XML tags via Lua?

Galacticat42

Drifting through space, lost
Joined
May 8, 2008
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Location
CA, USA
I was just thinking of different ways to implement a fusion explosion terrain modifier for my nukes. One way that came to mind was defining an XML tag through Lua. Since Lua has direct access to XML tags (or so it seems) perhaps I can just circumvent the DLL and define it in the Lua? Would this be a plausible way to put in XML tags or would this cause too much lag in response timing? Or do XML tags require the DLL?
 
I was just thinking of different ways to implement a fusion explosion terrain modifier for my nukes. One way that came to mind was defining an XML tag through Lua. Since Lua has direct access to XML tags (or so it seems) perhaps I can just circumvent the DLL and define it in the Lua? Would this be a plausible way to put in XML tags or would this cause too much lag in response timing? Or do XML tags require the DLL?
No-one has, to my knowledge, extended any table with new fields. They have, however, reported success defining new tables through XML and accessing those as per any other game database data from Lua. You can make this be data-structure equivalent to extending an existing table by making one column refer to the key of an existing table and require it to be unique. In terms of presented structure, this would be a separate table accessed by its own path in Lua, but it would only allow one set of the new fields per row of the original table; it could be described as a distinct augmentation to the original table.
 
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