Would you change this start location?

No, building a district or wonder removes the ability to work the tile for yields. A Petra City would likely build its districts and wonders not on the desert(depending on available yields to sacrifice)
 
Petra won't get built with very little production from a starting location like that.
 
No, building a district or wonder removes the ability to work the tile for yields. A Petra City would likely build its districts and wonders not on the desert (depending on available yields to sacrifice)
Rats. :gripe:

That might be frustrating at times, but I suppose it will also lead to a lot of significant decision-making.
 
Sure it will, I see 4 mines there, unfortunately only 2 can contribute to Industrial District Adjacency:(. Also by Settling next to the Oasis you will have an extra 4 workable tiles that we cant see. Worse comes to Worse you can always call on Mr Great Engineer :)(not guaranteed, pls consider gPDS bore deciding this strategy is right for you :D)

Forgot to mention too in regards to the OP, no way in hell you would settle on the forest on a grassland hill. That is prime working land that is :) A 4 tile yield unimproved , on top of this you are forgoing the potential choppn', :)
 
I would found in place in this exact situation:
1. Any move NW onto the hill loses access to three sea resources; likely permanently.
2. A move one tile west kills the only valid location for an Aqueduct. (Cannot be on hills)
3. Any move two tiles west loses access to most of the sea resources; likely permanently.
4. Any move SE loses access to an Aqueduct.
5. A move SW would mean that the city couldn't build choice of campus / holy shrine on the tile next to two mountain tiles.

In Civ V, this location would suck so much I'd be reaching for restart; but for Civ VI rules; I'd gladly accept this start and found in place for a boost, and prioritize the tech allowing Galleys / improving sea resources. (The warrior would be used to kill any barb camps that might be on coastal tiles on this landmass)
Campus district built on the tile adjoining two mountains.
Holy site district built next to one mountain (and campus)
Future aqueduct built where the warrior is.
Encampment built NE of oasis
Harbor built on coastal tile next to sea resource.
Commercial district built on Hill next to both city center and Harbor district.

Are you going to beeline for engineering, then? Because at 3 housing your capital will suffer a severe case of stunted growth until you build an aqueduct.
 
Are you going to beeline for engineering, then? Because at 3 housing your capital will suffer a severe case of stunted growth until you build an aqueduct.

Granary, so 5 housing. Build farms and fishing boats for +0.5 housing each. Lighthouse is +1 housing. Should be fine until Aqueduct.
 
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