD. after being defeated in wotm2 (the first time for a defeat in gotms), i wasn't even sure whether i had enough knowledge about civ4 to play the game. it's completely outside my comfort zone. and wotm3 just turned out to be as hard a game as i've ever played. i was thinking maybe i shouldn't play wotm any longer as i suck so much... but seeing so many good players having trouble boost my confidence a little.

i settled in place. got animal husbandry and then went for copper and iron. i got the 2nd city in the jungle to get the copper. the third city was by the coast line and the forth one was all the way to the north. it was a bab city by the horse.

after i finally got an army about 8 garllicwarriors, i found there was no one that i could really attack. Egypt already got longbow. but i started the war anyway. though i know it's stupid to start a war without knowing the overall gaol, i'm just too desperate and afraid of the consequence of staying in my small 4-city country.

the war didn't go too bad. egypt never really attacked my grouped units while i pillaged every square close to its capital... so that's where i saved the game and wanted to see how everyone was doing in the ancient era.

i still had no idea what would happen next. egypt is ready to sign peace treaty and is the strongest civ despite the war. its capital had 18pop....
 
sounds fishy. why on earth did someone want to move AWAY from the Cow reource ?
Well if you honestly did not know forehand that copper was there and Cyrus will beat you to it no matter what, then youre extreme lucky man...
There is something called "splitting resources between two cities"... so you have two fairly good cities than a single very good one.
And, no matter how I replayed the game after my loss with my clairvoyant knowledge of the copper's location, Cyrus always beat me to the copper site, even after chopping/whipping a settler.
 
Challenger

Like most, I settled in place. There was no real reason to move, and if I had known about Cyrus and the copper I still would not have moved. The copper was in fact not an issue at all since we prioritized the Alphabet.

Nonetheless it soon became apparent that there was little of interest near our patch other than the land that was quickly taken by Persia and Egypt. So, we built ourselves an army of Archers. Many perished, but we took Pasargadae (fish,banana,gems - good enough, didn't know about the copper yet), Susa (elephant graveyard, later also claiming stone) and Memphis (wines) (with the Oracle!) and in 985bc we called the land home. :)

Later we added the barbarian city Phrygia on the coast nw. We built just a single Settler to claim the iron and silk on the island west (Vienne, 325bc).

We declared on Persia again in 40bc and this time our Gallic Warriors fought their Immortals, with less casualties. We took their two new jungle towns Tarsus (35ad) and Arbela (125bc) (both with dye).
In 305ad we came back one more time. The GW's were promoted to Macemen and two catapults pounded away the defences of Persepolis and Ecbatara (fish, pig). In 470ad, Persia was no more.

It is now 500ad and we are regrouping with trebuchets and promoted Macemen in the capital, where our second Great General is waiting. We are looking north at Egypt where a great many world wonders are guarded by just a few Longbows. Soon, these wonders will be ours.

We have a significant lead in score (1388) and tech and far outproduce everyone else. Second are the Zulu, who have the largest city (size 19, while Betracte is only size 15).

Technology

3610bc Agriculture; Mining (hut) :)
3130bc Animal Husbandry
2740bc The Wheel
1870bc Writing
1090bc Alphabet; Fishing (for peace with Persia); Bronze Working (Egypt)
1060bc Masonry (Spain)
865bc Iron Working; Mysticism + Pottery + Sailing (Carthage)
820bc Meditation
790bc Priesthood; Polytheism (Carthage)
640bc Code of Laws -> Confucianism
610bc Monotheism
490bc Mathematics
325bc Currency; Calender (Carthage)
160bc Horseback Riding (Carthage)
145bc Civil Service
40bc Metal Casting
5ad Literature
50ad Monarchy (Rome)
125ad Machinery
260ad Compas; Feudalism (Carthage), Construction (Korea)
395ad Engineering; Music (Carthage)
485ad Philosophy
500ad (researching Paper)

