WOTM 34 First Spoiler - 1 AD

I think turning off research for 20 turns was a mistake. In my real game, I was able to run 100% with one or two turns of 0% science thrown in due to my shrine and settled Great Prophets. In my second attempt, I learned Currency before the Education sling (idea came from HuginogMunin, our Diplo specialist) and was able to sell enough techs to keep research at 100% from about 2000 BC onwards. My guess is that unless you run Universal Suffrage and rush-buy everything on the planet, you'll end the game with 1000s of excess gold like I did in my first attempt

I did not think about that. But universal sufferage idea is great. Thanks for the idea. I can buy stuff for 5 turns and reserch with commerce.


Actually, my Oxford wasn't too much later than yours. We both got toasted by Fluroscent's 700 BC date. My issue was that I researched several techs after the CS sling before remembering that I needed Education for a fast Oxford. Plus, I had to run max scientists non stop in my capital because I kept getting GPros rather than the much needed GS for an academy. This kept my miners in the libraries instead. Your plan of getting a GS before building the Oracle was smart. :goodjob: BTW, I built SH in the capital too, so I got what I deserved... :mischief:

Shoot for the stars! I really hope you get a competitive date (as usual) and join our discussion in the final spoiler. Good luck!!

I used to get many GP's early too. But I am focusing on a good date for a change. My aim is 16th century but I am not sure about tech rate.

I just looked at this closer and noticed that you researched Agriculture rather late (didn't we start with Mediation?). Since you traded for AH and got it late too, how did you grow your cities? On unimproved flood plains? On a +1F gems hill mine?

Well since I do not pop rush that offten, if at all, I am Ok with not having extra pop for rushing. So I figured not having Ag as my 1st tech is OK. Also I wanted to get 10% science from the Monastery. I figured that the tech rate is going to be the limiting factor. So the gold and Gem mines came sooner too. It was not a long wait. I had Agriculture in T18.
 
I used to get many GP's early too. But I am focusing on a good date for a change. My aim is 16th century but I am not sure about tech rate.

I agree that a GS first is better than a GPro first, but getting a GPro first isn't necessarily the worst thing that can happen as long as you get a GS shortly thereafter, something that I was not able to do this game.

Well since I do not pop rush that offten, if at all, I am Ok with not having extra pop for rushing. So I figured not having Ag as my 1st tech is OK. Also I wanted to get 10% science from the Monastery. I figured that the tech rate is going to be the limiting factor. So the gold and Gem mines came sooner too. It was not a long wait. I had Agriculture in T18.

You need to break that habit (i.e. not :whipped:). There are many articles in the strategy forum showing that converting food into hammers is more efficient than working hammers themselves, especially if you have a granary. What is important is to know when and how to do it. I've had up to +10:mad: or more in my fastest cultural games, a problem that magically goes away once the culture slider goes to 100%.

Duckweed, arguably the strongest active player, claims that Slavery is the most over-powered civic there is. I'm not the best player by a long shot (in fact you've beaten me in many xOTM games), but I got much better once I started whipping more. You may want to reconsider your fear of using the whip (something all of us had at one point). It's not a sin, you know... ;)
 
Duckweed, arguably the strongest active player, claims that Slavery is the most over-powered civic there is. I'm not the best player by a long shot (in fact you've beaten me in many xOTM games), but I got much better once I started whipping more. You may want to reconsider your fear of using the whip (something all of us had at one point). It's not a sin, you know... ;)
To ease one's conscience ... it is not really slavery, and it is not "the whip".

It is just tight production deadlines ... so we have to hurry the job ... and we sometimes have ... "industrial accidents" :mischief:

Unfortunately, some workers die, and the rest become distraught over it for a while.

dV
 
To ease one's conscience ... it is not really slavery, and it is not "the whip".

It is just tight production deadlines ... so we have to hurry the job ... and we sometimes have ... "industrial accidents" :mischief:

Unfortunately, some workers die, and the rest become distraught over it for a while.

dV

:lol: hummmm Thank you for the Management level reasoning. :lol:

I am working on breaking this habit. As a former programmer, I should know it is all electrons manifesting as evil text (as in slavery) and unhappy faces. But I find myself very reluctant to do so.
 
You may want to reconsider your fear of using the whip (something all of us had at one point). It's not a sin, you know... ;)

Umm, excuse me? All those people dying? Mothers crying over their dead sons? A substantial part of a city's population just gone overnight? And the rest of the population so distressed about it that they can remain unhappy for over a hundred years (that's about 4 generations). Doing that to your people is not a sin?!?!?!?!?!?
 
Slightly off-topic but that last message reminds of of an episode of the TV show The Twilight Zone (or was it The Outer Limits?). Anyway, a guy comes to your house and delivers you a box with a button on it. All that you have to do is press the button and one million dollars (or pounds or whatever currency your country uses) will be instantly delivered to you and the box will be taken away.

