For this to be clear I will use full names, not using Me you and stuff to much (or atleast try to)... This way it is clearest to everyone I think.
If you are going to quote facts get them straight.... So lets get them straight!
Fact 0) Publicity
It is you who started (way back when) with this public stuff, when you accused PTPan of double turning on you on this forum. I am just following suit.
Fact 0.5) unfounded accusations
I didnt think it would be needed, as it is (as you are saying yourself) quite clear and as you say it was 100% sure I would appeal, if only because this gives you a quite a big advantage... tho I think you are mostly dead allready... Just dont like the prospect of losing a city which is not needed.
Also if I recall your foundation for the double turn call on PTPan was not very detailed.... BUT if we want facts... here we go!
Fact 1) Turn order
Since the beginning of our war(s) our turn order has been: namliaM, Dan, PTPan.
I think both PTPan and even Dan must agree that this was our turn order, if not I can drag up (maybe even request) more turn order logs from Civstats to make this an objective fact rather than "my word vs yours"
Fact 2) Who breaks what?
As you can see from this bit of log from CivStats (with great thanks to OverloadUT

) it was in fact Dan who broke the turn order back in 1090 AD.
I did not include PTPan's turns as the dispute is between Dan and Me.
Code:
Time Player Event
11/19/06 3:30 pm DanDRidge Score increased to 423
11/19/06 1:21 pm namliam Logged out
11/19/06 1:20 pm namliam Finished turn
11/19/06 1:18 pm namliam Score decreased to 780
11/19/06 1:16 pm namliam Score decreased to 794
11/19/06 1:12 pm namliam Score increased to 808
11/19/06 1:11 pm namliam Score decreased to 801
11/19/06 1:09 pm namliam Score increased to 815
11/19/06 1:08 pm namliam Logged in
11/19/06 11:50 am DanDRidge Logged out
11/19/06 11:49 am DanDRidge Finished turn
11/19/06 11:46 am DanDRidge Logged in [b]Dan's BIG double turn :mad: [/b]
11/19/06 11:41 am namliam Score increased to 796
[b]11/19/06 11:41 am A new turn has begun. It is now 1110 AD [/b]
11/19/06 8:47 am DanDRidge Logged out
11/19/06 8:45 am DanDRidge Finished turn
11/19/06 8:40 am DanDRidge Logged in
11/18/06 11:14 am namliam Logged out
11/18/06 11:10 am namliam Finished turn
11/18/06 10:57 am namliam Score decreased to 782 [b]=> Whipped Galley[/b]
11/18/06 10:55 am namliam Logged in [b] namliaM's alledge double turn :cry: [/b]
11/18/06 9:53 am namliam Score increased to 796
[b]11/18/06 9:53 am A new turn has begun. It is now 1100 AD [/b]
11/17/06 7:51 pm namliam Logged out
11/17/06 7:48 pm namliam Finished turn
11/17/06 7:46 pm namliam Score increased to 789
11/17/06 7:44 pm namliam Logged in
11/17/06 4:49 pm DanDRidge Logged out
11/17/06 4:49 pm DanDRidge Finished turn
11/17/06 4:43 pm DanDRidge Score increased to 377
11/17/06 4:42 pm DanDRidge Logged in [b] Dan's breaking turn :sad: [/b]
11/17/06 7:42 am namliam Score increased to 762
[b]11/17/06 7:41 am A new turn has begun. It is now 1090 AD [/b]
11/16/06 5:29 pm DanDRidge Logged out
11/16/06 5:27 pm DanDRidge Finished turn
11/16/06 5:23 pm DanDRidge Logged in
11/16/06 7:22 am namliam Logged out
11/16/06 7:15 am namliam Finished turn
11/16/06 7:01 am namliam Logged in
[b]11/16/06 3:55 am A new turn has begun. It is now 1080 AD [/b]
11/15/06 9:13 pm namliam Logged out
11/15/06 8:56 pm namliam Logged in
11/15/06 4:36 pm DanDRidge Logged out
11/15/06 4:35 pm DanDRidge Finished turn
11/15/06 4:31 pm DanDRidge Logged in
11/15/06 7:21 am namliam Score increased to 748
11/15/06 6:48 am namliam Logged out
11/15/06 6:46 am namliam Finished turn
11/15/06 6:40 am namliam Logged in
11/15/06 12:13 am namliam Score increased to 715
[b]11/15/06 12:13 am A new turn has begun. It is now 1070 AD [/b]
11/14/06 8:22 pm namliam Logged out
11/14/06 8:17 pm namliam Logged in
11/13/06 10:05 pm DanDRidge Logged out
11/13/06 10:02 pm DanDRidge Finished turn
11/13/06 9:56 pm DanDRidge Logged in
11/14/06 6:54 am namliam Logged out
11/14/06 6:51 am namliam Finished turn
11/14/06 6:48 am namliam Logged in
11/13/06 9:13 pm namliam Logged out
[b]11/13/06 9:00 pm A new turn has begun. It is now 1060 AD [/b]
Alltho I was late doing my turn that day, Dan was way earlier than the accepted 12 hours to allow for a person to do his turn. I dismissed this as beeing Dan had a busy day and needed to take his turn early for the year 1090 AD... I then simply reclamed my place in the turn order the turn after (1100 AD)
Fact 3) Damaging double move? 
