WOTM16 Final Spoiler

Thrallia

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WOTM 16 Final Spoiler



Reading Requirements
  1. Completed and submitted your game.

Posting Restrictions
  1. Do not post anything providing info on the location of modern-age resources (oil, uranium, aluminium).
 
This game/map was awsome, well done.

Thank you to all who suggested in the disscussion to settle on the stone, something I would shy from, using 2 turns for a diff capital, but hey, Im noob, so I copied. The Great Wall helped immensly (being immense...duh), altho like others in the first spoiler I had 2 warriors make it inside, both died to reinforced warriors of my own, after blitzing my upgrades, which I cared not about, my worker was hiding in the palace too.

I lost to mansa, who absolutely dominated all players all game, via a space ship, sometime in the 1900's I think.

I fought against 2 AI's, mehmed for 2 citys and alex many many times as all the AI dog-piled him on and off all game. In this instance I think the AI did fantasticly - I seemed so obvious, no matter what craven lord ruled the lands, that the 3 of us surrounding him got a better return on taking a 3rd each of Alex rather than fighting each other.

Having never played above monarch (once, i lost, wotm13?), I fell behind in tech despite the shielded start, untill I got a lucky break with theology, which I had slow teched, which I managed to use to trade myself back into the game.
Later on, once my noobness restablished itself, the internet 'helped' heaps too.

Crazy res was fun, more fun than normal crazy (which generally turns into a crap-cities fest) coz theres a few extra bonuses in there, so cities were able to grow all game, some into the 20's.

Mansa kicked so much ass, at one point, after vassalising a couple of poor saps, came to my rescue after a (not very, maybe more 'supprisingly late') supprise attack by an angry mehmed, all I had to do was ask, and blam, 4 odd extra allies. He did it for a 'friend,' lol.
 
Contender, domination, 365AD, 310K.

First of all - I decided to play domination before any test games.

Choosing strategy.
there were 3 possible way to play domination:
1. By swords and cats. Low research rate, victory can (and must) be achieved before 1AD.
2. Standard monarch way - through maces and cats. Medium research rate, victory after 1AD and before 1000AD.
3. Standard emperor way is to research up to cavalry. It's a long way due to high research rate. Victory ... may be in 13xx-14xxAD.

Barbs significantly slows down AI at the beginning and, if player will not spend his time for nothing, there is a good chance to vin fast by swords. But I was doubting about economic side of a game and chose second way: mace + cats.

Implementation
Capital was founded on THE STONE. (nice start position - great thanx author!) First production, surely, worker. Then - warrior, warrior... warrior, settler, chariots, chariots, GW.

Starting research path: agri, anim, wheel, BW, mason(for GW, ASAP), myst(for SH, ASAP, discuss later), writ(2050), math(1570), medi, priest, CoL(1120), CS(by Oracle in 1090).

To ensure high research rate and at the same time expand my civ I built 3 wonderful cities before 1000BC. Each of them got 2-3 gems mine and enough hummers resources in BFC. To expand cultural boundary ASAP (to cover gems) I research myst for SH and built SH in my second city. This way is march more hummers effective (if player got a stone) than building library.
My cities:
2380BC Utica (2 gems + pig + wheat + copper)
1870BC Hadrumentum (2 gems + 3 wheat + marble)
1390BC Hippo (3 gems + wheat + deer)
All settlers were built in capital.

Revolutions: 2170BC - slavery, 1090BC - Rep+Bur.
Wonders: 2230BC GW, 1900BC SH, 1150BC Pyrs, 1120BC Oracle, 955BC HangG.

I did not plann war before 1000BC. Stealing workers only. But accidentally, due to barbs help I captured and destroyed 2 cities: one - Alex's capital (extremely bad city for domination game... by the way I did not have units to defend it :D ) and one - WK's second city.

1000BC. I got 4 cities, 10 workers and CS!
2-d city screenshot
Spoiler :
1000BC_1c.jpg


3-d city
Spoiler :
1000BC_2c.jpg

4-th city
Spoiler :
1000BC_3c.jpg


Next research:
alph 925BC, MC 790BC, Machinery 775BC (accelerated by GE), Constr 685BC, Currency 595BC, Lit 565BC, Engineering 400BC (accelerated by GE), Calendar 295BC, Music 175BC.

In 310BC I set research slider to zero for the rest of my game. In 300AD I got 3000 gold at +10...+20 GPT. I built 10 courthouses, 3 libs.

