I want to go through the details of this game, and probably the best way to do it is to make a writeup. Besides, Romans aren't widely used in space games, so readers may benefit from having a closer look at this game.
Settings: Deity, Marathon, Small, Terra.
Temperate climate seems optimal for the quality of land and amount of forests. Low sea level goes without saying. Aggressive AI and no barbs are also almost mandatory.
Leader: Julius the Stargazer of Rome.
Starting location is good although not great. Wet corn and double gold are kind of standard and it is good to have have stone at hand, but there are going to be health issues. Swaping a couple of floodplains for forests would have been an improvement.
Settling 1N gives 6 floodplains and 6 forests. In this case 2+2+3-2=5
before any forests are chopped. And 1NW is at least 7 floodplains and 6 forests (4 or 5
). Not much, but Rome is definitely not going to grow further than size 3 for a while, so it is not really a problem. Starting settler on size 3 has its merits: you start working golds sooner.
Opening with a warrior as usual. Starting warrior moves NE, looking for inland civs.
Found Elizabeth and another hut on turn 2. She beat me it but I had her worker
. I think it was quite safe. London was on flat land and working corn. If I remember correctly, Deity AI starts with 10 hammers in archer and it costs 30
on marathon.
By the way, nice first ring food, Liz, you do look like a perfect first victim. Wheat is wet because of oasis 2W of York, making it great production-wise, and I don't care for the hill much.
Met De Gaulle on t4. Good. Perhaps, I will have my second worker from him.
Elizabeth was a bit stubborn and accepted cease fire only 8 turn later, by which time I met all other AI's. Apparently, I'm somewhere in the middle. Border pop in Rome revealed quite reasonably good land. That rice will help with my health problems once I have the Wheel.
First worker mines one of the golds for 9 turns and begins farming corn once Agriculture is done (t22 thanks to oasis and meeting AIs very early). The warrior wanders westwards and takes second worker from Roosevelt. It seems to be perfect spot for repeated worker stealing.
What do we have by turn 22: decent capital, good surroundings, two fairly early workers with potential to get more, good AI's cities nearby and 84
. So far so good.
Settings: Deity, Marathon, Small, Terra.
Temperate climate seems optimal for the quality of land and amount of forests. Low sea level goes without saying. Aggressive AI and no barbs are also almost mandatory.
Leader: Julius the Stargazer of Rome.
Starting location is good although not great. Wet corn and double gold are kind of standard and it is good to have have stone at hand, but there are going to be health issues. Swaping a couple of floodplains for forests would have been an improvement.
Settling 1N gives 6 floodplains and 6 forests. In this case 2+2+3-2=5


Spoiler :
Settled NW because I want to settle on stone at some point (saves a tonne of workerturns) and there are 8 floodplains
And I receive 84 gold from the hut.

Opening with a warrior as usual. Starting warrior moves NE, looking for inland civs.
Found Elizabeth and another hut on turn 2. She beat me it but I had her worker


By the way, nice first ring food, Liz, you do look like a perfect first victim. Wheat is wet because of oasis 2W of York, making it great production-wise, and I don't care for the hill much.
Met De Gaulle on t4. Good. Perhaps, I will have my second worker from him.
Spoiler :
Elizabeth was a bit stubborn and accepted cease fire only 8 turn later, by which time I met all other AI's. Apparently, I'm somewhere in the middle. Border pop in Rome revealed quite reasonably good land. That rice will help with my health problems once I have the Wheel.
First worker mines one of the golds for 9 turns and begins farming corn once Agriculture is done (t22 thanks to oasis and meeting AIs very early). The warrior wanders westwards and takes second worker from Roosevelt. It seems to be perfect spot for repeated worker stealing.
Spoiler :
What do we have by turn 22: decent capital, good surroundings, two fairly early workers with potential to get more, good AI's cities nearby and 84

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