Your best strategy needed to save my civ-day!

lqwertyp

Chieftain
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Oct 5, 2016
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Netherlands
Hi all!

it’s my day off in a very long time and I’m preparing for a very long civ session but I need your help.

I can’t choose the civ I want to play with. Since I couldn’t choose, I thought: who better to ask then you?

My question: what is your favorite strategy x Civ combination in civ 6?

Please help me make a fun choice by commenting the name of the strategy and the civ and explaining very briefly what the strategy is.

My civ-binge-day is in your hands!

Thanks a lot in advance:)
 
Well, I don't have any strategy. I just start building and see where it ends up. :p
 
Portugal, "small continents" huge map, make friends with everyone (war is bad for commerce) and spam lighthouses on all your coastal cities and Commercial Hubs in others. Soon you'll be drowning in gold with 20-30 trade routes and can buy your way to a SV.
 
I would have said Inca+Earth Goddess (and Preserves, if you have them), but the EG nerf kinda gutted that strat... it's really fun though.

I have no idea if it works, but I'm looking into the idea of a mass-settling Indonesia game. Since they get +2 Faith per coastal city, that means they can crank out insane amounts of Faith based on number of cities alone, just thanks to your map type. So, if you choose Archipelago and get consistent Golden Ages (picking Monumentality, always), you can continually transfer your Faith into Settlers then transfer those Settlers into Faith, snowballing out of control.

Now, we have a lot of cities. This is good for any victory type, but it does leave the question: what is our victory type? Well, fortunately for us, the answer is "Yes."

Before I tackle each victory type, here are some general tips:
  • Moksha should be promoted to Divine Architect (so you can Faith-purchase districts). Yes, it's frustrating micro-management to continually swap him everywhere but it will save you a lot of time and Production.
  • Valletta is amazing. Period. Being able to Faith-buy a lot of common infrastructure is just really nice. And since the ability extends to walls, you're more than safe.
  • God of the Sea (which gives extra Production on fishing boats) is going to be one of your top choices for Pantheons. Of course, you should always take the free settler one if that pantheon is available, but in the case that Mali is in the game to snatch it up first, God of the Sea should be your first choice. Though, City Patron Goddess (which gives extra Production to district-less cities) should also be considered, as you're going to want to build Harbors in just about every city, and this will speed that process up quite a bit.
  • If you choose to incorporate Religion into your strat (which you should), Religious Colonization is always a good choice, as it will instantly convert newly settled cities to your founded Religion. Jesuit Education (which lets you Faith purchase Campus and Theater Square buildings) also rounds off our Faith-purchasing abilities.
Anyway, onto the victory types.

Do you want to go Domination? You can already Faith-buy naval units with Gitarja's leader ability, and the Grand Master's Chapel extends that ability to land units as well. And, if you have Lahore in your game, you can use your Faith on powerful Nihangs. So as long as you're settling enough cities, you'll never run out of units.

Do you want to go Science? Simply tailor-make a religion to suit your needs. My suggestion would be Jesuit Education (to spend our Faith on Campus buildings) and Cross-Cultural Dialogue (it's the "+X Science per followers" one). Wats (the only worship building to grant extra Science) are optional, but helpful if you want to spend the extra Faith on a sacrificial Apostle. Moksha can be used here to Faith buy our Spaceports.

Do you want to go Culture? Another case where you go for Jesuit Education (since it applies to Theater Square buildings, too). No other beliefs are really all that important, though, since you already have the one thing you'll ever need: Faith. Faith to recruit Great People, Faith to buy Naturalists, Faith to buy Rock Bands, and more. But, this isn't even considering the most powerful Tourism tool in Indonesia's toolkit: the Kampung. Not only do they provide you with plentiful food and housing, but these easily spammable improvements also yield lots of Tourism after Flight. And, since they get stronger based on the number of nearby fishing boats and nearly all of our cities are coastal, we can place multiple of them in every city, yielding lots of Tourism. As long as you focus on Great Artists, Writers, and Musicians, you can win a Culture Victory by spamming Kampungs and you'll never have to purchase a single Rock Band or Naturalist. It's surprisingly effective.

Do you want to go Religion? Well, this one is the most obvious path with lots of Faith. My recommendation here would just be lots and lots of Enhancer beliefs. Always remember that Holy Order is overpowered. There isn't much to say here because this Victory Type is so mind-numbingly dull and repetitive that the only "tip" I can give is "get more Faith." But, that's a bit redundant when our whole goal is to generate that to begin with.

Do you want to go Diplomacy? Then this is the one area we don't have as large of an advantage. Our greatest strength here is really just a Religion tailored for Envoy generation, because otherwise our strengths are lacking. We're no better at building the core wonders, we're no better at getting Diplo Favor, and we're no better at completing competitions. This is the one case where our strength falters, but it's also the weakpoint of most civs. There are really only 4 civs that you could argue are tailor-made for Diplo vic, and they're Sweden, Canada, Greece, and Georgia.

So, yeah. Just about everything is in your reach with this strat.
 
So here are a few styles I enjoy...

1) as stated above preserves in general are a lot of fun and focussing on them can take the game in a very different route to usual. I enjoy using it with civs that can take advantage of the high appeal tiles they create, think Bull Moose Teddy or Laurier.

2) I love the tall sciency style of play that Maya can pull off. But despite their hit with the nerf bat I think I enjoy tall Scotland just as much...

3) I also really enjoy Mansa Musa, build up a kingdom in the middle of the desert. Songs of the djeli and work ethic make for a fun game (production malus? What production malus?)

4) And lastly I'll give a shout out to civs that can play the builder game really well - I like this style with Rome and Germany in particular. Gotta get those industrial zone adjacency bonuses into the stratosphere.
 
I find Gaul is great for monster production as well, with even moderate luck on having quarries and resources nearby. And if you want to spam a religious victory as fast as possible, it's Russia all the way. But as a general rule, "win as quickly as possible" is not the way I play; in fact I often stop playing a given map once I'm so far ahead that victory is certain but still multiple turns away. So sometimes I just load up random leader and see what happens.
 
One of my favorite strategies is playing as Australia on a map where I have a fair amount of mountains or find a natural wonder. If you find a four tile natural wonder, that's four holy sites with at least +7 adjacency. You obviously go work ethic to give yourself amazing early game production. After that, I love killing off a neighbor civilization and then using the worst city I conquered as my "liberation" city. After the neighbor is dead, I gift their worst city to a player across the map, wait for the city to rebel and then "liberate" it to its founder giving me the double production bonus. Because my former has lots of grievances against me (I mean I killed him after all), I immediately kill him again. Rinse and repeat until you win a quick victory in whatever manner you choose.
 
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