YoshIOT

with this concept a nation who is located in... Europe can attack in South-East-Asia... which is ridiculous
729ed4c71e.jpg

"Who are you calling ridiculous?"


But what is strangest for me is that it is impossible to expand peacefully into territories that don't border you but that you can attack territories that are on the other side of the world
OOC: I admit that my experience with IOTs is limited, but I have seen several IOTs follow this model.

Think of it however you want, but it's been done before and it's not like Yoshi is creating a new concept here. The way that I think about it is thus: Your people are too lazy to go settle far away from their homelands but your military is being paid, so they will go wherever you tell them to go. ;)
 
I have to agree with mayor on this one
 
Armenian and Epician ambassadors met at an undisclosed location and agreed that the defensive alliance would incorporate the Armenian Imperium.
 
I know, but that's what I have an issue with... with this concept a nation who is located in West-Europe can attack in South-East-Asia... which is ridiculous on its own, in my mind. But what is strangest for me is that it is impossible to expand peacefully into territories that don't border you but that you can attack territories that are on the other side of the world, or in this case at a distance that is just absurd... especially in the era we're playing.....
The rules of this IOT were more inspired by Civ4 than other IOT's, so...

In Civ4, your culture tiles expand like a circle, right? When you think about it, the tiles are spreading out to only the tiles that connect to tiles already owned. That's where the expansion idea came from.

Similar to the war idea. In Civ4, you could really take a group of horses and move them to really anywhere on the map you wanted, and attack that spot. Kind of like in RFC where most players would take a warrior they get in Egypt and use him to take over China's capital city.

Did you also see that the idea for making a new city was the same concept? The NPC did walk far over to the north beside Dhooms UAE and put a city there. Its the same in Civ4, when you can really take your settler and plop him wherever you really feel like it. Of course, the problem with that is the maintenance costs...

...which I didn't put in the IOT. I knew people would soon begin to take advantage of this ruleset by raging wars on the other side of the continent if the path was clear, or they had open borders with nations. The revolution and culture idea was made to counter this long distance warring as cities captured or planted far away from a countries main area will probably be very susceptible to foreign culture or foreign attacks. If a player decides to fortify this province by expanding to the tiles around it for defense and increasing it's population to prevent revolts, he will leave his homeland very weak to attacks. Personally, I find that the system is pretty balanced already.
 
@Dhoom- Nice use of Alexander :D

Anyway, I am wrote my roleplay for the NWACE and I included Latin with minimal Google Translate use.
Ahh, the wonders of taking Latin. I never thought I would use it in an RP for an IOT :p

@METY- Versus Dhoom? No thank you! :p
 
729ed4c71e.jpg

"Who are you calling ridiculous?"

Well he did conquer everything in between ;)



OOC: I admit that my experience with IOTs is limited, but I have seen several IOTs follow this model.

Think of it however you want, but it's been done before and it's not like Yoshi is creating a new concept here. The way that I think about it is thus: Your people are too lazy to go settle far away from their homelands but your military is being paid, so they will go wherever you tell them to go. ;)

Might be so but the expand only to adjacent provinces didn't apply there.

The rules of this IOT were more inspired by Civ4 than other IOT's, so...

In Civ4, your culture tiles expand like a circle, right? When you think about it, the tiles are spreading out to only the tiles that connect to tiles already owned. That's where the expansion idea came from.

Similar to the war idea. In Civ4, you could really take a group of horses and move them to really anywhere on the map you wanted, and attack that spot. Kind of like in RFC where most players would take a warrior they get in Egypt and use him to take over China's capital city.

Did you also see that the idea for making a new city was the same concept? The NPC did walk far over to the north beside Dhooms UAE and put a city there. Its the same in Civ4, when you can really take your settler and plop him wherever you really feel like it. Of course, the problem with that is the maintenance costs...

...which I didn't put in the IOT. I knew people would soon begin to take advantage of this ruleset by raging wars on the other side of the continent if the path was clear, or they had open borders with nations. The revolution and culture idea was made to counter this long distance warring as cities captured or planted far away from a countries main area will probably be very susceptible to foreign culture or foreign attacks. If a player decides to fortify this province by expanding to the tiles around it for defense and increasing it's population to prevent revolts, he will leave his homeland very weak to attacks. Personally, I find that the system is pretty balanced already.

I have my doubts tbh, but time will tell.

Let's continue the game :)
 
Well he did conquer everything in between ;)
Sort of... upon his death and even upon rumous of his death well before he died, there were rebellions. So, some of the territories in between are actually more closely represented by neutral territories.

Going by Yoshi's Culture model, which actually seems to explain the distinction better than my guessed attempt at explaining it, seems to fit, as you really only get to claim territories that area already occupied by Civilization and can then expand your Cultural influence (territory ownership) from said captured areas.

If we were to conquer everything in between, then we would simply give orders where "our army marches through 15 territories and along the way, we just happen to magic-up several villages from out of nowhere and have an instant population in each of these territories." While you might be able to claim that your armies can safely march through these territories (which is true in this game), you can't really say that these territories have a population base that is available to work for your empire.


Might be so but the expand only to adjacent provinces didn't apply there.
Well, a good example that matches is the Mini-IOT series hosted by Tambien. There, you can only expand to territories that are adjacent to your own but you can attack and, if successful, capture any territory on the same continent.



I have my doubts tbh, but time will tell.

Let's continue the game :)
Agreed. Every IOT has parts of it that require you to suspend your disbelief. Civilization games are the same way. What's more important than trying to model reality (which you won't be able to do accurately in a game like this) is to have a set of rules that are fairly and consistently applied. Learning the rules and the nuances of how a game works is one fun aspect of any game--if you think that you disagree with this statement, then I challenge you by saying that you go through this process any time that you learn a new game and that you have the opportunity to do so in richly-complex games like Civ 4 even years after you have started to play said game, since there is always something new to learn.
 
Army Attack Tech.
Increase population by 4.
The rest income into:

1/3 army

2/3 navy

Claim some random territories in minor asia and greece!
 
So...the following nations need orders:

  • CELTICEMPIRE
  • Red Spy
  • Gem Hound
  • General Olaf
  • NedimNapoleon
  • JoanK
  • Thecaesar
  • Indocera
 
The United African Empire is pleased to announce the signing of an Open Borders agreement with Tuscany (General Olaf).


I don't mean DoWing Dhoom, I mean protecting everyone from Dhoom, if he attacks.
The African Ambassador to the Epic Empire politely questions how such protection can be offered from the other side of the world without any Naval Tech power to back up said statement.
 
I'm just organizing the defensive alliance to prevent you from picking off the Europeans one by one. Once I get the required tech, I'll defend.
 
I'm just organizing the defensive alliance to prevent you from picking off the Europeans one by one. Once I get the required tech, I'll defend.
same.
 
Expand as much as I can in the Tuscan SOI, grow Firenze as much as possible, and use the rest towards military defense tech.
 
Expand everywhere possible not interfering with Marseille's possible expansion.
Investigate Naval tech and Cultural Tech equally.
 
Riot!!
 
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