I will try to answer to this, as I read the same arguments and misunderstandings again and again.
A lot of it sounds like WTP
4.0.x is kind of judged as the
"final version" of the mod - which it was
never supposed to be.
Also what is really frustrating and annoying for me with the feedback we got from WTP 4.0:
People critizise again and again features
without having read all the explanations given
why we added them.
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Were the
new Yields / Professions just because the gamplay value they add
by themselves?
(Because that is kind of claimed again and again and again ...)
No, they were not. As I fully agree that alone just would not have made the mod much better.
But that was also never the only reason why we added all those new Yields / Professions.
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So why were they added then? (Just in case people are not motivated to read my endless posts about it, I just repeat.)
Simple answer: To create the base for more features and
gameplay to come in next release ... which we just did not have time to finish for WTP 4.0.
In short without endlessly repeating what was already written:
(As I am really fed up with repeating myself again and again.)
A) The features I am talking about have been discussed and mentioned endlessly already, so I am not going to repeat once more.
(
Just to name a few: Dynamic Markets / Market Events, Actual Triangle Trade, City Worker Professions also requiring Equipment, ...)
B) They were intended to
enhance and balance also the new Terrains and Terrain Features, so they do not feel all the same.
(And based on these new Terrains / Terrain Features there were also more features planned: e.g. Logistics - and the already implemented "New Movement".)
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So people demand that stuff is reverted or changed because they think the modders were stupid and did not know what they were doing ...
But not seeing the meaningfulness of things does not mean it may not exist ... but sure you are free to plain disagree.
Basically Players critisize
WTP 4.0 for not being WTP 5.0 yet and not having understood what WTP 5.0 might have become ... or not wanting it.
The irony for me personally of all of this is that all of the time wasted in these discussions led me to
abandon the project.
The alternative of
discussing endlessly is not worth it for me. Especially not with people with that
act smart without contributing.
It seems there are now endless smart people out there that think they know better how Civ4Col modding or game design works than people actually doing it for 15 years.
Still I hope that at least the work already invested in
WTP 4.1 will at some point be published as it will silence some complaints and has good improvements.
But I also do
not consider it my responsibility anymore. Infact I do
not want to be involved in the release as there will surely be similar discussions again.
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So "my vision" of
WTP can be considered
dead ... including the features I discussed and planned ... as I will most likely never finish them as it is
too frustrating for me to justify my concepts again and again.
Maybe the rest of the team will continue the project and come up with a new vision and lead this mod in a direction that works better and is fun enough for them to continue modding.
Generally everything done and created in the mod can be changed by the people working on it.
People contributing can shape it to
whatever they like.
It is all just a matter of motivation, time and maybe a bit of passion and skill ... so
as long as people mod on this project it will continue ... at whatever pace that may be.
Feel free to reuse any of my concept you feel is worth implementing discard whatever you feel is not. Change in the way you like.
As long as you in the end like what you create everything is ok - the
people contributing decide what shall be done.
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Summary:
WTP 4.0.x was originally never supposed to be the
"final version" of the mod ... even though discussions often sound like that ... it was just
supposed to prepare what was to come.
Ironically the
discussions since release did so much damage to the moral and motivation (of myself and other team members) that it may take very long until there may be another major feature release.
For me personally I have come to the decision to
abandon the project once more - just as I did years ago with RaR - and let community and the remaining team find their own vision.
Maybe in a few years I may return and see what happened to the mod and if I may find time and motivation to join in again and maybe finish some of the feature protoypes I still have.
Honestly 90% of the feedback we got during all these months really served no purpose ... as it was given without understanding and
just destroying motivation to continue.
For me modding is all only about having fun modding and
creating the mod I like for myself. It is not about being endlessly advised and told by others what I should do.
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My last words to the remaining modders:
I am still around generally to be contacted by old modding friends in case there is some issue with my work. I might still check and fix some small stuff.
It may be more effective however to contact me over at
discord - I will also check internal modders chat from time to time.
And remember that only thing that really matters in modding is to
have fun being creative and working together.
![Thumbs Up :thumbsup: :thumbsup:](/images/smilies/thumbsup.gif)
So keep doing
what you like - how you like to do it and when you like to do it. If somebody does not like what you do ... so be it.
It is the people that contribute that will shape the mod ... not the people that just talk, critizise or advise.
I still consider
WTP 4.1 an
awesome base to create an even better deeper gameplay ...