The pic below shows all the minor mods listed in the above post(mods 7-11) and the Map Finder and Field of View mods, which will be covered in this post.
12) Enhanced Unit Mod
This mod adds a small message to the tiny unit face in the lower middle of your screen(where it shows all the unit faces on the selected tile) telling you the current action of each unit on that tile, eg. goto, fortified, sleep, and it also highlights any units that have promotions available.
13) Field of View Mod
This mod changes how much of the map is visible on your screen. Best use is prolly if you have a monitor with high resolution...like with 1920×1200 resolution you can adjust it so you see twice as much of the map on screen as a 1024x768 monitor, while keeping the same detail on the units and tiles...
Or can zoom out all the way to take empire wide screenshots or zoom all the way in for detailed city or unit screenshots (like make one tile fill entire screen)
(Description credited to Gyathaar)
14)Map Finder Mod
This mod enables you to regenerate as many maps as you specify, and will automatically save a start file for any map that matches the rules specified to the mod by you before hand. This mod is used extensively for Hall of Fame games, but is not applicable to the actual GOTM. However, it could be useful for creating test maps for a GOTM that, while not exact, can recreate fairly closely the starting position tiles, if not their places, while not requiring knowledge of WorldBuilder...An extensive description of how exactly to use it is below.
The most important thing to know about the Rule Builder is the all the rules WITHIN a group must be true for that group to trigger a save. ANY group being true will trigger a save.
The Default rule
Save the map IF:
The map has: One or less Deserts
AND 4 or more Forests
AND 2 to 6 Hills
AND one or less Jungles
AND 2 or more Food Resources
AND 4 or more rivers
OR
The map has: One or less Deserts
AND 4 or more Forests
AND 2 to 6 Hills
AND one or less Jungles
AND 2 or more Commerce Resources
AND 4 or more rivers
OR
The map has: 2 or less Deserts
AND 3 or more Forests
AND 1 to 6 Hills
AND 2or less Jungles
AND one or more Quarry Resources
AND 4 or more rivers
OR
The map has: 3 or less Deserts
AND 3 or more Forests
AND 2 to 6 Hills
AND no Jungles
AND 4 to 8 Floodplains
AND 4 or more rivers
Terrain Groups:
Code:
Deserts Desert
Deserts Desert Hill
Forests Grassland Forest
Forests Grassland Hill Forest
Forests Plains Forest
Forests Plains Hill Forest
Forests Snow Forest
Forests Snow Hill Forest
Forests Tundra Forest
Forests Tundra Hill Forest
Grasslands Grassland
Grasslands Grassland Forest
Grasslands Grassland Hill
Grasslands Grassland Hill Forest
Grasslands Grassland Hill Jungle
Grasslands Grassland Jungle
Hills Desert Hill
Hills Grassland Hill
Hills Grassland Hill Forest
Hills Grassland Hill Jungle
Hills Plains Hill
Hills Plains Hill Forest
Hills Snow Hill
Hills Snow Hill Forest
Hills Tundra Hill
Hills Tundra Hill Forest
Ice Coastal Ice
Ice Ocean Ice
Jungles Grassland Hill Jungle
Jungles Grassland Jungle
Plains Land Plains
Plains Land Plains Forest
Plains Land Plains Hill
Plains Land Plains Hill Forest
Snow Land Snow
Snow Land Snow Forest
Snow Land Snow Hill
Snow Land Snow Hill Forest
Tundra Land Tundra
Tundra Land Tundra Forest
Tundra Land Tundra Hill
Tundra Land Tundra Hill Forest
Saltwater Coast
Saltwater Coastal Ice
Saltwater Ocean Ice
Saltwater Ocean
Bouns Groups:
Code:
Camp Resource Deer
Camp Resource Fur
Camp Resource Ivory
Farm Resource Corn
Farm Resource Rice
Farm Resource Wheat
Fishing Resource Clam
Fishing Resource Crab
Fishing Resource Fish
Commerce Resource Gems
Commerce Resource Gold
Commerce Resource Silver
Pasture Resource Cow
Pasture Resource Pig
Pasture Resource Sheep
Plantation Resource Banana
Plantation Resource Dye
Plantation Resource Incense
Plantation Resource Silk
Plantation Resource Spices
Plantation Resource Sugar
Quarry Resource Marble
Quarry Resource Stone
Happiness Resource Dye
Happiness Resource Fur
Happiness Resource Gems
Happiness Resource Gold
Happiness Resource Incense
Happiness Resource Ivory
Happiness Resource Silk
Happiness Resource Silver
Happiness Resource Spices
Happiness Resource Sugar
Health Resource Banana
Health Resource Clam
Health Resource Corn
Health Resource Cow
Health Resource Crab
Health Resource Deer
Health Resource Fish
Health Resource Pig
Health Resource Rice
Health Resource Sheep
Health Resource Wheat
Strategic Resource Aluminum
Strategic Resource Coal
Strategic Resource Copper
Strategic Resource Horse
Strategic Resource Iron
Strategic Resource Oil
Strategic Resource Uranium
Food Resource Clam
Food Resource Corn
Food Resource Cow
Food Resource Crab
The limits are just what the say. It will quit once it either regenerates or save that many times. The VB utility (Civ4_Map_Finder) is for viewing your saves and make rule file. They are created in the save path in the HOF options. The three paths are the connection between the VB Utility and the HOF Mod. Making sure they are right is necessary for it to work. (more below)
You have to create a rule file that will decribe what maps you want to save. The default rule (shown in the post above) is what it will be using unless you change it. The "Count" equals the number of regenerations. The "Saved" is the number of map that have been saved for you. If you let it run awhile it should find some using the default rule.
There is a text box in the HOF Mod Options that has the full path and name of the rule file.
Test Range is the range in tiles from the start position (settler) that will the checked. 1 would check the 8 surrrounding tiles, 2 would check the "fat cross" range, etc. I like to use 3 as I know I can usually move the settle one tile and still settle on the first turn.
This is the VB Utility attempting to help you with the HOF Mod options. It will set the paths and the rule file in the options for you. What version are you using? (Try downloading 1.5. It say beta but I pretty sure it good.) It should be a yes/no question. If you answer yes it should only appear again if you install a new version of the mod. There is also a check box in the Rule Builder screen that tells the VB utility to change the rule file to the one being saved in the HOF Options.
(Entire Description credited to Denniz)
It is worth noting that while the HOF mod includes this section for dealing with the Map Finder Mod, the Map Finder itself is not actually included with the HOF Mod and must be downloaded separately.
I think that about does it for the HOF Mod, for all our newcomers and for anyone who's been around for awhile and didn't know all this stuff, hopefully this helps you understand what it does and how it can help your game.
Finally, since questions about the HOF mod seem to come up every G/WOTM, if any mod so desires, may I ask that these three posts be taken out of this thread, made into their own and stickied? The posts can easily be edited to keep up to date with any future changes and will hopefully help more people play the G/WOTMs since they'll be able to find this information much easier than before.