Of course, the box then gets delivered to the next person in line and the same promise is made... guess where the one million in currency comes from? That's right--you press the magic button and someone is killed off, giving you their money... at least until the next chap comes along and presses that button, hahaha!


As for my game, I'm going for Culture. However, I'm sucking badly. I built an early Worker that was going to build a Road-based Trade Route between our two eastern Cities, by connecting-up the two Rivers to each other. Of course, my Warrior was out of position, so I got started on the Road 1 turn early (i.e. one turn before my Warrior could arrive there). There was only 1 unfogged square, and do you know it, that square not only contained a Panther, but the Panther just happened to move into range of the Worker, eating my Worker after it had only Farmed a single square (i.e. really early in the game)! Ouch!

Of course, the next turn, my Warrior was able to avenge the Worker's death... or not... the Warrior died, too! So then, I ended up having to build 3 extra squares' worth of Road with a different Worker in order to do so "safely."


Islam wasn't spreading well at all, either. I sent out two early Missionaries at great cost, with one of them making it to the east but failing to spread, while the other one died to a Barb Warrior that hadn't been there two turns prior when the first Missionary had walked through the same area.

The first Missionary had been moving slowly, 1 movement point per turn, in order to stay safe from Barb units, but the second one trusted the first one's scouting, only to die as a result. Sigh.


As for other Religions, I was either building too many or too few Missionaries... I had to delete some that spread well while others just refused to spread.


Oh yeah, I also sling-shotted Civil Service, but I may as well not have. I pulled a very common "trick" for my games... I saw a different Civic that I wanted to run (in this case it was Organized Religion, but often it is Hereditary Rule), so I delayed switching into that Civic until I learned Bureaucracy. Of course, game after game, I get all micro-intensive right before The Oracle is built and I tend to look at my F3 Civics screen and say things like "oh, I should have already switched into that Civic by now, let me switch into it..." Oops! Okay, so that means that getting The Oracle next turn gives me 4 turns of waiting until I can switch into Bureaucracy. Of course, I checked after 2 turns and after 3 turns but forgot after 4 turns and I think that, several turns later, after losing about 7 turns worth of Bureaucracy, I finally made the switch! :D


Also, since Hatty beat me to a Religion, her Cultural pressure has been high and my City to the east of her capital has suffered as a result.


At least I built The Great Wall, so I am unlikely to lose a City due to my random acts of inattentiveness.


It feels nice not to have to decide whether or not to chase Divine Right for an additional Religion, but since everyone else gets this same benefit, it doesn't really help me, does it?
 
The first time I played this game, it was 400bc, and I lost a sad battle (Mansa was left with two skirmishers, and my reinforcements were eighteen turns away because i thought i was done). I got frustrated, and figured my play had been too sloppy anyhow, and quit.

I played it again (not submitting obviously) because I need practice warring and it was a cool setup, and got a 500bc conquest.

Settled great people, capital built worker->stonehenge->worker->barracks->chariot (x55)
Other two cities built worker -> barracks -> worker -> axemen (x30 each)

I shut off research after sailing, (without getting pottery, writing, or horseback riding), and my economy was still doing stellar at the end of the game. it's possible that supplementing with horse archers would be quicker than my all-out axe/chariot rush.

capital's chariots got rid of caesar (2200 bc), alexander (1700bc), mehmed (800bc) and one city from cyrus. axes got rid of hatty (2200 bc), hannibal (1000 bc), and cyrus (700bc). i ferried over axes from capital and used remainder of stack from hannibal to take out mansa. workers obviously roaded everywhere.

i'd be interested in how the other people manage this war. is the early henge a mistake? did anyone use warriors to take out hatty? building warriors and paying for the upgrade was probably also better than building axes straight away...
 
I wasn't sure what to do with the GPs. I decided I wanted to hog all the religions and quickly noticed that I was already in the red so research would take a long, long time. Decided to settle the GPs. I ended up getting all the religions (bulbed theology and took philosophy form the Oracle). The Romans, Ottomans and Greeks all share Islam. Hannibal is Jewish while Mansa and Cyrus are heathen. I found the Egyptians early and killed them off with warriors. Tried to do the same to the Persians with no luck. Couldn't even destroy them with axes but I have catapults on the way.

As usual my game is not focused on any particular victory. Just having fun spreading Islam and building wonders.
 
Been busy building wonders, but had a quick question about the Ivory and Dye south of Cordoba on the African coast. I have tried to hook it up, but haven't been able to. Is there a way to do that? I built camp and plantation, and roaded them both to a fort in between them, then built a fort on the spanish side and roaded it to the capital, but still didn't get the resources. Is it not possible? or what am I doing wrong?
 
I did what you did on the south bank (camp + plantation + fort + roads). Then I built a road from the south bank fort to one of Mansa Musa's cities. I think MM has to have a city on the coast, but I'm not sure. Obviously, you need Open Borders with MM as well.

There may be an easier way to do it, but that worked for me.
 
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