Your favorite custom settings

dennisg

Warlord
Joined
Jan 16, 2008
Messages
182
Location
Norway
Yeah, ok, I'm sure theres a thread like this already but I couldn't find it :blush:

Anyway, I was curious to what custom settings people like to play and why.

As for me, I'm playing

Random Personalities : Keeps you on your toes

Raging Barbs : action!

Aggressive AI : ditto

No Tech Brokering: Spreads the advancements a bit more/gives more of a technology spread between civs.

No Time Victory (Seems a bit artificial to me)
 
Time victory off, choose religions on, random map script selector which excludes those i don't want to have (I certainly would like to get similar script for leader/civ selection), and usually random leader.
 
No techbrokering, since I suck at diplo, sigh I really need to dig into it someday.
 
I used to have no time victories, but once you get to Prince and above there must have been an awful lot of world wars if it gets to time victory, space is won around abouts 2000 AD I find.
 
Continents_and_Islands.py (http://forums.civfanatics.com/showthread.php?t=239203) mapscript, with high sealevel, snaky, snaky, separate, varied settings (try it..).
All victories off or only conquest on. I can play minesweeper if I want victories.
Random personalities on.
Usually no tech trading, now switched to no tech brokering. I like diversity.
No barbarians. Used to play like that..
No cottages. Earlier I had them, but now I think it's a bit stupid to get 3 technologies without inventing anything yourself.
Prince difficulty level.
Marathon gamespeed.
Huge map with ~16 players.

EDIT: That should be "no goody huts" instead of "no cottages".... heh. I forgot that cottages meant something else in this game.

Also Random events off. Can't stand them as they are more than just a flavour.
 
And what do you mean by 3 techs with no cottages?

In any case cottages represent the little towns around big cities. They make perfect sens. For example, Ottawa, the capitable of Canada, has 7 towns surrounding it. (Gatineau, Rockland, Orleans, Nepean, Kanata, Vanier and Ailmer).

It's not 8 cities in one clump, its one city with 7 towns.
 
no tech brokering (just sounds logical)
raging barbs (rush the wall)
random events off (I hate slave revolts and other stupid stuff)
 
No brokering, permanent alliances and choose religion. Oh, and marathon speed.
 
Haven't I answered a thread simular to this one before?

Here's the one I love to play (plus I started playing lately):

40 civs (on the mod I'm working on, thats every single civ in the game);
Huge Hempospheres (with massive contients, 2-3 contients, large islands) map;
Normal to Marathon speed;
Raging Barbarians (even though the barbs aren't knocking with a packed map);
Immortal difficulty (somtimes I want to challenge myself with Diety, but it's super rare);
Temperate Climate (from sea to shining sea);
Low Sea Level (Medium has too much water, not Earthlike);
No tech brokering (Let those newbies figure out how to split the atom);
Random Seed on Reload, and Locked Modified Assets (so I won't be forced to cheat), no using World Builder (cheaters).
 
And what do you mean by 3 techs with no cottages?

In any case cottages represent the little towns around big cities. They make perfect sens. For example, Ottawa, the capitable of Canada, has 7 towns surrounding it. (Gatineau, Rockland, Orleans, Nepean, Kanata, Vanier and Ailmer).

It's not 8 cities in one clump, its one city with 7 towns.

I think he meant no goody huts. I've turned them off in my games too.
 
Marathon (always), small maps, +2..+4 AI, High Sea Level, Aggressive AI, Raging barbarians (I removed animal/barbarian EXP cap), Random personalities, Time victory off.

BTW What exactly "choose religion" do? In-game descriptions is very vague about it.
 
For me,

-Huge Pangea map, 18 civs. (Pangea because i hate the inability of the AI to engage in transcontinental warfare)
-Marathon speed (i like long games)
-No time victory
-Aggressive AI (sometimes, not always)
-No Vassal states (also sometimes to make things different, besides i don't like wars ending in capitulations)
 
BTW What exactly "choose religion" do? In-game descriptions is very vague about it.

When you research a tech that allows you to find a religion you can pick the religion you want to find, e.g.., when you discover meditation you don't HAVE to take Buddhism, you can pick whichever one you want.
 
AAAhhh for me it is always random everything on setting and no tech brokering. (no peaking at victory conditions)

Just love the fact you have no idea what or who is out there, so you can't take anything for granted
 
Haven't I answered a thread simular to this one before?

Here's the one I love to play (plus I started playing lately):

40 civs (on the mod I'm working on, thats every single civ in the game);
Huge Hempospheres (with massive contients, 2-3 contients, large islands) map;
Normal or Marathon speed;
Raging Barbarians (even though the barbs aren't knocking with a packed map);
Immortal difficulty (somtimes I want to challenge myself with Diety, but it's super rare);
Temperate Climate (from sea to shining sea);
Low Sea Level (Medium has too much water, not Earthlike);
No tech brokering (Let those newbies figure out how to split the atom);
Random Seed on Reload, and Locked Modified Assets (so I won't be forced to cheat), no using World Builder (cheaters).

That mod sounds fun... where do I find it?
 
Shuffle or Tectonics, normal size and speed, 1 additional civ. Everything else random, including my civ.
 
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