fizbankovi
Warlord
- Joined
- Oct 19, 2004
- Messages
- 278
Thx for the detailed spoiler Erkon. Just what i meant....
Um, I think my execution was pretty close to perfect; my point was that the strategy itself wasn't as good as expected, and the experiment prove that.
managed to get a domination win in 10BC
As usual I messed up the endgame
Besides spearmen are not an ultimate disaster, the AI doesn't build a lot of them, and one spearman is just about as bad as 2-3 archers.
I managed to get a domination win in 10BC using the conventional strategy.
As usual I messed up the endgame and started spamming settlers to fill in the gaps too late. Killing Shaka was completely unnecessary of course, I had enough land with just Greece, Arabia, Egypt & Carthage, plus the massive tundra regions.
It must be a typo. Notice he mentions later that he'd taken out just Arabia & Greece by 500AD. But I agree, this requires a bit more elaboration than "I won the conventional way!" There was nothing at all "conventional" about this map!Hmm. Those two quotes seem to be completely incompatible. A win by 10BC? I barely had 3 cities by then and was under threat of being overrun by Arabians at that point. How is a win possible by 10BC, including "messing up"?
Obormot is one of the strongest players around. The typo is surely that 500AD should be 500BC.It must be a typo. Notice he mentions later that he'd taken out just Arabia & Greece by 500AD. But I agree, this requires a bit more elaboration than "I won the conventional way!" There was nothing at all "conventional" about this map!
I could have won faster then that. In GOTM, it is important to synchronize many different things in the endgame, for example when going for a culture win all 3 cities should ideally reach legendary status on the same turn, when going for a conquest win you should have your forces split into several groups and each such group should capture a city on the last turn, etc. Fast domination is like conquest, but much more tedious, because you also need to estimate how much land to conquer, build the settlers to fill gaps, move the settlers to spots you plan to settle, etc. This is not important when you are playing "just for fun", but in a competition game carefull planning of the endgame saves many turns. I find it to be quite boring though, and I am not very good at it. The result is good, but could have been better if I was more carefull in the end.Harbourboy said:Hmm. Those two quotes seem to be completely incompatible. A win by 10BC? I barely had 3 cities by then and was under threat of being overrun by Arabians at that point. How is a win possible by 10BC, including "messing up"?
I think that for a typical AI capital (high culture, but not on hills) you need about 2 immortals per archer and 5 immortals per spearman. (But I try to bring more, just to be sure). 8 immortals per impi is a bit unlucky, but quite possible. I killed Arabia & Greece before they connected metal. Egypt had metal, but they only built 2 spears, and one of them moved out to kill my immortal. When I was fighting Carthage & Zulu I already had catapults, so spears/impis were not a big problem.Htadus said:I wish that was true in my case. I lost 8 highly promoted Immortals taking down 1 impi.
Shaka was the last AI I killed. It was not necessary, because I could have reached domination without killing him. To put it short, I should have stopped building troops and started building settlers much earlier then I did.Htadus said:I think you wisdom to take shaka out is right on. I left him with 1 city just to find him a few centuries later with 3 more.
Conventional compared to Balbes's strategy. He sent several small groups of immortals in all directions for resource denial and choking, while I concentrated on one AI at a time in the early game. The downside was that the AI got metal in my game, but capturing some cities early turned out to be more important.Htadus said:What do you mean by "conventional strategy"?
Yes, that's right.ungy said:The typo is surely that 500AD should be 500BC.
Ouch, that was worse than my two brainless boo-boos in this game. I'm not talking about my decision discussed above to get a 10 turn ceasefire with Persia when I had them on the ropes (thought it was in fact way too late, I might have made that mistake when more awake too, the consequences required foresight), I'm talking about these two smaller mess-ups I didn't mention:![]()
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When am I going to stop playing real late at night?
Does any one know how you can dow on a civ by just trying to contact them? I just did but do not know how.![]()
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I was doing well too on my first immortal Immortals.
Once I stop crying, I will post the essay I was putting togather.![]()
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My ultimate conclusion:
If I had just slogged on in continuous war another ~30 turns and ignored building war weariness, pressing my huge advantage over Saladin, I would have almost 100% certainly completely conquered him, and might have been one of the three major empires in the game at 500AD, nearly a peer to Hannibal and Caesar. I would have owned the Hindu holy city, and both were Hindu at the time (Caesar later flipped to Judaism). I would have had a lot of options for paths to victory from there. Likely I would have eventually routed Alex next, and then perhaps Ramses? Instead, well ......
I managed to get a domination win in 10BC using the conventional strategy.
Thanks, I'll watch for it.I sympathize - my game played out similar to yours with some differences. I'll post my endgame in the other thread when I have time.
I'm not sure I agree with your analysis of your downfall, though. I think it's quite likely that Saladin would have become a vassal of Hannibal whether you had sued for peace or not, which would either have forced you to make peace with Saladin (and get no tech booty from the deal) or drawn Hannibal into the war. I've seen both happen, but much more the latter. So it's quite possible that if you hadn't made peace then, you would have been in a worse state by having Hannibal enter the war and/or a peace with fewer techs.
I'll consider that. My only problem is that I pretty much abandoned my game strategy at that point, I did not much more than just try to hang onto what I already had for the next 1000 years, and surrendered the initiative. Maybe my reaction to this unexpected event (pull like a turtle into my shell) was more the problem than the event itself. As I said in my post, in hindsight I should have considered trying something decisive, for example giving away Mecca (which I expended great effort in a failed attempt to hold) to Caesar as a bribe to bring him into a war on my side & distract Hannibal and Alex. Or to Ramses to get him to DOW against Alex, and regained a city or two that way. they may not even have bit, but it would have kept the initiative. I lacked the imagination to even think of it until much later (too late), instead I just cranked out longbowmen and pikemen for continuous defensive stands.MarkM: May I suggest that you continue your game past 1100ad. I was in a broadly similar situation and the game got very interesting very quickly (AIs get cheap upgrades on immortal).
Thanks, I'll watch for it.
Like I said, I don't have a lot of experience with Warlords. I assumed a civ could not become vassal of another civ while they were at war, and that me granting the peace treaty is what gave Saladin the window to do it. Are you saying Saladin would have been just as likely to become Hannibal's vassal if we were still at war, and it was just a coincidence it happened right after I granted the treaty? Would Hannibal have immediately declared war on me then if he had accepted Saladin as his vassal (since if one civ in a vassal-master pair is at war, the other one automatically is too, right?) I thought maybe the fact that Hannibal was mildly disposed to me at the time (something like +2 or +3) might have at least affected his decision about whether to accept Saladin as his vassal if Saladin offered -- in other words, he'd at least be less likely to take Saladin as vassal if it meant having to DOW on me, if his relationship with me was at least a little warm. It seems like that should figure into the AI decision, I know as a human I'm influenced in a decision to accept a vassal by whether he comes with "strings of war" attached.