Challenger save
Yes, just like when I first started playing the GOTM's, I had given up all hope of victory around 1500AD, and from that point on was just fighting for survival. In vain.
I settled in place, and called the city "In Place" just so I would remember that. Cottaged spammed. Second city called "Two" just north of that with gold, also cottage spammed. Thrid city called "Three" was east with copper, became my Heroic Epic city, with Mil Acad and settled GG. Then I settled northwards with a city called "Horseclam" and finally at the choke to Viking lands a city called "Ironclam" or something like that. Later filled in the room.
In the Axe/Cat age, I made my one and only war declaration by starting war on Monte and took his two closest cities, which I held for quite some time. Back when trying (failed) for CS-sling, I founded Confu and adopted it, and through the whole game was the sole user of that faith. In fact, owning that holy city gave me the only map revelations off continent. The entire game. (Which ended in 1914AD).
Why didn't I explore? Because by the time I enabled galleys, I did not have more than 3 consecutive turns of peace the ENTIRE game. All AI had massive tech lead and very few trade opportunities availed themselves. Mostly Alex and Izzy would trade techs if I had the luxury of going for something they didn't have (which wasn't very often). I knew Monte was going to come after me again, and it was going to hurt, so my tech path was almost exclusively (the entire game) aimed at getting to the next military tech as fast as I could. The Zulu civilization peaked around 1400AD:
I was always one (or more) step behind in tech where I needed to be. For example, Monte attacked me with Muskets a few turns before I could get longbows. But that was enough to hold him off and buy peace with his old city, now severely pillaged and whipped anyhow. 10 turns later, Monte is on me again with Rifles just a few turns before I get Grens. Have to give him my city called "Fur City" to get peace... as he was about to take my city "Three".
Same turn I got peace with Aztec, Toku DOW's; and he had one city in the north defended by a samuri and a rifle near HorseClam, but I see lots of galleons near "In Place" so send my grens there instead. Am able to hold him off... waste more units than I should in order to prevent cottage-pillages, but clear out his invasion force, and capture his poorly defended city. He still won't talk and now Alex DOW's me, taking my Ironclam the turn before I get steel for cannons. No cannons. He has cavalry and I won't have rifles for a bit longer, so have to spend a lot of grens getting Ironclam back, but manage. Toku will take 600gold and 63gpt for peace, so I take that. Then Monte DOW's again, and the only way to survive is to give up city Three - my cavs and rifles could hold off his artillery until his rifles got upgraded to SAM Inf. Got a number of cities razed in the north before I could get rid of Alex's invasion force (I razed his only on-continent city in the desert north of Ironclam while I could, and Ragnar settled there.) Alex will be bribed with steel for peace, so I do that, and he likes me again.
Now I have my 3 turns of peace before getting DOW'd again. Don't recall who. Ghenghis and his vassal Izzy, iirc. Doesn't matter. Turtle time. I get machine guns just as the enemies are landing their forces of arty+tanks on my northern shores. Whip/draft all northern cities and abandon them, sending all units to In Place and Two. Now Alex and Toku and Monte don't want to be left out of the fun... so I even abandon Two and put all units In Place for a final stand. Doesn't last long, even with my supermedic its a pretty quick death. Monte had built 2 SS parts.
<sigh>
I think around 1200AD I still had strategies on how I could pull out a victory, as I was #1 in land, and had three or four really high commerce cities... I was starting to get trades every time I get a tech. But perhaps I am wrong, since my tech deficit meant I would lose any space race; and the diplo situation ensured nobody would win a diplo victory. And I had only 1 religion so culture would not have been possible before someone launched (plus I'd need more than 3 turns peace to get culture victory). In retrospect, even though my furious whipping and large cities with scant happy resources was making my folks unhappy, I should have been in "No State Religion" and maybe I wouldn't have gotten DOW'd so much. But I doubt it... I think it was being last in power that did that, since my negative modifiers for bad religion were not that high, and only Izzy and Monte should care much about that... and there was no avoidng war with Monte in this game, probably for anyone. And Izzy was the only one "Pleased" with me.
Perhaps my first DOW of Monte set a bad tone... but my experience with him is that if you are the only one he can reach, he will war with you no matter what (he almost seems to prefer DOW on people he's pleased with over those he hates).
So I don't really know how I would replay this game if I were going to try. The only answer I can come up with is "next time don't take the challenger save".
I think I would have pulled this off at Monarch level (those grapes are probably sour), but not easily. I think I had more fun this way though (its not whether you win or lose, but how you play the game, right?)
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Now, when you feel its OK to reveal, Leif, you can tell us what you did to give all the AI a massive tech lead on the Zulu. 20 goody huts around their starting settlers? Some free Great People as start units? WB tech or trade relations? Hmmm... it just didn't seem natural, that's for sure.
Conquest defeat 1916AD.