WOTM 08 Pre-Game Discussion

Does anyone know how raging barbs on noble compares to standard barbs on monarch?
 
No expansive doesn't help with maintenance.
BtW, it should be hard to get to the point of no return by building cities, especially here.
 
Expansive is a very useful trait on arid maps. A lot of the rivers have flood plains, effectively canceling out the fresh water bonus and otherwise health tends to be an issue. The number of useful city sites are often farther apart, at least around desert (and there's always lots of desert), so organized is solid with the reduced civic costs and build time on courthouses. Coastal sites are often decent, too, so the lighthouse bonus is nice. Mehmed seems like a stronger leader than normal on an arid map, and the hammam (or however you spell that thingy) should only add to that.
 
it seems most people are gearing up for quick access to possible military resources (i.e. horses, bronze) and rapid manufacture of units, is this because of the 'raging barbies', or a general conquest strategy? either and/or both, depends on the player would it be viable on this map to research mining>BW>masonry then chop rush the three forests to hurry the great wall wonder. while building warrior>worker>settler. or would the chopping of forests cripple early expansion or defensive military production due to lack of hammers? obviously answers depend on what other terrain/resources are lurking in the mists :) i've never played with raging barbies :confused:
The GW is great against raging barbs--you get to just ignore them except when sending out settlers. On the other hand, if you're going for conquest, it's nice for an AI on the other continent to have the GW because far fewer of his archers/longbows will have triple-city-defense promotions.

You might consider pottery with half-priced granaries and cottages instead of farms. With BW, that gives you plenty of whipped hammers for your settlers, and plenty of cash for your rapid expansion. Build a city just for the GW at a location with forest and some hammers, if possible. Send 1-2 of your cheap wkrs their to get the GW done asap. That strategy can work if you're able to get your wkrs and settlers out really fast. Or build 1 settler to spam more settlers and use your capital for the GW.
 
The noble difficluty and UU say only one to me: Maximize research to get gunpowder before anyone else has it. Then crush their ******** archery/mounted units.
 
What about settling 1 NW (still turn one too)?
That site is still coastal, keeps the fish and 5 FP in the fat cross, and gets both hills in there too?

This also leaves room for a second city site making use of the remaining FPs.
 
What about settling 1 NW (still turn one too)?
That site is still coastal, keeps the fish and 5 FP in the fat cross, and gets both hills in there too?

This also leaves room for a second city site making use of the remaining FPs.

It would depend if you want to have less hammers within the Cap. It appears the tiles south of the forests are coast. I have a feeling we are on a peninsula or a island near the main continent. Remind me of a Civ3 Gotm I read about. I will know in the morning.
 
What about settling 1 NW (still turn one too)?
That site is still coastal, keeps the fish and 5 FP in the fat cross, and gets both hills in there too?

This also leaves room for a second city site making use of the remaining FPs.
Depends on how long you're planning to play. You could also go 1 E and have 10 towns in your city!!! Mega-commerce.

For an early conquest, your idea might be good, to get two early cities with plenty of gold, financing fast research to Astro. Both cities could afford 2 scientists (for the GS's) and 3-5 cottages. One more city with 2 scientists and you can lightbulb Optics and Astro.
 
I'll need to decide before I get too far into playing whether I'm gonna be going for a military or peaceful win. Either way, I'm heading for early Astro and likely settling in place...I guess it may depend on how well I do on my last game for the Minor Gauntlet I'm finishing right now :)
 
My favorite civ, a glorious start location, and the difficulty I am most used to - count me in! :D I will start this game with the objective of spamming cities as quickly as possible, but I will almost certainly digress to the urge of making wonders instead of cities and undermining my strategy. But we will see.
 
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