Betracte
4000bc Founded
3310bc Worker
3010bc =2
2830bc =3
2650bc =4
2320bc Barracks
2200bc =5 Archer
2080bc Archer
1990bc =6 Archer
1870bc Archer
1780bc Archer
1750bc Gems source pops up! :)
1720bc Archer
1630bc Archer
1540bc Archer
1420bc Archer
1390bc =7
1330bc Archer
1240bc Archer
1180bc Archer
1090bc Archer
1000bc =8 Archer
880bc Library
760bc Dun
715bc Archer
595bc Granary
520bc =9
490bc Gallic Warrior; Academy
415bc Confucian Missionary
355bc Settler
295bc Gallic Warrior
250bc Confucian Temple
220bc =10 Archer
160bc Gallic Warrior
130bc Gallic Warrior
85bc Gallic Warrior
55bc Gallic Warrior
25bc =11
5ad Great Military Instructor
50ad Forge
125ad =12
170ad Heroic Epic
185ad Spearman
200ad Spearman
230ad Maceman
245ad =13
260ad Maceman
275ad Catapult
290ad Catapult
320ad Maceman
360ad =14
395ad Market
410ad Maceman
440ad Trebuchet
470ad Trebuchet; (Great General)
500ad Trebuchet
 
145bc Civil Service

How did you manage that, without having built the Oracle yourself????? I'm guessing a great prophet must've been involved but you make no mention of having religion prior to 640BC and that doesn't look to me enough time to run a priest to generate one.
 
Currency helped a lot, and we got cash from the conquered towns, so research was at 100%. Furthermore, Memphis came equipped with several cottages (thank you, Ramses :)).
Also, we built Libraries first in Pasargadae, Susa and Memphis.
We didn't get a Great Prophet until 275ad and used him to build the Kong Miao for +20 gpt at the time. :)
 
Well I just got Warlords and decided to try it.
It is for all practical purpouses my first Warlords game, and if take in account that I am useally builder...
Ohh, and I choise challenger, so, no musticism for me.

I settle in place, send warrior exploring, put capital on max grow and start to build more warriors. I probably should not have bothered, as there are a plenty AI around.

Research went Mining-Bronseworking
well, I was thinking, should I build first worker or first settler.
At the end decided on worker, so at time when I start settler Cyrys took cooper place and what I see? Cooper actially in Jungle. Hmmm...

I settle second city near cooper, in jungle, may be I should not have, as city was complittly useless for a long time.

Research went farming-animal husbetry ( no hourses)
Well-Fishing-Granary-Writing-Iron working-
Meditation-saling-Alphavit
I actially feel a bit lost, with all this changes from vanilla. Cyrus is not creative?

When I discover alphavit every other civ did know it. darn.
Whne I connect coper I whipe bunch of swordsman (as I see Egipt has hourses but not mettal. problem was, when I finally did that he got Mettal from somewhere. He is leader and spread all around the place. Darn.
Still, I went after his 2 best cities I had access, floodplance city and capital.

Took capital with last unit (Archer in attack stack) and made peace with him for priesthood.

There I am, at 20 bc behind everyone technologically, all army dead(He has an axe in capital) and not sure what to do next.

Darn, I feel like newbie again.

Darn Ramses had capital cise 15 when I took it!

grrr..., I still think I am in a good position, only the problem, what to do next?
 
Currency helped a lot, and we got cash from the conquered towns, so research was at 100%. Furthermore, Memphis came equipped with several cottages (thank you, Ramses :)).
Also, we built Libraries first in Pasargadae, Susa and Memphis.
We didn't get a Great Prophet until 275ad and used him to build the Kong Miao for +20 gpt at the time. :)

Wow. I'm clearly going to have to rethink my strategies and put a lot more focus on cottaging. You got civil service the hard way a lot more quickly than I slingshotted to it. :worship:
 
One ( very late ! ) comment for someone who didn't submit the game at all : I had the incredible dumb luck that a copper source was spotted spontaneously in a hill near my capital ~1500 BC and still lost the game due to a massive attack of three AIs !!! :eek:

This game was by far the most challenging one which I ever play ... ;)

Regards all
 
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