Xeno's Modified Models gallery

I know, but it was originally posted as a steamer, hence the quotation marks.
Well if it was me, I wouldn't prolong using a completely wrong name... quotes or no quotes, I would give it a better name altogether.
 
What exactly is in need of fixing there ?
I was using asio's unit and it seemed fine :confused:
 
ok looked a the model, the main error (the crash causing one) was the naming of the node with the meshes "MechanizedInfantry_Body", the problem is this node is affected by the damage texture animation and because it´s no mesh the problems occurs.

Unfortunally i wasn´t able to get a working version of the damage stats kf so that two meshes can support a damage texture. Tried copying the entries from the existing affecting mesh and renaming them to the new mesh name, but it doesn´t work :(. It´s seems that i missed something or there is a hidden value. So you can only apply a damage texture to one of the meshes (the one called "MechanizedInfantry_Body").

While looking at the model found two additional minor errors, the damage texture of the body darkens the mesh without damage, when a damage stat is showed the mesh get a lot brighter. Tried it with a standard one (ModernArmour) and the darkening wasn´t there. Also you changed the position of the launcher node, the position is reset in the animation, so this parts fly in game.

attached all my work files (the damage texture could need a bit rework, when looking at the launcher you can see an easy way to change the position of an animation affected node). Like i said, the kfs won´t work, you can use the standard ones but perhaps somebody else will found the reason why the changes don´t work,
Edit: files removed
 
Fixing the bone location is something I'm used to doing. I wasn't going to bother with it yet until I could get the model itself working, though.
this i had should known, without getting the unit in game your couldn´t check what is left to fix :crazyeye: btw, do you have an idea why the damage texture darkens the entire object, i only saw that the texture did it and another not but was unable to find a reason (imported both in paint.net, saved them again, both using the same standard, but one work, one not) :confused:
 
The UV map on the Damage texture will be zoomed/moved to a small portion of the texture, that is "neutral" - i.e. full black alpha - when no damage is there.
If this spot is not fully transparent on the texture you are using, it will add some colour/shade to the unit.
 
btw, do you have an idea why the damage texture darkens the entire object, i only saw that the texture did it and another not but was unable to find a reason (imported both in paint.net, saved them again, both using the same standard, but one work, one not) :confused:
No idea. I had the same problem with the other land vehicles that I've edited so far. The strange thing is that the damage textures on ships and planes work fine (when I can get them to work :/), it's just mech infantry and tanks that don't seem to like the damage textures.

The UV map on the Damage texture will be zoomed/moved to a small portion of the texture, that is "neutral" - i.e. full black alpha - when no damage is there.
If this spot is not fully transparent on the texture you are using, it will add some colour/shade to the unit.
That wouldn't explain why it always works find on ships I edit, even though my process for making the damage texture is the same.
 
@ Refar

thanks, with this hint you also solved the tower problem :)

@ Xenomorph

i think the problem is that we don´t know which part of the texture is used to show no damage, i tried it with some other damage texture, checked the values for the position on the texture and the values differ from unit to unit, eg the battleship has as starting translation 50, the MechInfantery 2.5 .After i changed the values to the ones of the battelship in nifviewer the unit was displayed correct. Unfortunally also the modifiers (and values) applied in the damage stat kf files aren´t the same, so in game it was wrong again. Positive note: After Refar´s hint i tried another damage texture on the tower and now the damage stats are showed correct :) , thank to your work now there is an option to add damage stats to customs units. Again attached the files (also reworked the colour of the damage texture, now i think it´s ok)

Edit: Attachement removed
 
That wouldn't explain why it always works find on ships I edit, even though my process for making the damage texture is the same.
Actually it does - because your process is always the same - you hit the lucky spot.

i think the problem is that we don´t know which part of the texture is used to show no damage, i tried it with some other damage texture
We do - at least most of the time. The spot should be a 1x1 ~ 2x2 pixel area right in the middle of the texture - at standard resolution 256x128 it would be somewhere [126:129]x[63x65] - should actually be safe most of the time, as this is right on the boarder between the two damage textures in the image.
 
Back
Top Bottom