War
625BC Alex was fully eliminated,
430BC - WK,
175BC - MM,
160BC - MZ,
50AD - Mehmed lost all cities except his 5-th city, where he will stay until game ends
305AD - Cirus
320AD - Ramesses

5AD screenshot
Spoiler :
5AD_1c.jpg

final screenshot
Spoiler :
365ADc.jpg
 
Wow Gosha, thanks for the lesson. I think I'd have to leave my testosterone pump set on "overload" to make it feel like "Noble" level though! ;) My score won't contend for anything (except maybe a shield), but I'm very happy to have survived this one! I thought the game design was superb. The resource craziness taught me more about how to read the map than I ever thought I might profit from knowing, and the scarcity of Iron tempted me into a warmonger strategy I'm not usually comfortable with -- so I learned a lot about that too.

Essentially, when I found Mansa had the only iron tile I'd revealed by 500AD, I decided to take it and then try to conquer the world with swordsmen and then knights. It turned out Alex and Rameses had a total of three more iron tiles, but by that time I was rolling and gabbed those cities too. Then I went for the Tech leaders and finally cleaned up with Cavalry and Riflemen. Hey, it wasn't the work of a master, and maybe it wasn't pretty, but it felt like an achievement to me! :king:

Mali was attacked first and then Alex and Rameses (to get all iron).
Mali's coup de grace came in 1334 (turn 279).
I left Alex with one city until 1544 (turn 318).
Persia went down in 1529 (turn 313).
Mehmed was defeated in 1565 (turn 325).
Egypt lingered until 1649 (turn 353)
and Korea was conquered in 1664 (turn 358).
Mao was the last to the mat in 1715 (turn 375).

No one was able to tech past Chemistry and Scientific Method. After Persia and Egypt were attacked and essentially removed from competitiveness, the others seemed unable to research effectively. I didn't build any wonders after the early ones I listed in the first spoiler. (Conquered a few though!)

Thanks Thrallia for a great challenge. You rock! :scan:
 
I had plenty of fun while going for a rather uncontested spaceship launch in the late 1700's IIRC. I had to acquire land from Alex, Mao and Mehmed from wars, and from Mansa and Wang from culture flips. The lay of the land looked like a patchwork and there was a lot of wars between the AI. The ones leading in midgame (WK, MM) were overtaken by Ramesses in the late game. However, I had my not-so-bright game pretty much under control at all times, but I had to put a lot of thinking into the game.

It is a pity that this game's spoilers threads are somewhat deserted. I hope this is not a bad omen for future WOTMs. The game setup was awesome, and Gosha's spoiler was a true opportunity to get to know a genius' masterpiece! Congrats Thrallia & Gosha! :goodjob:
 
This will be a no submitter for me. :mad: I planned on going for an early conquest but ended up making tons of mistakes with 2nd and 3rd city placements, worker stealing, and even when I made a decent decision things took a turn for the worse. I got frustrated and quit to replay the game as the map was interesting and I wanted to see how things would go if I didn't mess up so much at the beginning. I loved how there were a couple of really solid moves a person could make at the start and both ended up as being strong decisions.

Overall I found I didn't like this type of map as it made it so hard to figure out what the heck a tile would produce, like farming a wheat tile only for it to produce a 2F1H as it was an ice, hill.:lol: Talk about wasted worker turns, I guess I am just so used to resources being premium tiles. Other than that the map was really interesting, I started judging if I would keep a city I captured or not by how many gem tiles it had.:crazyeye:
 
Conquest Loss to Alexander in 85BC.

I was overrun by 2 greek Axemen. How embarrassing. I was so smug with my Great Wall and Pyramids, but my House of Stone came tumbling down pretty quickly.
 
Cultural victory in 1607.

I had seven cities and 6 religions, I built 6 x 2 cathedrals and a lot of wonders.
Had some luck getting 3 great engineers and no great priests from Carthage, which had both Stonehenge and Oracle. A GE building Notre Dame or Sistine's chapel is almost as good as a GA. I settled 3 GA's and bombed 4 + 1 (one more which came in the last turn and so didn't contribute to the victory date).
 
I settled on the stone hill to the south-east.
I played a risky strategy in the beginning. Here are some of the early military events from my autolog :

Turn 14/660 (3580 BC) steal worker from Alexander
Turn 23/660 (3310 BC) peace with Alexander
Turn 38/660 (2860 BC) steal worker from Mansa
Turn 43/660 (2710 BC) steal worker from Wang Kon
Turn 45/660 (2650 BC) barbarian warriors start destroying the improvements around Carthage
Turn 48/660 (2560 BC) Finished the Great Wall just in time : one turn later and it could have been all over.
Turn 49/660 (2530 BC) peace with Mansa and Wang Kon
Turn 80/660 (1600 BC) steal worker from Cyrus
Turn 81/660 (1570 BC) steal worker from Alexander
Turn 94/660 (1180 BC) peace with Alexander
Turn 96/660 (1120 BC) Construction slingshot
Turn 103/660 (955 BC) peace with Cyrus

All workers arrived home safely.
I made my first Construction-slingshot. I figured the catapult is so overpowered before BTS, this could be a good strategy. I never built any units between warriors and catapults. I used the early catapults to take out Mansa and Alexander, then went all-out for cultural.

