JohnnyRico
Chieftain
- Joined
- Nov 4, 2005
- Messages
- 16
I figured among all this Firaxis assphalt kissing maybe someone should deleted about all the things that are not good enough in Civ 4. Personally, I dont think that this game will be one of the all time great moments in gaming history (like civ 1 was). I find it amazing that Ive paid my 4th installment of 50$ (nm expansions) for the same concept (with yet another facelift).
Moderator Action: Language deleted. Don't swear here.
Please read the forum rules: http://forums.civfanatics.com/showthread.php?t=422889
Most diappointng aspect...
Combat. although the unit promotions are awesome and add depth to combat,) it's still a one-on-one business. You have an army of 10 attacking a city with 4 defenders. one of each steps forht and slugs it out, win/lose, repeat. It's stupid. There is no implementation of an army concept much less a cohesive front.
Right click menu: There is none anymore. (was so useful in previous civs!)
Graphics. Yeah i heard 1000x how awesome they are. It's true that it's quite cool that you an see an archer fire an arroow, which pierces the enemy through, which then drops. But I find the map generally cluttered these towns and cottages and cant even see enemy strolling along the busy landscape. It's difficutly to see what unit defends a town just by looking at it (which was always obvious in previous versions). I think unit icons are unintuitive: aftera while you get conditioned like a dog to recognize that orange-yelloe thing is a swordsman and that orange-bown is an axeman, but it's more conditioning and less recognition. THe combat bonuses icons are even worse. THe tech icons are cartoonish and again unintuitive, other than 'the wheel' i have to read what im clicking on cause by icon alone i could never tell. Point is: Bigger size and higher res would be nice (cant wait for mods) Whoever;s gonna respond to my post that "the graphic layout is awesome", please do the following - inside a game look at he tech tree and ask yourself if you can understand what 1/4 of the tech and unit pictures represent.
The Pillage sound. OMG the pillage sound! I get pillaged 10x per turn when im at war and that annoying shrill sound repeating over and over and over and over dives me insane! I play with the sound off now. Please someone tell me which wav file i have to delete.
Pillaging Part II. How can a horse archer pillage a dirt road??? I mean what do you actually do to destroy the dirt? I can understand burning down a farm, makes sense and it's historically accurate, breaking rails -yes, leveling towns - ok, but the fcuking AI is pillaging crazy! Some improvements shouldnt be pillage-able, while others should take maybe a few turns. It' might have been ok in civ 1 because with the programming level at the time most game concepts had to be abstracted, but its 10 years later...
Install crash. Damn game wouldnt install. My system tends to be stable generally but civ 4 install made it crash quite seriously. It wasnt the kind of crash that the program closes without finishing the job, or the kind that keeps u waiting then tells you that the program is 'Not Responing', or even the kind that just freezes the system. It was more like the lightning tripped a fuse... except only the computer went off and not my radio. Civ 4 suport web page addresses the problem, which is good and pisses me off at the same time: it means the bastards knew about it from day 1 yet shipped anyway.
Tech 'Writing' leads to 'alphabet'? Thats just dumb.
ANNOYANCES (tons, here are ONLY a few) that show that these guys just didnt give a shyte about desigNing a great product, just rushing an unpolished POS out the door and into the arms a mob of addicts who will suck it up and say thank you too.
Message of an event kicks in a turn later.
French tech tree?
Play disk/ Install disk issue
Why are the tech briefings tell you about future units??? Its like the science advisor of Ghenghis Khan comes to him and says: Sir we figured out how to ride the horses, we can make horse archers now. Oh and btw in 500-1000 years we'll be kickg ass with knights and rifle cavalry. I dunno wtf those things are sir, but it's gonna be great, and what we just invented will be THE thing allowing us those units." They obviously never heard of suspension of disbelief.
Promotion names. While promotions are cool, they mustve been named by a non-english speaker. For instance, have you wondered why 'flanking' gives you *retreat* ability? Or 'Charge' *anti-siege unit* bonuses? (charge of the light brigade? they failed didnt they?) Pinch (they mean flanking?) is anti-melee. sigh.
