Mehmed II is great for spamming Buildings, assuming that you can get the relevant techs. However, my tech pace is lagging in this Commerce-poor land.
Actually, the land isn't all that poor for Commerce, in that there are some Rivers, but there aren't many Food Resources to partner-up with those Rivers, so City growth is slow going and thus I can't work as many Commerce-earning squares as I would like to.
There is an AI who is plotting war on me and I saw massive stacks of units when exploring its territory, so say a little prayer for me.
I decided to settle my capital inland as I didn't want to deal with having to wait for Fishing to come in. In hindsight, settling to get the Gold in my big fat cross would have been a better play, but I eventually got the Gold via a Monument built in my second City.
As usual in these high-level difficulty games, I forgot about Great People, but did manage to score a late Great Scientist for an Academy.
I have visions of Conquest, but I'm not sure how practical that idea will be on this map. It's going to be very messy before it gets better. The one upside is that you can get Great General Points in Warlords, so all of the fighting will at least lead to some useful result beyond a heap of dead bodies and the odd City exchanging hands.
What's our Unique Unit again? Oh yeah, I think that it's a Musketman that kicks the butt of older era units (a Janissary). By the time that I get to Gunpowder, the AIs likely won't have any older era units remaining (their units will all have been upgraded, haha). I think that I'd much rather have a Unique Unit that beats up on units that are stronger than it.
Actually, in reading the description about Janissaries, it seems they work against Mounted Units, which can be more advanced... so at least they'll act like a poor-man's Rifleman, able to get a bonus against AI Cavalry. Getting to Gunpowder sounds like a reasonably smart survival goal now.