There were still three civs that I *hadn't* stolen workers from, and two of those (Egypt and China) would still exchange techs with me throughout the game.
 
I didn't complete my game. I thought I made a good start by settling in place, fending off the barbs and getting GW up when my second city hooked stone. I saw Mansa was out to an early points lead and was closeby so I determined to axe rush him. This was my mistake. I moved in once I had 6 axes but the first two did not even dent the defending skirmisher (wasn't attacking his capital but his 2nd city with Stonehenge in it). This wasn't bad RNG luck, it is pretty reasonable for this to happen sice the combat odds were often <1%. I kept on attacking and gifted his skirmishers even more promotions. Next time I returned with about 8-10 promoted axes and it still wasn't enough with the first few dieing without making a dent. My motivation for this game waned and with time running out I decided to leave it incomplete.

Thanks Thrallia for the map! I was really enjoying it right up to the point when my axes entered Mansa's territory. It was my own fault for going after Mansa first with axes and unerestimating the power of skirmies. :ar15:
 
I saw Mansa was out to an early points lead and was closeby so I determined to axe rush him. This was my mistake.

agree! It was very big mistake. Did you really play last sgotm?! :D

I began to war with Mansa only when I got both maces and cats. 8 maces (4 of them got 2CR prom) and 6 cats was enough to capture 2 Mansa' cities. I do not know HOW BARB warrior captured 3-d Mansa' city (holy city on a hill)?!!! My mace easily killed barb warrior and I got Mansa' city without war with Manca!
 
Challenger - Cow

I suffered a conquest defeat by the barbarians. Their warrior cut through my defenses like hot knife through butter.


Turn 51/660 (2470 BC)
While attacking in Carthaginian territory at Carthage, Warrior defeats (1.68/2): Barbarian Warrior (Prob Victory: 100.0%)

IBT:
Contact made: Korean Empire
While defending in the wild, Warrior defeats (1.74/2): Barbarian Lion (Prob Victory: 99.6%)
While defending in Carthaginian territory near Carthage, Warrior loses to: Barbarian Warrior (0.44/2) (Prob Victory: 96.7%)

Turn 52/660 (2440 BC)

IBT:
While defending in Carthaginian territory at Carthage, Warrior loses to: Barbarian Warrior (0.10/2) (Prob Victory: 98.5%)
Carthage lost
Carthaginian Empire has been eliminated

Was the guy a Terminator or something?
 
Was the guy a Terminator or something?

In my game I lost one mace while he was attacking unpromoted barb warrior on plain tile without forest. Luckily it was not so critical event as in your game.

I sympathize with you in your sorrow :(
But at the same time you prevented yourself from playing cow! :D
 
Challenger - Cow

I suffered a conquest defeat by the barbarians.
Bummer.

Question: What did the game show after your defeat? Was there some special kind of display showing that you had been defeated by barbs or just the usual defeat?

Come to think of it, I've never seen the defeat video, not having lost yet :cool: (I've have abandoned hopeless games, of course.)
 
Doh, that is a pretty unreal start to the game Balbes. :(

It's kind of funny though (in an evil way)... I picture Lexad making sure to squeeze every last point out of his civ in pursuit of the Cow award, especially wary since Balbes had vowed to join the wotm16 challenge. Maybe that 1800-1900AD finish would secure the Cow award this game after all.
 
Come to think of it, I've never seen the defeat video, not having lost yet :cool: (I've have abandoned hopeless games, of course.)
This game was far from hopeless! I had a nice fogbusting perimeter set up and was completely winning, until that warrior decided to just walk into my capital, first attacking across a river into jungle vs my warrior who I had moved there for the barb to suicide against; and the next turn, attacking up hill into Carthage, which I had built on the stone hill like Gosha did. I was understandably quite pissed off and quickly clicked through the messages that followed but I think it just says "You have been defeated" then goes to the replay.

I was actually looking forward to the Cow. All-land maps are well suited for it because you don't have to worry too much about city placement and simply build in a 2x2 grid.
 
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