Not sure, given Agriculture in hand and flood plains available to farm, that it's best to research fishing and build a workboat in lieu of producing workers and other research, such as Animal Husbandry (again, noting that we have the Wheel in hand).
Not sure, given Agriculture in hand and flood plains available to farm, that it's best to research fishing and build a workboat in lieu of producing workers and other research, such as Animal Husbandry (again, noting that we have the Wheel in hand).
And then it's possible to choose between barracks and warrior (barracks can be skipped if main unit will be chariot/horse archer).
Why do you think the barracks is less important if you're building chariots or horse archers?
Plan B could be to have the continent well scouted and a settler ready, if you really want to have mounted units. Then you need either the roads or sailing.Sadly we don't know if horses are nearby, so it's trial & error or you have a plan B.
AgedOne - thanks for the test map!
These flood plains scream two things to me: whip, whip, whip and specialist economy. And the fish will help as well. So, it's Fishing, Mining and Bronze Working for me. I will then go Animal Husbandry and Horseback Riding. Hopefully, I have either axemen, chariots or horse archers when the barbarian horde advances.
I'll start with a worker (12 turns), then workboat (finish with the whip when possible) - overflow into a warrior. There is no need for granary; the city will grow faster than I can whip. An early settler is on the list as well, as is barracks or stables depending on the unit I'll use most.
The AI will typically start with building a warrior, so the scouting warrior can do some exploring before trying to steal a worker (and pillage!). This will weaken the AI considarably.
I noticed in the test game that if you build a city next to an animal, it will move out of the culture on the next turn. I've never tried before.
Animals showed up at 3600 BC and warriors at 2000 BC.
Victory condition? Conquest
So, it's the lower tech path (lightbulbing my way towards astronomy), with the exeption of code of laws. The pyramids will go very well with Caste System. I will be surprised if that wonder will be built before AD by the AI. Hopefully I will never know![]()
I'm thinking of skip Alphabet if I'm stuck on the small island with 1 or 2 AIs which is usually the case. If on the small island, the resource could be limited for things like marble and stone which would be an extra burden for wonders. would you get CS and Philosophy and will you lightbulb paper before astronomy?
I'm thinking of skip Alphabet if I'm stuck on the small island with 1 or 2 AIs which is usually the case. If on the small island, the resource could be limited for things like marble and stone which would be an extra burden for wonders. would you get CS and Philosophy and will you lightbulb paper before astronomy?
KInd of depends on when you want to land on the other continent. If you playing for conquest or domination, you probably want to get to Astro asap and CFR showed how to do that in the SGOTM2: you create about 3 GS's and use them to lightbulb Optics and Astro. So you have to not get Meditation and not CS...I'm thinking of skip Alphabet if I'm stuck on the small island with 1 or 2 AIs which is usually the case. If on the small island, the resource could be limited for things like marble and stone which would be an extra burden for wonders. would you get CS and Philosophy and will you lightbulb paper before astronomy?
Is the Great Person tech preferences the same for warlords as it was in vanilla?
Amao, I can't comment on your post since I've started the game - sorry
I'll answer in the first spoiler thread instead.
Right, my bad, thanks for catching it.Oracle actually pops you a GP, not a GA![]()
DaveMcW's thread covers both of them all in one:Is the Great Person tech preferences the same for warlords as it was in vanilla?
it seems most people are gearing up for quick access to possible military resources (i.e. horses, bronze) and rapid manufacture of units, is this because of the 'raging barbies', or a general conquest strategy?
would it be viable on this map to research mining>BW>masonry then chop rush the three forests to hurry the great wall wonder. while building warrior>worker>settler. or would the chopping of forests cripple early expansion or defensive military production due to lack of hammers? obviously answers depend on what other terrain/resources are lurking in the mistsi've never played with raging barbies
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