Spamming chop cities late game is not really what this thread is about. It is about what gets you to the late game the fastest.
This seems like a really strange distinction as chopping in low pop cities with campuses will definitely get you to the late game faster—a huge part of your science will come from doing that, and it seems odd to not discuss how that strategy just became more powerful by default with the rationalism nerf. Apologies but I’m not really sure what you’re trying to get across here?
It seems that people are arguing against a bit of a strawman too... the central point is simply that small cities can pump a comparable amount of science under the right circumstances as larger cities, so unless you have a reason to grow bigger (more districts, pingala, a settler factory, wonders, etc) you’re better off focusing on more, smaller cities if—and only if—your focus is the fastest win possible. If you’re not playing to break your own record or someone else’s then who cares, play the way you enjoy the game
Fwiw though, There’s no possible world In a fast science victory (under 160 turns) where you don’t have izs or trade routes with the eurekas and inspirations required by iz/ch/harbor etc. Just building a ton of cities with only holy sites and campuses would be pretty inefficient