Gaizokubanou
Warlord
- Joined
- Jan 15, 2006
- Messages
- 253
I love that the german word for wonderful weapon makes me think of wonderful waffles.
The waffle to end all wars...
I love that the german word for wonderful weapon makes me think of wonderful waffles.
What reality? What logic?Some of you would say fluffly fish guns and kitten grenades are fine. And you`ll probably get it, since the Devs seem to be throwing all caution and reality and logic completely out of the window for Civilization games. They sure know how to make a mockery out of a once good set of games.
What has Xcom got to do with Civilisation?
Have aliens attacked? No. Is Earth under threat from an enemy from space?
It's still more historically accurate than Gandhi the Nuker, Zulu being Great Power or coexistence of Constantinople and Istanbul as two different city.
Isn't Byzantium also a city?
he whole point of the game was leading an existing (somewhere in time) CiV to glory.
Some of you would say fluffly fish guns and kitten grenades are fine. And you`ll probably get it, since the Devs seem to be throwing all caution and reality and logic completely out of the window for Civilization games. They sure know how to make a mockery out of a once good set of games.
And that idea doesn't sound the least bit silly to you?
Honestly, if this game was even trying to remotely accurate to the idea, half the civilizations would collapse by 1 AD and having a city in starvation wouldn't be good for happiness and stability.
I, for one, look forward to the day my civilization can research Adamantium, and then build the Weapon-X wonder.
You sure about that? Consider what the XCOM unit represents: an elite squad of power-armored soldiers, armed with energy weapons, using long-range stealthy delivery systems to drop behind lines.The X-COM squad is nothing of the short. I didn't exist and it wont exist. At least by the near 2050s.
I have X-com and play that because I want a game of X-com. I have Civ 5 and play that because I want some strategy in the Civilisation style.
I didn`t ask for them to be mixed up.
p.s. Simple solution: Make GDRs and Xcom units optional.
You sure about that? Consider what the XCOM unit represents: an elite squad of power-armored soldiers, armed with energy weapons, using long-range stealthy delivery systems to drop behind lines.
Well, the military is already utilizing powered exoskeletons for heavy lifting work, and those systems could be expanded over the coming decades to a full powered suit. Soldiers wearing armor that eliminates the need for a vehicle to transport their gear (heavy lifting remember) and renders them nigh-on immune to small arms fire is a VERY attractive prospect to any infantry force and is something the U.S. military has been pursuing for a long time.
Long range deployment? XCOM (the game) shows a VTOL craft, but considering those aren't exactly stable (Osprey) or efficient (Harrier), maybe further developments in the stealth helicopter are what's being used, like the modified UH-60 Blackhawks of the Bin Laden raid.
Energy weapons? We've already got plane-portable and tank-portable anti-missile lasers, given the areas advancements in battery and energy efficiency we're already seeing right now, man-portable laser weaponry certainly isn't outside the realm of possibility.
Either you are taking the trolling business too seriously or you are incapable of understanding simple things. I am guessing its the first.
The worst part is that you throw random arguements left and right and when you are offered a counter arguement you simply throw more random things....
Its a game based on the concept of historically existing peoples developing their new stories in an abstract environment and game mechanics. However that abstract environment is based on a hint of historical truth and existing ideas and facts. Nobody said it was an accurate simulation or historic record. The pyramids though did exist. Archeology did exist. Nanotechnology exists. As do particle physics and as did the Assyrians. The game tells you: Take those abstract existing ideas and forge a new story.
The X-COM squad is nothing of the short. I didn't exist and it wont exist. At least by the near 2050s. And if it even exist it wont be the X-COM unit of the game and certainly a bunch of 10 soldiers wont save the world against a superior alien force.
You also mess game mechanics with this. Those two are completely and totally unrelated. If they wanted to represent the future (a complete and utter mistake IMHO in this game) they could have added a generic improved paratrooper squad just as they did with the GDR. Should they have named the GDR as Mech-warrior (for those who remember) or Imperator titan (for those who know) as well because they might have the rights to those franchises as well? Lets add space marines and pirates since one of the first games of Sid was pirates...Then we wouldn't play CiV we would play Sids world (though the original X-Com had nothing to do with him). That would be more silly, and BTW why do you play a silly game?
This honest goofiness I can respect
These are all perfectly valid points. It all goes back to, again, the idea Pilot wants to throw around called "abstraction" and "forging a story".
What is the XCOM unit? What does it mean? A play on words easily turns it around to be about a special force operation, armed with the latest technology, supported by technological advanced delivery aircraft, that is deployed anywhere in the world to meet any challenge. Not quite sure what the hangup is.
The XCOM Units means an elite group of international soldiers (some of whom have psychic powers) brought together to fight off an alien invasion.That is the only interpretation, because that is what XCOM consists of. If they had given the unit a generic name there would be wiggle room for interpretation. They didn't, so there isn't.
You sure about that? Consider what the XCOM unit represents: an elite squad of power-armored soldiers, armed with energy weapons, using long-range stealthy delivery systems to drop behind lines.
Well, the military is already utilizing powered exoskeletons for heavy lifting work, and those systems could be expanded over the coming decades to a full powered suit. Soldiers wearing armor that eliminates the need for a vehicle to transport their gear (heavy lifting remember) and renders them nigh-on immune to small arms fire is a VERY attractive prospect to any infantry force and is something the U.S. military has been pursuing for a long time.
Long range deployment? XCOM (the game) shows a VTOL craft, but considering those aren't exactly stable (Osprey) or efficient (Harrier), maybe further developments in the stealth helicopter are what's being used, like the modified UH-60 Blackhawks of the Bin Laden raid.
Energy weapons? We've already got plane-portable and tank-portable anti-missile lasers, given the areas advancements in battery and energy efficiency we're already seeing right now, man-portable laser weaponry certainly isn't outside the realm of possibility.
These are all perfectly valid points. It all goes back to, again, the idea Pilot wants to throw around called "abstraction" and "forging a story".
What is the XCOM unit? What does it mean? A play on words easily turns it around to be about a special force operation, armed with the latest technology, supported by technological advanced delivery aircraft, that is deployed anywhere in the world to meet any challenge. Not quite sure what the hangup is.
[Citation of in-game encyclopedia needed]
Edit: You people do understand that the game pits you against the immortal god rulers, right? Rulers with immense psychic powers capable of micromanaging affairs from the capital instantly in any part of the globe.
[Citation of in-game encyclopedia needed]
Edit: You people do understand that the game pits you against the immortal god rulers, right? Rulers with immense psychic powers capable of micromanaging affairs from the capital instantly in any part of the globe.