Moderator Action: In addition to Chieftess' language edit, I changed the thread title to be more descriptive... --Padma
Please read the forum rules: http://forums.civfanatics.com/showthread.php?t=422889
Moderator Action: Language deleted. Don't swear here.
Please read the forum rules: http://forums.civfanatics.com/showthread.php?t=422889
Most diappointng aspect...
Combat. although the unit promotions are awesome and add depth to combat,) it's still a one-on-one business. You have an army of 10 attacking a city with 4 defenders. one of each steps forht and slugs it out, win/lose, repeat. It's stupid. There is no implementation of an army concept much less a cohesive front.
Right click menu: There is none anymore. (was so useful in previous civs!)
Graphics. Yeah i heard 1000x how awesome they are. It's true that it's quite cool that you an see an archer fire an arroow, which pierces the enemy through, which then drops. But I find the map generally cluttered these towns and cottages and cant even see enemy strolling along the busy landscape. It's difficutly to see what unit defends a town just by looking at it (which was always obvious in previous versions). I think unit icons are unintuitive: aftera while you get conditioned like a dog to recognize that orange-yelloe thing is a swordsman and that orange-bown is an axeman, but it's more conditioning and less recognition. THe combat bonuses icons are even worse. THe tech icons are cartoonish and again unintuitive, other than 'the wheel' i have to read what im clicking on cause by icon alone i could never tell. Point is: Bigger size and higher res would be nice (cant wait for mods) Whoever;s gonna respond to my post that "the graphic layout is awesome", please do the following - inside a game look at he tech tree and ask yourself if you can understand what 1/4 of the tech and unit pictures represent.
The Pillage sound. OMG the pillage sound! I get pillaged 10x per turn when im at war and that annoying shrill sound repeating over and over and over and over dives me insane! I play with the sound off now. Please someone tell me which wav file i have to delete.
Pillaging Part II. How can a horse archer pillage a dirt road??? I mean what do you actually do to destroy the dirt? I can understand burning down a farm, makes sense and it's historically accurate, breaking rails -yes, leveling towns - ok, but the fcuking AI is pillaging crazy! Some improvements shouldnt be pillage-able, while others should take maybe a few turns. It' might have been ok in civ 1 because with the programming level at the time most game concepts had to be abstracted, but its 10 years later...
Install crash. Damn game wouldnt install. My system tends to be stable generally but civ 4 install made it crash quite seriously. It wasnt the kind of crash that the program closes without finishing the job, or the kind that keeps u waiting then tells you that the program is 'Not Responing', or even the kind that just freezes the system. It was more like the lightning tripped a fuse... except only the computer went off and not my radio. Civ 4 suport web page addresses the problem, which is good and pisses me off at the same time: it means the bastards knew about it from day 1 yet shipped anyway.
Tech 'Writing' leads to 'alphabet'? Thats just dumb.
ANNOYANCES (tons, here are ONLY a few) that show that these guys just didnt give a shyte about desigNing a great product, just rushing an unpolished POS out the door and into the arms a mob of addicts who will suck it up and say thank you too.
Message of an event kicks in a turn later.
French tech tree?
Play disk/ Install disk issue
Why are the tech briefings tell you about future units??? Its like the science advisor of Ghenghis Khan comes to him and says: Sir we figured out how to ride the horses, we can make horse archers now. Oh and btw in 500-1000 years we'll be kickg ass with knights and rifle cavalry. I dunno wtf those things are sir, but it's gonna be great, and what we just invented will be THE thing allowing us those units." They obviously never heard of suspension of disbelief.
Promotion names. While promotions are cool, they mustve been named by a non-english speaker. For instance, have you wondered why 'flanking' gives you *retreat* ability? Or 'Charge' *anti-siege unit* bonuses? (charge of the light brigade? they failed didnt they?) Pinch (they mean flanking?) is anti-melee. sigh.
Moderator Action: In addition to Chieftess' language edit, I changed the thread title to be more descriptive... --Padma
Please read the forum rules: http://forums.civfanatics.com/showthread.php?t=422889