I wouldn't call it that... it's not a "steamer" in any way shape or form.Added merchant "steamer"
Well if it was me, I wouldn't prolong using a completely wrong name... quotes or no quotes, I would give it a better name altogether.I know, but it was originally posted as a steamer, hence the quotation marks.
this i had should known, without getting the unit in game your couldn´t check what is left to fixFixing the bone location is something I'm used to doing. I wasn't going to bother with it yet until I could get the model itself working, though.
No idea. I had the same problem with the other land vehicles that I've edited so far. The strange thing is that the damage textures on ships and planes work fine (when I can get them to work :/), it's just mech infantry and tanks that don't seem to like the damage textures.btw, do you have an idea why the damage texture darkens the entire object, i only saw that the texture did it and another not but was unable to find a reason (imported both in paint.net, saved them again, both using the same standard, but one work, one not)![]()
That wouldn't explain why it always works find on ships I edit, even though my process for making the damage texture is the same.The UV map on the Damage texture will be zoomed/moved to a small portion of the texture, that is "neutral" - i.e. full black alpha - when no damage is there.
If this spot is not fully transparent on the texture you are using, it will add some colour/shade to the unit.
Actually it does - because your process is always the same - you hit the lucky spot.That wouldn't explain why it always works find on ships I edit, even though my process for making the damage texture is the same.
We do - at least most of the time. The spot should be a 1x1 ~ 2x2 pixel area right in the middle of the texture - at standard resolution 256x128 it would be somewhere [126:129]x[63x65] - should actually be safe most of the time, as this is right on the boarder between the two damage textures in the image.i think the problem is that we don´t know which part of the texture is used to show no damage, i tried it with some other damage texture