esvath
Apprentice of Erebus
- Joined
- Mar 27, 2008
- Messages
- 1,403
If you want to, maybe try to put postUnitCombat function to relevant units from Winter Court, making them abduct slave on this function (like Mimic's stealing promotion)? I am not sure this would work, though.Teleportation: I replicated the effect of the manes for the faeries, but it has one significant drawback: onUnitKilled only gets the unit that died and the player that attacked it, but not the unit that attacked it. This means I can't check for promotions or unit types. So now, as long as your leader has the hunter trait, every unit creates slaves, while I'd prefer for only recon units to get it. I reduced the chance to 30% to balance that off for now, maybe I'll even reduce that further.
But personally, I am fine with every units during Winter Court can create slave.
One thing I forgot to mention in previous posts: does this mechanic create double slave if the unit has slavery promotion/Slavery civic active?
That's cool! Have you try to run AI against Winter Court, to see how they react with the damage?Damaging realm
I'd love to! Let's see what will happen during your test and think the best way to code this into Xtended.I'll upload these changes to the faeries in the next days so that people who are interested can download them. I'd be very happy if they'd get incorporated into Xtended someday even if only partially and/or heavily adjusted

. It's only the changes to the faeries, I didn't incorporate anything else I did.
faces ? so that Austrin would need to build
not to gain more population, but to enable better buildings/districts ? )
I need to get to Karrlson because I am loading after his dead more than can be considered healthy (tends to defend stack too many times because other troops are weaker). Trained him to Justicar with focus on converting units so I can have more units than cap allows (also summoning can get you over cap just training is impossible) I am not having as much fun as with Amurites last game, something is missing there for Dural. They should get some cavalry unit, someone mentioned Messenger with good movement and withdraw to soften enemies before Watchman or Professor strikes. Those are great for defending cities but really meh for clearing camps compared to swordmages (which is fine everyone has its own strenghts)