Grabbed The Great Wall just in time... I was contemplating building it in my second City but the Barbs forced my hand and they were booted out of my territory when at the gates of my capital.
I played peacefully, only going after the Barbs until
Cuirassiers Cossacks. I used Liberalism on Military Tradition... man, I love those units! Cavalry are already over-powered, but these are Cavalry that cannot be stopped by War Elephants, Camel Archers, or even enemy Cavalry.
Saladin thought that he'd be all cool and attack Gandhi, bribing Shaka into the war with him. I quickly put a stop to their shenanigans by declaring war on Saladin. OMG, so many units came at me. I am so glad that I waited for Cossacks. War Weariness was a real pain, but I wanted to stay in Representation instead of switching to Policy State, so I just toughed it out as best as I could.
Saladin got knocked down to 1 City before he Vassalled to Shaka.
Meanwhile, Hatty went after Alex, so I backstabbed a Friendly Hatty. Hatty then Vassalled Alex, so I ended up fighting both of them.
Both of them got knocked down to 1 City each. After Peace, Hatty Vassalled to Wang Kong.
Wang Kong was ahead in tech but would not switch to my State Religion for long enough for me to get him up to Friendly status... and the We Fear You Are Becoming Too Advanced status had long-ago kicked in.
I think that I had Wang Kong up to 9 or maybe 11 net positive Attitude toward me and he was still Pleased... some AIs are just hard to please.
So, there was no late-game tech-trading, other than grabbing Divine Right from someone late in the game for the extra points. Well, that's not entirely true about no tech-trading... I was trading techs to Gandhi, Wang Kong, and Hatty, but they had nothing to offer me in return.
I was pleasantly surprised to find out that my Ironworks City (in the centre of the map, along the bottom edge of the map) could build The Space Elevator... there must be some sort of axis rotation, because I was pretty certain that you had to build The Space Elevator at a certain latitude (not too far north, not too far south) and not at a certain longitude.
I definitely liked the generous starting area, even if it did mean wading through several Archer-defended Barb Cities. With the gift of The Great Wall and so many hints for us to build it, the Barb Cities did not prove to be a hindrance but instead were helpful in getting me some more Cities (one went to Hatty, but it was the first of her Cities to fall to my armies when I went to war with her).
Thanks go out to the staff for yet another well-delivered game!
Wow, that's some dedication, The-Hawk! My base score was about half of yours and I was at around 56% Land Area for quite some time.
Good job in hanging in there, SteelHorse, and even pulling out a win after that early bad luck! Nice work!
Oh yeah, I believe that at the end of the game, I had Buddhism (Saladin had founded it, but I'm the one who Shrined it) in every City on the map minus the one that Alex built in the top-left corner that I really could have cared less about. It was neat that there was only 1 source of Whale on the map, but by the time that I could have gone after it, I was getting to the point where the Resource would become obsolete, so I didn't bother.