WW2-Europe XXL

Strange, it works for me.
I can send it to you via email if you give me your addy.
 
@ Mobilize: I know, and would have loved to do it, also in Russia and Scandinavia.... this is actually my second go at this scenario, my first one was on an even bigger map with more cities,...
The reason I limited it so much was that otherwise the game would have gotten just too slow...

Anyway, If you think I forgot an Important city (at least 100 000 pop) in Canada, please let me know, and I'll add it-.--
 
It seems that whe I moved the "anzac infantry" folder from the Pacific conquest, the .INI file in the folder was still named "anzac.ini". So, in addition to renaming the folder I was required to rename the .INI. If anyone is having the same problem I think that is the solution...
 
... whew, got the German saved game running, looks awesome Aeldrik. A few very minor things that you may or may not want to fix though:
1) Germany has some empty transports near Italy, don't know whether those are intended or not
2) Germany has an Iron colony in the United States (somewhere in New York looks like), which I know was not intended
3) I've read your reasoning on leaving in the Modern Age techs, but I really think that in 300 turns it would be more than possible to get into the modern age (especially if tech trading is allowed, dunno if you can really turn that off), as with Germany even with science turned way down and before capturing many cities it only takes like 50-60 turns to research. I don't know how they do it in the conquests but it would be neat to have the modern age be just a big question mark "?" called 'the future' :P

Oh well looks like the second high-quality scenario I've seen for civ3, the first being Procifica's American Civil War... excellent job man.
 
Also... just on first glance (I have to go, in a hurry) it appears that Infantry and Tanks cost about the same resources, though Tanks are just as good at defense and even better at attacking and moving, if this is all true there would really be no reason to make infantry??? Perhaps tanks could cost more than inf, or inf could be better at defense than tanks, or a combination of the two, or something.
 
@Jlewis: thx for your comments, they are always apreciated.. I´ll look into the anzac infantry point in q couple of days, since I qm currently not qt home....

1) The transports are there to allow Germqny to send troops to North Africa, since sending them qround Europe zould tqke too long... In history Germqn troops could just sqil from Italian cities, but since this is not possible I hqd to try something else

2) are you sure?? I´ll look; qnd if so, I will remove it; thx....

3) I´ve turned the tech tradin off 5mqde everw tech off limits for trading), so every civ hqs to research qt leqst 5-6 techs to rech the modern age (at 26 turns/tech), meqning no one will be able to finish the tech tree in the normql time, but since you are not the first one asking for it; If version 1.04 turns out good, I will create a completely new tech tree for version 1.05

About your lqst post; you are right, and I am now testing version 1.04 which hqs a completely new production costs system, since I noted production was too fqst, and players where conquering too fqst:=;....

again, thx for the input
 
@Jlewis: I corrected the colony, thx...

@ all: I started the work on a tech tree, here is a first screenshot:
 

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This scenario is great handwork, but there is one big problem; it's to big.
The loading times and waiting between the turns is too, even on my Xp2500/512twinmosRam. I playes as Poland and Slovakia, just because I do not have time to play one of the huge civilization.
I wish that scenarioes would be smaller in the future, and maybe start in the middle of the action, not pre-war.
For example, a scenarios with Europe in october 1944, with a nazi Germany in bad condition and an advancing red army from the east be great to play.
 
Finally got the scenario to work after reading the install notes. AMAZING! My only complaint is the slow rate of play, but I've found that gives me more time to strategize. I've only played a handful of turns, but I have conquered Poland quite easily, three turns. I never knew paratroopers could be so effective. I also noticed a German rubber colony in south central Russia. Otherwise, I can't wait to destroy that pesky French artillery along the Maginot line. Now that Poland is gone I will unleash my bombers on the Maginot. You did mention in this forum that you wanted Germany to attack Denmark early. However, they have not been any kind of threat yet.
One note on techs: through the use of scientists, I've reduced the research time for long range bombers to 37? turns or so.
My plan so far:
1) Poland
2) Benelux
3) France
4) Denmark
5) Yugoslavia
My Allies:
1) Russia
2) Italy
Again, GREAT WORK!
 
@Kris: thx for the feedback, feel free to send me hints on how to improve the readme file....
The long turns are also for me a pain... but the only ones we can complain about it are at Firaxis.....
I am now worling on the next version, production of units and techs will be completely different basicaly making it harder for human players...
 
@ aeldrik:

Did you have time to fix the crash bug that appeared in all of my games ?
 
Dedin, I have been testing the new version now for quite a while, and it seems to be stable.... As I wrote a couple of days ago, I found one thing making the game crash, and hope it was the only one....
I will release the new version next week, after finishing my conquest of Europe, and improving the civilopedia file....

PS: There is no possibility of fixing it for games you have already started, sorry.... thx Firaxis...
 
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