I would found in place in this exact situation:
1. Any move NW onto the hill loses access to three sea resources; likely permanently.
2. A move one tile west kills the only valid location for an Aqueduct. (Cannot be on hills)
3. Any move two tiles west loses access to most of the sea resources; likely permanently.
4. Any move SE loses access to an Aqueduct.
5. A move SW would mean that the city couldn't build choice of campus / holy shrine on the tile next to two mountain tiles.
In Civ V, this location would suck so much I'd be reaching for restart; but for Civ VI rules; I'd gladly accept this start and found in place for a boost, and prioritize the tech allowing Galleys / improving sea resources. (The warrior would be used to kill any barb camps that might be on coastal tiles on this landmass)
Campus district built on the tile adjoining two mountains.
Holy site district built next to one mountain (and campus)
Future aqueduct built where the warrior is.
Encampment built NE of oasis
Harbor built on coastal tile next to sea resource.
Commercial district built on Hill next to both city center and Harbor district.