As shown by fact 2 I didnt double turn. Furthermore, IF I did... there was no inherent advantage to me by doing so. I was mearly reclaming my spot in the "natural" order of things, restoring the Double turn Dan took in 1090AD.
Also in 1100 AD Dan did not take his turn untill 3 hours before the timer expired, with (what now looks like) allready appearent and clear intend to double turn.
Fact 4) Whipping and Sinking the Galley

Your last double turn show in Orange, as you can clearly see from this image (with a little Imagination)... I had
NO prior visual of the Galley as it was hidden in the Fog of War (FoW).
My galley's original positions are routed (back) in Red. The right most was inside Bagdad (you guessed right indeed whipped the turn before).
The Left most galley was west of the Northern most Clams.
From where the Galley were, one could have attacked your galley (at low odds) the other from Bagdad would have been unable to reach your galley.
The best I could have done was to block your route using the Yellow path I made.
Fact 4.5) The whipped galley
The galley was intended for transportation purposes, not for defensive purpose. I had forgotten to whip it the turn before, so it was a turn late. But this whipped galley was intended to travel allong with the first galley...
Fact 5) Dirty Double Moves
Our PREVIOUS exchange where [
you (Dan) broke the order and I restored it. Those were "clean" double moves, which is why niether of us cried wolf.
This double move of yours however IS dirty giving you a clear advantage which you should not have, tho at the time you may not even have known about the 2 galleys I had near. Your sole purpose of this double turn was not to "correct" anything. It was a clear exploitive move on your part to make sure your units were able to land.
Fact 6) Mistakes
Yes it was/is unsmart of me to have such a light defence... But any more should not be needed.
I am sure I made many more mistakes which unfortunatly (directly or Indirectly) lead to the fact that you (Dan) are still alive and kicking.
Also I am sure Dan, that you made some mistakes that lead to this long war where you should/could have taken the upper hand....
Fact 7) Double turn definition
While I think this is not set in stone, I think this means something like:
You shall not take advantage of taking two turns right after another.
This is, the previous exchange of double turns... No one had any inherent advantage => No problems
This time however your "repair" IS giving you a clear advantage...
There were many turns in the past where I had clear and easy opportunity to double turn and RAZE a city, which would have made this war WAY shorter.
I did not do this however, because it is exploitive and is in the friendly "sportsman" ways I like to (try to) play.
Fact 8) Fun
Yes this game is fun and I have learned a thing or two which I will take to my next game(s).
Fact 9) "might argue that Dan is wrong"
Nothing
might... And nothing to argue about. I will speak up and dont need to argue... the facts are clear enough without further arguments from me.
You (Dan) are wrong, period, as per above FACTS which can be gotten from CivStats by anyone anytime... What we have is not 2 double turns but 3 double turns.
It is you who broke the "natural" way of things, me who repaired it. Both without "problems" and now you are clearly the one at fault (having a clear advantage). Not me!
Reparations)
I think all this can be repaired alltho still to my disadvantage (delaying stuff) not even thinking about the whipping the wall in Bagdad for nothing!
Load up your units and move back to 1W 1SW of your current position where your galley should have been before the "second part of your double turn", I will then move my 2 galleys to my "yellow" point.
You can still land your units in my lands, alltho not right next to the city, because you cannot use my culture to travel on ocean... And this is as it SHOULD be.
Factualy yours,
The Mailman
Edit: Added in facts 0 and 0.5, also corrected some typo's