Entry class: Challenger
Game status: Conquest Victory for Carthage
Game date: 1670AD
Base score: 5736
Final score: 129530
I settled in place, after my Warrior spotted the Marble. I was thoroughly delighted to see all of the extra Resources appearing out of the fog! Nice one, Thrallia!
I researched:
Mining (for Bronze Working) ->
Bronze Working (early chopping and whipping) ->
Agriculture (I had a couple of Corn available, now that I could chop Forests on Corn!) ->
The Wheel (I wanted Axemen) ->
Hunting (in case I didn't get Axemen in time, I was going for Archery) ->
Mysticism (to help with Masonry and in case I wanted to pop cultural borders) ->
Masonry (The Great Wall could FINALLY be built) ->
Pottery (gotta love those Granaries!) ->
Animal Husbandry (wow, so many Horse Resources!) ->
Writing (Libraries) ->
Horseback Riding (Numidian Cavalry) ->
Alphabet (it was about time to trade for... umm... Iron Working and Archery... I guess I didn't get a lot in trade because the world hated me at this point, but I was able to extort techs for peace later on)
I managed to meet most of the AI early on--only Ramesses remained a mystery opponent for any length of time.
I figured that with their lower strength, Numidian Cavalry would need to come out relatively early. If other AI got to Horsemen, then my units would be in trouble or would have to move slowly with Spearmen escorts.
Around 2380 BC (Turn 54), I was literally being swarmed by Barb Warriors. Pumping out Warriors while choosing which Resources to protect and which to allow to be pillaged was about all that I could do.
I built a Settler around this time, but I ended up having to hide him for about 10 extra turns--that or risk losing him to the Barbs.
By 2080 BC (Turn 64), I was fighting 3 Barbs every 2 turns. I had to keep a lot of Warriors close to home, just to be able to heal them in time, but a couple of fog-busters allowed me to keep pillagers away from the Copper. So, on this turn, I began building my first Axeman (7 turns to go, ohhhh, come on, come on!)
In 1900 BC (Turn 70), my second city was under grave threat. My second city had been placed to the SE + E of the Plains Hills Forest Stone square 2 turns prior. The Warrior defending the city still only had a 10% Fortification Bonus. Five Barb Warriors were within three squares of attacking that city.
It took some creative movement of my Workers and Warriors, but I managed to survive one more turn of onslaught. After that point, I was finally able to move my only Axeman down the road from my capital into my second city, while another Axeman was almost complete in my capital (thank you, Slavery). After that point, the Barb Warriors were still a pain, but I wasn't going to die from them.
Throughout the first few thousand years, I declared war on a lot of the AI. I went nuts, actually. Some sort of recessed memory of Erkon chanting "Kill 'em all! Kill 'em all!" had me declaring war just to steal Workers. Sometimes, I declared just for the fun of it, watching the Workers scurry for cover as I waltzed through their lands. Anyway, thanks to the Barbs, although a lot of Workers made it close to home and even improved a few squares for a few turns, I ended up, in balance, losing all of the early Workers that I stole, to the Barbs. At one point, one square outside of my cultural borders, one of my Workers was surrounded by 4 Barb Warriors. The Barbs had covered all of the exits, such that even my Worker's 2 movement points couldn't save him!
Still, the damage had been done, so a lot of the AIs were slowed down. However, I was harmed later on by the fact that trading for Techs and often even for Open Borders was next to impossible. I suppose it wasn't unbelievable that most of the AIs were unwilling to trust a war-mongering barbarian of a leader!
By 1450 BC (Turn 85), I was fighting Barb Archers and some Barb Warriors, left, right, and centre. Barb cities were surrounding me, but worst of all, the AIs were trying to capture these cities (Cyrus managed to grab one, while I met Ramesses as he tried and failed to grab the other one). I was still researching Mysticism, so I wasn't even able to start on The Great Wall yet. Oh well, 5 Axemen, 4 Warriors, and 3 Workers seemed to be enough to keep me going!
In 850 BC (Turn 110), I picked up The Great Wall. The pace of the game went from an intense challenge to a more modest level of challenge--I could finally throw enough of my forces into seriously hampering the AI.
