Hi is there a guide or anyone who could tell me how to change the xp cap for units for all civs? When having 100xp you gain 0 xp for killing any number of units, but the levels continue over 100xp, next level is at 101.
So I'd like to know how to remove the xp cap for the other nation AND the barbarians. You don't stop learning fighting because you've become good at it. Even 1xp per win would do seens the levelsteps widens with every level, so it takes longer and longer. Levels over 100xp, would require over 30-40 kills and would just continue to increase as it should, but it is doable. If you'd like to read the reason behind this request just continue to read otherwise you don't need to bother, bunch of ingame facts but I do think it has a point.
Reason:
The reason I want to change it is, my friend and I am playing a game. I'm Calabim he's Ljosealfar(he's got a lot of prod because all his forest with irrigation, mines etc, so could do alot of units I guess but). He managed to kill Orthus with a warrior who got a massive xp boost and Orthus axe, went around killing barbs and upgraded him to some strong Good Civ fighter but then got stuck on 100 xp, even though he kept on killing. He also captured the Red Dragon and Curdi(well the big ape) with Beastmaster, so I guess he supposes he's pretty strong, but none over 100xp.
I, which he doesn't know yet (kept it from him as it would pretty much spoil the game I guess if I went after him). on the other hand, got 4 Brujha, Losha, Vamped Baron Warewolf, Vamped Greater Warewolfs, Vamped Druid, 4 Beastmaster I could go vamp with and some other vamps.
(Pretty late in game thats why, turn 400 on huge map, 15 civ's all in all, and it usually turns out like a rpg game even unintended. He's rounded up the good and neutral civs in the overcouncil, and we Evil "kinda" look after eachother in the undercouncil when it suites us. I'm at around 2800points so only help out the other evil if I benefit from it. Friend at 2300, and has been 300-600 points after me all game but not out played seens he's got Falamar 2000points with own continent as a permanent ally for 1/3 of the game. I have none, want hyboream but he's on other side of the world in the snow* at 700points. But for the rpg I still want him)
All vamps can go way past 100xp from Feasting on the humanlifestock(City population). I love the Vamp theme and the feasting on the humies. But I'd like all nations being able to go beyond 100xp. And no the hero promotion +1xp/turn should stop at 100xp, so you have to actually risk getting killed to get more. Having the barbs able to go beyond 100xp would make it more interesting too. Sending in your weakling units to damage the 4 riders for example could make them just stronger if you don't make it all the way. Seens he would most likely be fully healed the next turn from healthboosts from levelpromotions. Happened to my friend he went with tons of champs on the Red dragon but at the end it went below 2 strenght and the other barbs in city took over the defence. And his dudes ran out. Next turn, Dragon was back at just below full strenght, but the second time he did the same the dragon had already 100xp so no more promotion healthboost and in the end got captured quite easiely. With no exp limit that would be harder. Making the end game possably as well a bit harder and more fun, with barbs with no xp cap, as Calabim.
Quick replies would be most appreciated seens we'll continue the game tomorrow.. and I'm pretty sure he'll see my over the 100xp cap boosted vamps landing on a continent near him helping the Infernals out..
* Infernals getting their city Dis put in the snow(pretty much only spot left to put him in when 13 nations starts to spread out from start) is pretty messed up seens snow land doesn't get changed to Hell tiles (just read the civilopedia and sanctify says remove fallout from tiles). Soo nothing happens around his city and to the world, just one dark city in the white snow doing nothing evil to the world. Which is a bit boring though I am trying to save him. Sending down couple of settlers and 2 druids with boats So I can build some cities in the snow, vitalize them to plain/grassland, and then give them too him. Hopefully will start the Hell tiles spread from them over the continent. Want Ljosealfars ancient forrests in flames or at least he'll have to get busy with sanctify all over the place.
So I'd like to know how to remove the xp cap for the other nation AND the barbarians. You don't stop learning fighting because you've become good at it. Even 1xp per win would do seens the levelsteps widens with every level, so it takes longer and longer. Levels over 100xp, would require over 30-40 kills and would just continue to increase as it should, but it is doable. If you'd like to read the reason behind this request just continue to read otherwise you don't need to bother, bunch of ingame facts but I do think it has a point.
Reason:
The reason I want to change it is, my friend and I am playing a game. I'm Calabim he's Ljosealfar(he's got a lot of prod because all his forest with irrigation, mines etc, so could do alot of units I guess but). He managed to kill Orthus with a warrior who got a massive xp boost and Orthus axe, went around killing barbs and upgraded him to some strong Good Civ fighter but then got stuck on 100 xp, even though he kept on killing. He also captured the Red Dragon and Curdi(well the big ape) with Beastmaster, so I guess he supposes he's pretty strong, but none over 100xp.
I, which he doesn't know yet (kept it from him as it would pretty much spoil the game I guess if I went after him). on the other hand, got 4 Brujha, Losha, Vamped Baron Warewolf, Vamped Greater Warewolfs, Vamped Druid, 4 Beastmaster I could go vamp with and some other vamps.
(Pretty late in game thats why, turn 400 on huge map, 15 civ's all in all, and it usually turns out like a rpg game even unintended. He's rounded up the good and neutral civs in the overcouncil, and we Evil "kinda" look after eachother in the undercouncil when it suites us. I'm at around 2800points so only help out the other evil if I benefit from it. Friend at 2300, and has been 300-600 points after me all game but not out played seens he's got Falamar 2000points with own continent as a permanent ally for 1/3 of the game. I have none, want hyboream but he's on other side of the world in the snow* at 700points. But for the rpg I still want him)
All vamps can go way past 100xp from Feasting on the humanlifestock(City population). I love the Vamp theme and the feasting on the humies. But I'd like all nations being able to go beyond 100xp. And no the hero promotion +1xp/turn should stop at 100xp, so you have to actually risk getting killed to get more. Having the barbs able to go beyond 100xp would make it more interesting too. Sending in your weakling units to damage the 4 riders for example could make them just stronger if you don't make it all the way. Seens he would most likely be fully healed the next turn from healthboosts from levelpromotions. Happened to my friend he went with tons of champs on the Red dragon but at the end it went below 2 strenght and the other barbs in city took over the defence. And his dudes ran out. Next turn, Dragon was back at just below full strenght, but the second time he did the same the dragon had already 100xp so no more promotion healthboost and in the end got captured quite easiely. With no exp limit that would be harder. Making the end game possably as well a bit harder and more fun, with barbs with no xp cap, as Calabim.
Quick replies would be most appreciated seens we'll continue the game tomorrow.. and I'm pretty sure he'll see my over the 100xp cap boosted vamps landing on a continent near him helping the Infernals out..
* Infernals getting their city Dis put in the snow(pretty much only spot left to put him in when 13 nations starts to spread out from start) is pretty messed up seens snow land doesn't get changed to Hell tiles (just read the civilopedia and sanctify says remove fallout from tiles). Soo nothing happens around his city and to the world, just one dark city in the white snow doing nothing evil to the world. Which is a bit boring though I am trying to save him. Sending down couple of settlers and 2 druids with boats So I can build some cities in the snow, vitalize them to plain/grassland, and then give them too him. Hopefully will start the Hell tiles spread from them over the continent. Want Ljosealfars ancient forrests in flames or at least he'll have to get busy with sanctify all over the place.