Writing in Gunpowder

However I generally like the "randomness" of differing starts more than an all-things-equal start.

The plan was NOT to make each start a mirror image of the others. I was planning on ensuring that each of you had the strategic resources within say 10 tiles of your starting location but not in the BFC so you'd have to build a settler to get it. I was also going to put each of you near the coast to allow similar access to the New World.

In any event, this is your game so you guys can do what you want. I just noticed that you've had to re-roll the start a few times because someone wasn't happy with the starting location. I was offering to make it such that this wouldn't happen. Just let me know if you need someone and I'll set it up for you.
 
1 city would be best as the spreading out gives a better storyline. Not keen on the advanced techs as mostly they rely on having other techs. i.e. you couldn't have steam without iron working, It wouldn't make sense.

I think maybe a settler, a couple of workers, a couple of warriors.

Do we want tech trading on?
 
Mitchum - speaking for myself personally, I appreciate the offer, but I'm inclined to take any start we have. But thats just me, if the rest want to use your map I'm fine with that too. I enjoy the randomness of the game personally. But again - thanks for the offer!

Hawklord - I think if you only have 1 city you are stuck to only 2 units in that city with the advanced start, thats why I said 1 city, 1 scout, 1 worker. the worker will help get your city up to speed faster, the scout is obviously, then your building some units since you cant build more. Maybe we just do a super mini advanced start - ie. 1 city, 1 scout 1 worker and no more points.

As for tech trading, generally I am against it in MP games as tech trading blocs can form and two people can team up to out-tech another and beat them with advanced units. But that being said, this is more of a role playing and story type of game than most, so I would imagine our priority wouldnt be to screw each other with cheap tactics like that... so... YES to tech trading! haha Plus it may give the AI a little help that it could use!

I propose - yes to tech trading, except none of the human players are allowed to trade techs with the AI!
 
oh FYI - I have the last started turn, however based on the discussion we are having I'm assuming we are starting over (again!) so I'm not playing it for now.
 
I hate to make excuses but trying to stay up to date using a phone is tough :(

There is something I'm not 100% with, if we have an advanced start I assume the AI does as well, if not I'm certainly opposed. I personally do not want to quick kill them, what I personally hope to do is work the AI's personality using possibly its likes/dislikes to manipulate his actions. Not to pay one off to attack another human player but to get out of him "How do you feel about xxxxx?"

Within this game there are many variables like grabbing and denying +Heath resources and trading it to an AI to gain trust or his allegence, time and time again you open a dialog with the AI and everything he has is painted RED. Which translates in you doing your own thing despite the AIs likes.

Why I bring this up is hard to explain, a human may choose a few unit types a population point and a tech while the AI just builds improvements. How I see it as gaining there trust, getting an open border agreement out of them and scout them and everyone else to be prepared for all sorts of possibilities. Focusing on one AI countering it's moves and then here comes someone who has a completely different strategy you didn't see coming.

So Its funny that you can say the AI is predictable but giving them an advance start I just don't feel that was designers meant for AIs to get it or if they did would they bank the coin and accept a low tech for all of it. I just don't know???

As for a map setup it has a few good points; having resources distributed in a way that would allow accelerated growth equal to all but random enough to feel the games gods did this would take a monstrous effort. It just wouldn't be right for everyone to be healthy and happy and have Iron too, the story would be lost to a perfect world.

I think that tech trading of you own researched techs is ok but not allow trading of techs you've acquired. As for trading techs with the AI I could go both ways, espionage will be on and as stated many places it is overpowered to a point that we find the AIs trading up a storm. So it all comes around in a big circle.

Well that was a lot and I'm sure it would make a bit more sense if I could see the whole screen
I think the game gods should roll the dice and because there is the unknown adv Start with AIs we should just go with a standard terra map, standard settler, warrior/scout

As I said before this is for all of us and I want all to be happy and have a great time here so it is best to go with the majority and give some compromise to the opposed :eek:

Edit; yeah I got off track in a bunch of places (grumble)
 
GPS to Nighthawk
Relaunch

Umm forgot to mention spys, corporations, privateers, vassals etc. if I'm a friend of an AI(s) I have a lot to work with and write about. :D
 
sounds good to me, standard start it is... like I said, I not opposed to anything, just putting some conversational points and my opinion out there. I have all the time in the world to properly do this game right. Considering I have 4 (FOUR!) sections written (I think only 2 published) for this game already, I'm just anxious to get it started and figure out where my story goes next!
 
OK, so apparently I had a turn sitting in my inbox that was the re-launch of this game using NO advanced start and all the regular settings. I just did the turn and sent it along to Hawklord. Based on my understanding, we are going to try using the non-advanced start and go with it? It works for me, like I said, I am down for anything, so hopefully this is the start and we are good to go...

GPS to Hawklord!
 
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