As of 265 BC (Turn 149), Cyrus had been fighting me an incredibly tense game of cat and mouse for that one Barb city of his. He kept piling in the defenders and no matter where I moved, he wouldn't budge. I couldn't dare leave the area with my army until I'd dealt with the threat. Fortunately, I was able to move my forces convincingly far enough away from his city and from my nearby second city that he came to take my second city. The battles were hot and heavy, with my Chariots, Axemen, and lone Numidian Cavalry going up against his stacks of Axemen, Chariots, Spearmen, and Archers.
By 205 BC (Turn 153), I had destroyed 8 of his units and had taken the city. I was tempted to raise the city and rebuild it a square or two away, but I kept the city as a tribute to my brave warriors who sacrificed their lives for its capture.
At this point, I had enough of a veteran army to take the wars to the AIs, and so I did. Mehmed lost a few cities as I went for Cyrus' jugular.
Playing on Emperor, though, had me face reality--I couldn't keep many of the cities that I captured and eventually, other AI would fill in the gaps with cities of their own.
One point that helped a lot was that Ramesses was so focused on Wonder-hogging that he forgot to build city defenders. Two turns after building Stonehenge, the Barbs captured his city! What luck! In watching the replay, it was obvious as to the effect--over time, about 10 Barb cities had received cultural expansions from Stonehenge! Eventually, the AI raised or captured all of the Barb cities, but the delay allowed my slow progression of war to sweep across the lands.
I built The Pyramids in 230 AD (Turn 182) using a Great Engineer obtained from The Great Wall. I also managed to build The Great Library, but it came quite late in the game. Other than those Wonders, I built a few more Wonders for denial-purposes, but none that were really note-worthy.
It wasn't until I researched Feudalism in 770 AD (Turn 218), that things really got going, however. I was still fighting with Numidian Cavalry against Archers, wherever possible, although most of the AI had Longbowmen. Once I started vassalling allies, however, it was just a matter of carefully selecting my opponents, using sufficient force, and raising enough cities that my economy wouldn't completely crash.
It took me forever at the end, since I'd vassalled everyone but Mao and Wang Kong. Vassalling either of them would have put me over the Domination Land Area limit--not to mention the fact that neither of them would go quietly.
Mao had impressed me this game--I'd been fearful of Wang Kong's early Longbowmen with City Garrison 3 promotions (the Barbarians weren't always helpful)--but Mao wasn't afraid. On three separate occasions, Mao declared war on Wang Kong, each time without my prompting. Mao slowly carved out pieces of the Land Area Leader (Wang Kong) and thus made my job easy enough when the time came.
It took me three wars to take on Mao--first with Numidian Cavalry that weren't being very effective, then with Knights, and finally with Cavalry. Those AI with the Protective Trait really are tough nuts to crack!
When it came down to the end, Mao vassalled himself to Wang Kong, having been too proud to become my vassal. I allowed Mao to end the game with dignity and I relieved him of his last city on the last turn of the game, while simultaneously taking 10 of Wang Kong's cities and forcing Wang Kong to become my vassal with just a tiny shanty of a town to his name. Mao Zedong, your name will be remembered in history as the second greatest conqueror of this game! Your tactics and strategies will be studied by strong Carthaginian Leaders throughout time!
Thanks to the staff for a really great game! Thanks to everyone else who participated--win or loss--let's keep the blood-thirsty Warlord alive and thriving!
Oh, and I'm glad that we played a Fantasy Realm map using Warlords. I could actually decipher the confusing yields on squares thanks to the alt text included in Warlords--the text that appears when you hover your mouse over a square and its corresponding Resource. In Civ 4 Vanilla, you'd have had to refer to the Civilopedia far too often to figure out whether or not a square was useful. There was quite a large proportion of barely-useful Tundra Wheat squares that I ended up ignoring in city placement.
Korea seems to thrive on this kind of a map--I recall that they were out-teching all of the AI in the last Fantasy Realm map that we played and that situation was the same this time around, too.