WW2-Europe XXL

1) The T-34 is the same stats as the tiger ;( Cmon. tiger 2 was strongest and t-34 one of the cheapest capable but not that strong. History saying that proportion is 1 tiger : 7 t-34 (of cause not possible for balance but at least some should be done)
2) because there is almost no corrupiton and no war wearness the use of police and courthouse is 0...
 
I sure don't understand why it crashes on a certain game, especially since quite a few games have been brought to a victorious end, or at least past that date... I am really perplex....

@vlad: thx for the info, I'll use it, and might increase the effects of corruption slightly...
 
Generally follows thing you may want to adjusted.
Mostly Russians notes.
IL-2 Shturmovick was a great tactical Bomber. it is not an interceptor as in the current mode. It has high survival rate. So may be more offense and hp bonus for it.
History Russian T-34 is a excellent tank, but only 7 T34s can match one Tiger (10 M26 can match tiger with chance time to survive around 2-3 of them) but the cost of 10 34s equal 1 tiger. The most tigers was killed by aviation.
The 3 Russians heavy tanks IS-2 can make one tiger.
The early panzers have huge problems with both of them. The king tiger or tiger 2 was even superior over tiger, but with the higher cost to build and transmission problem.
I think adding defensive bombardment to the naval ships will help AI to stay longer.
After Kiev fall I have advance to Moscow in the same turn. Because there is no forests or swamps in between.
I also could suggest to add some defensive immobile lines around Leningrad, Moscow, Smolensk, Odessa and Stalin grad.
Russian anti tank 45 mm artillery was one of the greatest anti tank units. German actually have huge problem with they anti tank till almost end of 43.
Russian infantry was much more stronger defensive than offensive during start of the war so 8/10 not 10/8 should be in stats.
And there is no Katusha for Russians:(( Take modern artillery put movement 2 bombard 20...
Russians marines was creasy offensively. Germans are fear them a lot.
May be it good to put Russian and American in locked alliance without any initial enemies?
German interceptors was stronger the others for a long time until Americans advanced in around 43.
 
few more:
1) Road to the india should depend on goverment type.
2) Since we have lost ~20Million people in that war to stimulate this Russia should be either one be the only coutry that can use granaries or it should have longevity from the begining.
 
Actually. the Tiger was pretty useless as a tank.
It was unreliably. If the engine could be started, it had to be kept running which caused premature wear and used fuel.

It's range was very short. It was slow. It was too heavy for many of the bridges in Russia and Europe.

It was a good defensive fortress, but useless as a fast moving, long range offensive tank.
I believe most Tigers were lost through mechanical failure and running out of fuel.

I suspect that if Patton was offered a suadron of Tigers, he would have dumped them in the nearest ditch as he would have viewed them as a handicap.
 
hmm somethings missin in my pediaicons text thing...

ANIMNAME_PRTO_RUSSIAN_INFANTRY

O and about the tanks the Tiger was a somewhat unreliable tank and was so heavy that it would just sink into mud and get stuck there and would have to be abandoned ><
 
@vlad: thx for so many suggestions,... but before I try to implement, have you tried playing as the soviets? I do not want to make them stronger, since a Human player can already lead them to victory....
anyway, I don't mind adding more CIV/specific units, all I need for that are good graphics, so If you find good graphics for some of those units, just send me the link and I will add them....
About the population, the transsiberian brings in 2 units/ turn, and in you game you should see that German cities can't just build units all the time, or their pop just goes too low, the Soviets can build a lot more units....
After you tested playing as the soviet, if you still think they are too weak, I will reinforce them even more...


@Esca and Vlad:
I will probably do the following: Tiger will have higher defence and higher HP, lower movement (1 instead of 2)
T34 will be made weaker and cheaper
RUssian Infantry will be corrected to be better at defence than attack

@JosefStalinator: that means you didn't install it right, please read the readme.txr and do exactly as is described for it to work

@Dedin: did you get past the fatal date?

@DrNick: thx for the game, I checked it and have no clue, I also do not understand why some game go fine untill the end and others freeze!!!! Did you just conquer one of the CIVs on that last turn? the game freezes between the Greeks and the RUmanians, Bulgarians, SLovaks..... why........?
 
This mod rocks. Its by far better than any others, far better. But just a couple of small suggestions;

1. The Germans team colour should be black, I went into CivEdit and changed it and they look much better (meaner!).
2. More seriously immediately the scenario started I went into diplomacy and formed an alliance with Russia (good) and Spain (interesting, cant wait to see how this dynamic works but should it be possible?) but what I didnt do but could have done was form a mutual protectiona ct with America!!!!
3. Please work on the Civ library, I couldnt (still cant) see what the labour camps do.

But these are niggles, I am hugely enjoying this - thanks!
 
@Palmerston:
1.hmmm, never thought of that.... I just went witht he standard as I was used to it... sounds good, I will try it...
2. Firaxis.. As long as they don't give us a good diplomacy editor... I don't want to put America at war with the Germans fromt he start, that's not correct either...
3. I am working on it, next version will have a good version.. promise...

thx for the positive feedback...

PS: Dedin, do you ever read your PMs?
 
If u made tiger move 1 no body will use it...
Immobile units does not make human stronger

PS. It is to easy ffor human as a german... Spliting scenario is an option but requires more time...
 
aeldrik

So the game freezes for you at the same pt if you run it forward?

I did just finish conquering European Spain, but then made peace with the Spanish as my Paratroops were all out of position on Corsica and the Balerics and I was gearing up for Sea Lion. But no Civ was completely conquered in the turn proceeding I think.

Let me know if there is anything else I can do to help. I don't want to stop playing this very cool scenario.............
 
There probably a bug.
Railway south wonder does not produce units...

I suggest to use modern artillery as a Katusha for Russians. It almost similar in look.
It should have range 1 but 2 moves
 
@Dr Nick could you send me, if you still have them , saves from previous turn or the autosaves (aeldrik@gmx.net)
thx.. (what about Yugoslavia, had it been conquered for a long time?)

Thx about teh transsiberian south, just corrected it.
do you have a pic for the russian artillery?
 
ok, I know this is misusing this thread, but hey...

please go and take a vote on this poll:
http://forums.civfanatics.com/showthread.php?s=&threadid=80311
it is about what Editor options shoudl be added first, I got a promise that it will be seen by Firaxis, so it is worth voting...

I will post tomorow an update of how far I am on the next version, and what things I still have to decide, I hope you guys will be helping me on the decisions...
 
Originally posted by aeldrik
ok, I know this is misusing this thread, but hey...

please go and take a vote on this poll:
http://forums.civfanatics.com/showthread.php?s=&threadid=80311
it is about what Editor options shoudl be added first, I got a promise that it will be seen by Firaxis, so it is worth voting...

I will post tomorow an update of how far I am on the next version, and what things I still have to decide, I hope you guys will be helping me on the decisions...

I have 3 other suggestion Editor.
1) Main one. Allow to set for AI and human the same units and building different stats. So if AI plays russian infantry is 11/11 when human it 8/10 etc.
2) Allow to have units to have wonder capabilities like if german CC unit in the town there is no unhappy people because of assault of mother country...
3) Set same requirements on unit as on building production. Like marines can be build only in near by water town... paratroopers only if town have airport...
 
@ aeldrik:

It seems to work now. I reached week3 1940 and still no
freezing.
 
aeldrik

OK, I emailed a few of the files to you. Hope they can help you figure it out. The other thing that games all have had in common was that I was playing Germany. Have other people reported freezes when playing other countries? Maybe I'll play Russia or America while we figure it out.

TIA
 
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